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-   -   My progress (https://forums.graalonline.com/forums/showthread.php?t=134261291)

xXziroXx 01-02-2011 12:43 AM

I like your work, it all reminds me a lot of SNES games - especially FF6.

Clockwork 01-02-2011 12:48 AM

Quote:

Originally Posted by DemonSpawnn (Post 1619517)
Ya.
http://img213.imageshack.us/img213/9453/captureug.png

Been lazy yesterday, so I just did it now.

Looks better :3

now when you make street lamps/benches/random things...

don't include red o.o

Luda 01-02-2011 12:52 AM

That's a lot easier on the eyes, but something seems out of place. Some of the tiles are different styles, the pavement compared to the dithered rocks you have on the houses.

DemonSpawnn 01-02-2011 01:08 AM

Quote:

Originally Posted by Clockwork (Post 1619524)
Looks better :3

now when you make street lamps/benches/random things...

don't include red o.o

Yea, lol.

Quote:

Originally Posted by Luda (Post 1619527)
That's a lot easier on the eyes, but something seems out of place. Some of the tiles are different styles, the pavement compared to the dithered rocks you have on the houses.

No coincidence, I made those a bit ago and recylced them into the new tiles.
They were in my lil sheet of bad tiles I posted earlier.
http://img837.imageshack.us/img837/3734/62534878.png


The difference between them is improvement. I still like the circle stone pattern, but maybe I should remake them from scratch..

Luda 01-02-2011 01:14 AM

Ah, well I think you should just redo the pavement tiles and clean them up :)

DemonSpawnn 01-02-2011 08:21 AM

Quote:

Originally Posted by Luda (Post 1619533)
Ah, well I think you should just redo the pavement tiles and clean them up :)

Your right, laziness is never exceptable. These look much better.
http://img132.imageshack.us/img132/2831/flooru.png

cbk1994 01-02-2011 09:01 AM

Quote:

Originally Posted by DemonSpawnn (Post 1619675)
Your right, laziness is never exceptable. These look much better.
http://img132.imageshack.us/img132/2831/flooru.png

That looks like wallpaper :p.

DemonSpawnn 01-02-2011 09:14 AM

Quote:

Originally Posted by cbk1994 (Post 1619679)
That looks like wallpaper :p.

Ok, I'll switch to the first one...

Quote:

Originally Posted by xXziroXx (Post 1619521)
I like your work, it all reminds me a lot of SNES games - especially FF6.

Thanks, actually I've never played it. But from the few screenshots I have seen of it, I love the complex architecture and adore the cliffwork in it..

anubis_wing 01-02-2011 04:54 PM

Quote:

Originally Posted by DemonSpawnn (Post 1619680)
Ok, I'll switch to the first one...



Thanks, actually I've never played it. But from the few screenshots I have seen of it, I love the complex architecture and adore the cliffwork in it..

The left set of tiles looks better, the right one looks like it's popping out.

DemonSpawnn 01-02-2011 10:10 PM

Quote:

Originally Posted by anubis_wing (Post 1619711)
The left set of tiles looks better, the right one looks like it's popping out.

http://img593.imageshack.us/img593/4867/captureqx.png

Hmm... change in palette to less contrast, any better?

MagikMasterMind 01-02-2011 11:19 PM

it actually seems right to me. would need to see it on a bigger surface

smirt362 01-03-2011 03:20 AM

Think you should tone down the red color a bit in the town tiles.
http://img443.imageshack.us/img443/5103/kh9u1656.png

Fulg0reSama 01-03-2011 04:17 AM

Quote:

Originally Posted by smirt362 (Post 1619891)
Think you should tone down the red color a bit in the town tiles.

I actually like the show of red as long as the characters for this cute town are up to par in eye-grabbing it should be alright.

DustyPorViva 01-03-2011 04:25 AM

Using red for the roof and for the ground is, in my opinion, a bad idea. Roofs are going to be taking a majority of the screen space, and what's left is going to be occupied by a similar shaded ground tile? That just screams problematic, I think.

DemonSpawnn 01-03-2011 07:50 AM

Quote:

Originally Posted by DustyPorViva (Post 1619914)
Using red for the roof and for the ground is, in my opinion, a bad idea. Roofs are going to be taking a majority of the screen space, and what's left is going to be occupied by a similar shaded ground tile? That just screams problematic, I think.

Ah, I see. Perhaps a brownish red would look better for the floor? Or is that still a bit too close?

DemonSpawnn 01-05-2011 09:20 AM

Been busy lately, :(
But here is what I did in my spare time tonight, its a WIP remake of the swamp dungeon from earlier... Im really lost about the flooring... The stone floor, is rather griddy, I kept chaning the positions of the brighter stones in hopes of fixing, but all to no avail.. The blackness with a border is were I need to put a unique pattern like in the first tiles for this dungeon... But I am rather tired now... :asleep:

http://img254.imageshack.us/img254/9250/capturegdi.png

Elk 01-05-2011 09:45 AM

Hey youre pretty good

DustyPorViva 01-05-2011 09:58 AM

One thing that is really detracting to me is the random noise dithering.

Elk 01-05-2011 01:54 PM

Quote:

Originally Posted by DustyPorViva (Post 1620513)
One thing that is really detracting to me is the random noise dithering.

Ya, would have said so too

MrAnonymous_P2P 01-05-2011 05:59 PM

The texture on the floor is a bit repetitive.

And also it doesn't seem like much of a floor texture.

smirt362 01-05-2011 08:20 PM

Quote:

Originally Posted by DustyPorViva (Post 1620513)
One thing that is really detracting to me is the random noise dithering.

