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-   -   v6: What is needed for release? (https://forums.graalonline.com/forums/showthread.php?t=134262405)

kia345 04-06-2011 12:07 AM

Quote:

Originally Posted by Skyld (Post 1641490)
This can be implemented in script, doesn't need a client update :)

Wouldn't that require every server implement it?

Wouldn't that require some sort of cooperation amongst the managerial Graal community as a whole?

Wouldn't that require a miracle?

oo_jazz_oo 04-06-2011 12:36 AM

Quote:

Originally Posted by kia345 (Post 1641494)
Wouldn't that require every server implement it?

Wouldn't that require some sort of cooperation amongst the managerial Graal community as a whole?

Wouldn't that require a miracle?

Since v6 has the options windows scripted into the client...just the scripts of those options windows would need to be changed. (At least I think)


On the subject of server preferences...can we please have a "Favorite Servers" list on login?
(It could be as easy as having a favorite button in the start menu while on a server...or even on the server list. When your on a server and press f8, there could be a favorite button in the upper right pane or something)

cbk1994 04-06-2011 01:31 AM

Quote:

Originally Posted by Skyld (Post 1641490)
This can be implemented in script, doesn't need a client update :)

So do it :)

MrOmega 04-06-2011 03:58 AM

Quote:

Originally Posted by kia345 (Post 1641494)
Wouldn't that require every server implement it?

Wouldn't that require some sort of cooperation amongst the managerial Graal community as a whole?

Wouldn't that require a miracle?

Or just add it to Login so all players get this script by default.

WaDaFack 04-06-2011 07:31 AM

You should be able to modify your playerlist; i.e. you can add different lists, etc.

smirt362 04-06-2011 09:30 AM

Any chance we can get a level layer for tiles over the player but not blocking in the new editor?

nullify 04-06-2011 12:27 PM

Custom section for frequently visitied UC/unlisted playerworlds, because this is a new and innovative idea that has never been mentioned before.

DustyPorViva 04-07-2011 12:02 AM

Couldn't you store window position/size for each window created in a txt file or something? I guess something like:

PHP Code:

<window>@<server name origin>:x,y,w,h
Playerlist
@Login:50,50,100,600
Tailor
@Unholy Nation:100,150,500,500 

And whenever an external window is created, it scans the list for matching criteria and moves it at the correct position. You could even add a script value to enable/disable default positioning.

Also, it seems like input is being stolen away on login to servers. It takes a good 3 or so seconds and clicking the Graal window before I can actually move my player around.

cbk1994 04-09-2011 03:54 AM

When right-clicking a player on Mac, if the profile window is currently behind the Graal window, it doesn't jump to the front.

Also, command+W does not close external windows on Mac.

Admins 04-09-2011 04:09 AM

Quote:

Originally Posted by DustyPorViva (Post 1641832)
Couldn't you store window position/size for each window created in a txt file or something?

That would be a problem for stuff like PMs. Scripts can normally already set the position of the window.

MrOmega 04-09-2011 04:21 AM

Quote:

Originally Posted by Stefan (Post 1642242)
That would be a problem for stuff like PMs. Scripts can normally already set the position of the window.

How about doing it for just the game window? And leave pm windows to cascade. Also, Graal still opens on just the primary screen, not the secondary screen, maybe use mouse coord to get which window to open it on?

DustyPorViva 04-09-2011 05:29 AM

Quote:

Originally Posted by Stefan (Post 1642242)
That would be a problem for stuff like PMs. Scripts can normally already set the position of the window.

I'm sure you could set up something custom for PMs to avoid that issue.

fowlplay4 04-09-2011 06:06 AM

Small thing: The window title on "login" servers reads as "graal" instead of Login, Classic iPhone, etc.

cbk1994 04-09-2011 06:25 AM

Quote:

Originally Posted by fowlplay4 (Post 1642256)
Small thing: The window title on "login" servers reads as "graal" instead of Login, Classic iPhone, etc.

Is that a bug? Players shouldn't have to worry about what a "login" server is.


