![]() |
Quote:
Wouldn't that require some sort of cooperation amongst the managerial Graal community as a whole? Wouldn't that require a miracle? |
Quote:
On the subject of server preferences...can we please have a "Favorite Servers" list on login? (It could be as easy as having a favorite button in the start menu while on a server...or even on the server list. When your on a server and press f8, there could be a favorite button in the upper right pane or something) |
Quote:
|
Quote:
|
You should be able to modify your playerlist; i.e. you can add different lists, etc.
|
Any chance we can get a level layer for tiles over the player but not blocking in the new editor?
|
Custom section for frequently visitied UC/unlisted playerworlds, because this is a new and innovative idea that has never been mentioned before.
|
Couldn't you store window position/size for each window created in a txt file or something? I guess something like:
PHP Code:
Also, it seems like input is being stolen away on login to servers. It takes a good 3 or so seconds and clicking the Graal window before I can actually move my player around. |
When right-clicking a player on Mac, if the profile window is currently behind the Graal window, it doesn't jump to the front.
Also, command+W does not close external windows on Mac. |
Quote:
|
Quote:
|
Quote:
|
Small thing: The window title on "login" servers reads as "graal" instead of Login, Classic iPhone, etc.
|
Quote:
Quote:
|
Quote:
|
Quote:
|
Highlighting text is still very broken. Like I've brought up before, highlighting text and going outside of the text box causes the highlighting to get broken. Very, very annoying and makes even simple text editing very hard. Also, starting a highlight outside of text(say, below a multiline text) skips the last character still, making it very hard to highlight large blocks of text unless you specifically start the highlight on the last character, which is impractical.
|
I don't know if it is already fixed in V6, but there's a glitch where lagging through a level warp will somehow cause you to enter the next level with different X/Y coordinates than you should. (On servers like Zodiac, this tends to cause players to get stuck in walls.)
This seems to mainly or only happen when going from a GMAP, to a non-GMAP level. |
Quote:
I don't have problems with selecting text though. |
Quote:
|
Is there going to be built-in functions equivalent to getareaplayers(x, y, width, height);
or isintersecting({box1}, {box2}); ? Built-in functions such as these would help performance with things like custom wall checking. |
When viewing player profiles or any UI with a MultiLineTextEdit, only the first line of text will render until resize
happens in PM windows also, try copy/pasting a large bit of text into one to see it. |
Options from the Playerlist Options do not save. I have to reselect them EVERY time I open the click. Such as, Allow mass messages and Show yourself on buddies list. I have these options unchecked but have to redo it every time, rather annoying.
|
Could Download Progress just be made to be not be shown at all when logging on to servers?
|
Quote:
|
Quote:
In this instance it would be useful to show download progress. |
Quote:
The main problem is the fact that the Download Progress window is obtrusive and steals focus until it's closed or all the files have finished downloading. The only time it's used is when you're downloading update packages and logging into a server. Imagine if it displayed every time you entered a level with someone wearing a new head that needs to download. Right now I feel it's currently one of those unnecessary annoyances we've come to terms to live with like RC windows opening on mouse position. |
Voting for it to be removed. If pre-loading anything, you could just create your own display for it anyway, like Jerret said.
|
Just saying it might still be worthwhile to keep as an optional display rather than removing it entirely.
|
Quote:
|
Quote:
So things like mandatory update packages (barely anyone uses these anyway) should still bring up the Download Window. |
is there no way to just destroy or overload the UI by script?
I'm not sure what the GUI name actually is, but if you have upload a sound file you haven't downloaded to your client and then play the sound file, it will open the download UI I assume it uses the same one in either case |
Quote:
It's DownloadProgress_Window btw. |
Quote:
it seems that the gamefade is just a regular GUI control with a black transparency or something that the window is seated in so that it can use the pushdialog(GameFade) and keep the window centered tbh I think that's probably more annoying than the window itself, the fact that it steals focus and is centered |
Please keep that window (ban-hammer), it's helping for new players on first login.
|
Quote:
|
Quote:
|
Quote:
|
dunno if this can really be changed in time but on servers using default hit detection, players that are hit abruptly stop at the edge of swimming tiles if they are crossing walkable land, and sometimes this causes the player to not actually enter the water
would also like to see an event get thrown for players entering water since checking to see if their ani is swim or something is virtually the only way to accurately check and even then it doesn't always register in a .05 timeout |
Something I really, REALLY want V6 to have is tilelayers that draw OVER the player.. :(
|
| All times are GMT +2. The time now is 07:47 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.