I kinda like it, I think it gives a nice texture to the wall.

DustyPorViva 01-05-2011 08:49 PM

Quote:

Originally Posted by smirt362 (Post 1620553)
I kinda like it, I think it gives a nice texture to the wall.

I don't think it does. It makes the wall look busy and more importantly, messy.

Demisis_P2P 01-05-2011 09:23 PM

another thing that i've noticed is that you keep putting your light source to the left.
which isn't a problem, as long as you're consistent, but it keeps creating these weird visual effects where it look like the left sides of objects are longer or slightly higher than the right side.

DemonSpawnn 01-05-2011 11:22 PM

Quote:

Originally Posted by DustyPorViva (Post 1620513)
One thing that is really detracting to me is the random noise dithering.

Well at first it had way less noise, but then I noticed how it appeared as if the bricks stuck out way to much then they should, so I applied noise... maybe it was a bad idea... x_x

http://img291.imageshack.us/img291/4598/brickz.png

Codein 01-05-2011 11:39 PM

Quote:

Originally Posted by DemonSpawnn (Post 1620565)
Well at first it had way less noise, but then I noticed how it appeared as if the bricks stuck out way to much then they should, so I applied noise... maybe it was a bad idea... x_x

http://img291.imageshack.us/img291/4598/brickz.png

Can we see a pic with the first wall tileset?

DemonSpawnn 01-06-2011 12:27 AM

Quote:

Originally Posted by Codein (Post 1620574)
Can we see a pic with the first wall tileset?

Ok..

http://img209.imageshack.us/img209/4598/brickz.png

maximus_asinus 01-06-2011 01:29 AM

I think it looks much better without the noise, it looks sharper and since you used so much noise on it, instead of looking like degraded brick, it just looks like a degraded image.

MrAnonymous_P2P 01-06-2011 01:43 AM

The bricks with noise seems to have more of a gloomy dungeon feel. As if the walls were covered with something that blended them all together.

The bricks without noise seem much more defined. Almost a brand new look that would fit a royal castle or something.

Although in this scene I agree with Maximus, it fits better when it is more defined.

DemonSpawnn 01-06-2011 03:17 AM

I was kind of thinking of having the noisy on the inside and the normal one with a palette change and different frame for outside... But if you guys believe the less noisy one is better, so be it.

smirt362 01-06-2011 04:29 AM

Well now seeing it the other way, I rather like it without so much noise.

You don't have to scrap the second one though, you could define the noise a little more and turn it into moss

DemonSpawnn 01-07-2011 07:06 AM

Ok I changed them back, worked a lil more on it today, still a WIP on this crypt tileset..
kinda saturated.. :/

http://img267.imageshack.us/img267/1100/capturefu.png

Luda 01-07-2011 10:38 AM

Inspired by Elk's post from a few pages back? :P I think you should make the stairs pop out more, they blend with the floor way too much.

RegretZ 01-07-2011 02:43 PM

Quote:

Originally Posted by Luda (Post 1621024)
Inspired by Elk's post from a few pages back? :P I think you should make the stairs pop out more, they blend with the floor way too much.

Very much so. They almost look flat, he needs to make them pop more.
Everything else is incredible though. He's probably one of the greatest graphics artists on Graal.

smirt362 01-07-2011 04:35 PM

Wow, I really like the collapsed floor.

...Those house tiles, are you and clockwork collaborating on something?

Just a quick edit on the stairs
http://img521.imageshack.us/img521/3127/bd7b029c.png
Something like that would probably look good

salesman 01-07-2011 07:10 PM

Quote:

Originally Posted by DemonSpawnn (Post 1620993)
Ok I changed them back, worked a lil more on it today, still a WIP on this crypt tileset..
kinda saturated.. :/

Looks pretty good, but it's hard for me to tell the floors and walls apart. Everything blends together too much.

Clockwork 01-07-2011 08:03 PM

Quote:

Originally Posted by smirt362 (Post 1621075)
...Those house tiles, are you and clockwork collaborating on something?

I has no part in this :o

I don't really care for the lack of color.

Still though, those stairs need much more contrast

Fulg0reSama 01-07-2011 08:13 PM

I agree about the stairs with Clockwork.
I feel when I look at them it's more like a flat bridge of some sorts rather then stairs, It lacks that appearance of elevation unlike smirt's edit.

smirt362 01-08-2011 02:21 AM

You should add torches to the walls

DemonSpawnn 01-08-2011 04:28 AM

Quote:

Originally Posted by Luda (Post 1621024)
Inspired by Elk's post from a few pages back? :P I think you should make the stairs pop out more, they blend with the floor way too much.

Eh, its more based of my original idea for a swamp dungeon, but now its a crypt. But the stairs should be better now..
Quote:

Originally Posted by smirt362 (Post 1621075)
...Those house tiles, are you and clockwork collaborating on something?
Just a quick edit on the stairs
-pic-
Something like that would probably look good

No, lol. But, you were right about the stairs there.
Quote:

Originally Posted by Clockwork (Post 1621104)
I don't really care for the lack of color.

Palette change a lil bit, should look better, but I dont want it to be any more colorful then this... After all it is a crypt.

Quote:

Originally Posted by smirt362 (Post 1621196)
You should add torches to the walls

I was thinking of adding in some lanterns, actually.

http://img843.imageshack.us/img843/5779/captureih.png

I'll be making some more for it soon.. I'm kind of in an idea slump ATM and can't seem to get the door right..
:(

smirt362 01-08-2011 04:48 AM

3 Attachment(s)
Any of these give you inspiration?


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