Quote:

Originally Posted by Stefan (Post 1642242)
That would be a problem for stuff like PMs. Scripts can normally already set the position of the window.

What about a rememberPosition variable?

DustyPorViva 04-09-2011 06:29 AM

Quote:

Originally Posted by cbk1994 (Post 1642258)
Is that a bug? Players shouldn't have to worry about what a "login" server is.

"graal" is still bad, should be "Graal" at least :P

cbk1994 04-09-2011 06:41 AM

Quote:

Originally Posted by DustyPorViva (Post 1642259)
"graal" is still bad, should be "Graal" at least :P

Ah, agreed. I just noticed it says "graal" on the latest Mac build too.

DustyPorViva 04-12-2011 09:31 PM

Highlighting text is still very broken. Like I've brought up before, highlighting text and going outside of the text box causes the highlighting to get broken. Very, very annoying and makes even simple text editing very hard. Also, starting a highlight outside of text(say, below a multiline text) skips the last character still, making it very hard to highlight large blocks of text unless you specifically start the highlight on the last character, which is impractical.

Jiroxys7 04-13-2011 02:03 AM

I don't know if it is already fixed in V6, but there's a glitch where lagging through a level warp will somehow cause you to enter the next level with different X/Y coordinates than you should. (On servers like Zodiac, this tends to cause players to get stuck in walls.)

This seems to mainly or only happen when going from a GMAP, to a non-GMAP level.

Admins 04-13-2011 12:20 PM

Quote:

Originally Posted by DustyPorViva (Post 1642938)
Highlighting text is still very broken. Like I've brought up before, highlighting text and going outside of the text box causes the highlighting to get broken. Very, very annoying and makes even simple text editing very hard. Also, starting a highlight outside of text(say, below a multiline text) skips the last character still, making it very hard to highlight large blocks of text unless you specifically start the highlight on the last character, which is impractical.

The selection thing will be fixed in the next version, also it will not deselect text when copying or changing the cursor position when copying text in a MLText.
I don't have problems with selecting text though.

Skyld 04-13-2011 02:43 PM

Quote:

Originally Posted by kia345 (Post 1641494)
Wouldn't that require every server implement it?

Wouldn't that require some sort of cooperation amongst the managerial Graal community as a whole?

Wouldn't that require a miracle?

No, privileged scripts can either write to server-specific scriptfiles folders, or to the root of the scriptfiles folder for all servers to read. The settings can just be stored in those folders by the playerlist script instead of the root folder. I'll look at it when I get some free time.

ffcmike 04-14-2011 10:52 PM

Is there going to be built-in functions equivalent to getareaplayers(x, y, width, height);

or

isintersecting({box1}, {box2});

?

Built-in functions such as these would help performance with things like custom wall checking.

Mark Sir Link 04-14-2011 11:12 PM

When viewing player profiles or any UI with a MultiLineTextEdit, only the first line of text will render until resize

happens in PM windows also, try copy/pasting a large bit of text into one to see it.

SlikRick 04-15-2011 12:42 AM

Options from the Playerlist Options do not save. I have to reselect them EVERY time I open the click. Such as, Allow mass messages and Show yourself on buddies list. I have these options unchecked but have to redo it every time, rather annoying.

fowlplay4 04-25-2011 06:14 PM

Could Download Progress just be made to be not be shown at all when logging on to servers?

Crono 04-25-2011 07:53 PM

Quote:

Originally Posted by fowlplay4 (Post 1645499)
Could Download Progress just be made to be not be shown at all when logging on to servers?

this, its a very annoying feature and quite useless too.

ffcmike 04-25-2011 07:55 PM

Quote:

Originally Posted by fowlplay4 (Post 1645499)
Could Download Progress just be made to be not be shown at all when logging on to servers?

It should atleast be an option anyway, what if you have stuff being pre-loaded that a certain script is waiting on?
In this instance it would be useful to show download progress.

fowlplay4 04-25-2011 08:10 PM

Quote:

Originally Posted by ffcmike (Post 1645517)
It should atleast be an option anyway, what if you have stuff being pre-loaded that a certain script is waiting on?
In this instance it would be useful to show download progress.

