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I like your work, it all reminds me a lot of SNES games - especially FF6.
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now when you make street lamps/benches/random things... don't include red o.o |
That's a lot easier on the eyes, but something seems out of place. Some of the tiles are different styles, the pavement compared to the dithered rocks you have on the houses.
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They were in my lil sheet of bad tiles I posted earlier. http://img837.imageshack.us/img837/3734/62534878.png The difference between them is improvement. I still like the circle stone pattern, but maybe I should remake them from scratch.. |
Ah, well I think you should just redo the pavement tiles and clean them up :)
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http://img132.imageshack.us/img132/2831/flooru.png |
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Hmm... change in palette to less contrast, any better? |
it actually seems right to me. would need to see it on a bigger surface
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Think you should tone down the red color a bit in the town tiles.
http://img443.imageshack.us/img443/5103/kh9u1656.png |
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Using red for the roof and for the ground is, in my opinion, a bad idea. Roofs are going to be taking a majority of the screen space, and what's left is going to be occupied by a similar shaded ground tile? That just screams problematic, I think.
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Been busy lately, :(
But here is what I did in my spare time tonight, its a WIP remake of the swamp dungeon from earlier... Im really lost about the flooring... The stone floor, is rather griddy, I kept chaning the positions of the brighter stones in hopes of fixing, but all to no avail.. The blackness with a border is were I need to put a unique pattern like in the first tiles for this dungeon... But I am rather tired now... :asleep: http://img254.imageshack.us/img254/9250/capturegdi.png |
Hey youre pretty good
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One thing that is really detracting to me is the random noise dithering.
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The texture on the floor is a bit repetitive.
And also it doesn't seem like much of a floor texture. |
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another thing that i've noticed is that you keep putting your light source to the left.
which isn't a problem, as long as you're consistent, but it keeps creating these weird visual effects where it look like the left sides of objects are longer or slightly higher than the right side. |
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http://img291.imageshack.us/img291/4598/brickz.png |
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http://img209.imageshack.us/img209/4598/brickz.png |
I think it looks much better without the noise, it looks sharper and since you used so much noise on it, instead of looking like degraded brick, it just looks like a degraded image.
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The bricks with noise seems to have more of a gloomy dungeon feel. As if the walls were covered with something that blended them all together.
The bricks without noise seem much more defined. Almost a brand new look that would fit a royal castle or something. Although in this scene I agree with Maximus, it fits better when it is more defined. |
I was kind of thinking of having the noisy on the inside and the normal one with a palette change and different frame for outside... But if you guys believe the less noisy one is better, so be it.
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Well now seeing it the other way, I rather like it without so much noise.
You don't have to scrap the second one though, you could define the noise a little more and turn it into moss |
Ok I changed them back, worked a lil more on it today, still a WIP on this crypt tileset..
kinda saturated.. :/ http://img267.imageshack.us/img267/1100/capturefu.png |
Inspired by Elk's post from a few pages back? :P I think you should make the stairs pop out more, they blend with the floor way too much.
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Everything else is incredible though. He's probably one of the greatest graphics artists on Graal. |
Wow, I really like the collapsed floor.
...Those house tiles, are you and clockwork collaborating on something? Just a quick edit on the stairs http://img521.imageshack.us/img521/3127/bd7b029c.png Something like that would probably look good |
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I don't really care for the lack of color. Still though, those stairs need much more contrast |
I agree about the stairs with Clockwork.
I feel when I look at them it's more like a flat bridge of some sorts rather then stairs, It lacks that appearance of elevation unlike smirt's edit. |
You should add torches to the walls
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http://img843.imageshack.us/img843/5779/captureih.png I'll be making some more for it soon.. I'm kind of in an idea slump ATM and can't seem to get the door right.. :( |
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Any of these give you inspiration?
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