How often are servers actually pre-loading files though? Based on your example it sounds like you have control, so you could easily throw in a nice looking Loading... display instead of the Download Progress GUI used now.

The main problem is the fact that the Download Progress window is obtrusive and steals focus until it's closed or all the files have finished downloading.

The only time it's used is when you're downloading update packages and logging into a server. Imagine if it displayed every time you entered a level with someone wearing a new head that needs to download.

Right now I feel it's currently one of those unnecessary annoyances we've come to terms to live with like RC windows opening on mouse position.

Crow 04-25-2011 08:14 PM

Voting for it to be removed. If pre-loading anything, you could just create your own display for it anyway, like Jerret said.

ffcmike 04-25-2011 08:17 PM

Just saying it might still be worthwhile to keep as an optional display rather than removing it entirely.

salesman 04-25-2011 08:22 PM

Quote:

Originally Posted by ffcmike (Post 1645521)
Just saying it might still be worthwhile to keep as an optional display rather than removing it entirely.

Optional, but disabled by default.

fowlplay4 04-25-2011 08:30 PM

Quote:

Originally Posted by ffcmike (Post 1645521)
Just saying it might still be worthwhile to keep as an optional display rather than removing it entirely.

Keep in mind I'm suggesting to have it not display on logging into a server. Not removing it entirely.

So things like mandatory update packages (barely anyone uses these anyway) should still bring up the Download Window.

Mark Sir Link 04-25-2011 09:00 PM

is there no way to just destroy or overload the UI by script?

I'm not sure what the GUI name actually is, but if you have upload a sound file you haven't downloaded to your client and then play the sound file, it will open the download UI

I assume it uses the same one in either case

fowlplay4 04-25-2011 09:06 PM

Quote:

Originally Posted by Mark Sir Link (Post 1645530)
is there no way to just destroy or overload the UI by script?

I'm not sure what the GUI name actually is, but if you have upload a sound file you haven't downloaded to your client and then play the sound file, it will open the download UI

I assume it uses the same one in either case

You could (destroy it) but there's still the time between logging in and your scripts initializing, that it'll be visible for.

It's DownloadProgress_Window btw.

Mark Sir Link 04-25-2011 09:09 PM

Quote:

Originally Posted by fowlplay4 (Post 1645532)
You could (destroy it) but there's still the time between logging in and your scripts initializing, that it'll be visible for.

It's DownloadProgress_Window btw.

I found that and DownloadProgress_GameFade

it seems that the gamefade is just a regular GUI control with a black transparency or something that the window is seated in so that it can use the pushdialog(GameFade) and keep the window centered

tbh I think that's probably more annoying than the window itself, the fact that it steals focus and is centered

Admins 04-25-2011 10:38 PM

Please keep that window (ban-hammer), it's helping for new players on first login.

Crow 04-25-2011 11:25 PM

Quote:

Originally Posted by Stefan (Post 1645552)
Please keep that window (ban-hammer), it's helping for new players on first login.

:oo:

Crono 04-25-2011 11:26 PM

Quote:

Originally Posted by Stefan (Post 1645552)
Please keep that window (ban-hammer), it's helping for new players on first login.

http://i714.photobucket.com/albums/w...eBanHammer.jpg

fowlplay4 04-25-2011 11:34 PM

Quote:

Originally Posted by Stefan (Post 1645552)
Please keep that window (ban-hammer), it's helping for new players on first login.

Well it's annoying on second login, for new and old players. Make an option so we can disable it 'appearing on login' at least.

Mark Sir Link 04-26-2011 01:06 AM

dunno if this can really be changed in time but on servers using default hit detection, players that are hit abruptly stop at the edge of swimming tiles if they are crossing walkable land, and sometimes this causes the player to not actually enter the water

would also like to see an event get thrown for players entering water since checking to see if their ani is swim or something is virtually the only way to accurately check and even then it doesn't always register in a .05 timeout

scriptless 04-26-2011 05:22 AM

Something I really, REALLY want V6 to have is tilelayers that draw OVER the player.. :(


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