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-   -   Maloria Updates (https://forums.graalonline.com/forums/showthread.php?t=134261159)

LordSquirt 01-24-2011 07:09 AM

Quote:

Originally Posted by Fulg0reSama (Post 1625146)
They sold Holiday toys If I memory serves me well back in 2006-2008 (cant remember which year)

You shouldn't state things that you obviously have no clue in. UN never had a gelat store where they sold items. Also, if the only criteria that a server needs is to have trial restrictions then UN would already pass that since they are banned from spars and some events and that's basically the only thing to do on the server.

ontopic: I don't get what a player is supposed to do after the satan quest. Is there any other continuation quests or is it just grinding from there?

xXziroXx 01-24-2011 10:59 AM

Quote:

Originally Posted by Unkownsoldier (Post 1625238)
The endless pking of new players in dungeons is beyond disgusting. How are you suppose to attract new players when they can't even do anything without being pked 10x over?

Quote:

Originally Posted by smirt362 (Post 1625246)
Yeah I was going to talk to y'all about expanding the leveling areas, because when you do start up it's going to be a madhouse in those starting area.

I've been working on a way to keep leveling areas instanced for now, it seems like the best solution even though it's a solution I don't prefer.

Quote:

Originally Posted by anubis_wing (Post 1625242)
I've been trying to suggest that, but to no avail. A server looks really unattractive if it's main point is leveling to be able to compete, but people aren't able to level because people are ****s. Believe me, I've tried reasoning with Drakilor, but his (and apparently Ziro's) reasoning is that they shouldn't cater to new players.

Maloria is all about nation related PvP, really. If people can't deal with the PvP aspect of the server they shouldn't be playing.

Quote:

Originally Posted by xnervNATx (Post 1625263)
its a useless skill lol might as well make it useful

It's supposed to act as a "filler" spell since it puts a -armor debuff on the opponent. But yeah, stuff isn't perfect yet, but we are actively working to fix simple things like this.

Quote:

Originally Posted by RegretZ (Post 1625285)
Story was way short, I hope to see expansion in the future. :0

Story will always be an ongoing focus of our team, and we have quite a bit planned.

Quote:

Originally Posted by LordSquirt (Post 1625290)
ontopic: I don't get what a player is supposed to do after the satan quest. Is there any other continuation quests or is it just grinding from there?

That is the current end of the story. Keyword: current.

Draenin 01-24-2011 11:38 AM

Quote:

Originally Posted by xXZiroXx
Maloria is all about nation related PvP, really. If people can't deal with the PvP aspect of the server they shouldn't be playing.

Yes, screw your players over. That's a great way to keep them coming back. :rolleyes:

I know you probably don't care to hear my advice, but it would be in your best interest to keep PvP and PvE settings separate from each other. Allowing players to kill each other in dungeons or other settings meant for leveling severely impairs each player's ability to make real progress. Very few users I've known have ever been content with PvP at lower levels anyway, since equipment and statistics matter more to players at endgame, which is when the real action begins.

When I wrote the battle engine algorithms for you many moons ago, I had both PvP and PvE aspects in mind. However, that isn't to say both can occur in one place harmoniously. While it might be fine on the overworld, enabling PvP in areas designated for leveling can cause tremendous interference and frustration for anyone trying legitimately to improve their character. If your concern is that players will gain levels too quickly, consider adjusting your experience curve. Grinding is tedious enough without someone messing with you while you're trying to do so.

xXziroXx 01-24-2011 11:49 AM

Quote:

Originally Posted by Draenin (Post 1625309)
Yes, screw your players over. That's a great way to keep them coming back. :rolleyes:

Like I said, my target audience is the PvP one.

Draenin 01-24-2011 12:13 PM

Quote:

Originally Posted by xXziroXx (Post 1625310)
Like I said, my target audience is the PvP one.

Yes, I know. But there's a time and a place for it.

I'm not saying you should cut it out altogether, but rather figure out where it can be enabled without causing players to stress out. At low levels, players should only need to focus on achievement. Anything that gets in the way of achievement is a problem. PvP should be reserved for when players have very little else to achieve.

Levels and bragging rights are two completely different things, and should be treated as such. Allowing PvP in dungeons means letting more experienced players kick new players while they're down, and there's no justifiable reason for it.


While Nation Wars was undoubtedly the coolest part of old Maloria, it didn't happen in places where players were expected to make progress. You had to level up so that you could adequately defend your nation's stronghold, or else you'd be mowed down in no time. The battles were much more intense when there were a lot of high-level players online, and that's because each player's survivability drastically improves once they've maxed out their level. So there are perks to allowing players to reach endgame in a smooth fashion, especially if you want them to engage more in fighting each other. After all, no one likes to fight a losing battle.

RegretZ 01-24-2011 02:35 PM

Quote:

Originally Posted by xXziroXx (Post 1625305)
Story will always be an ongoing focus of our team, and we have quite a bit planned. That is the current end of the story. Keyword: current.

Alright, well that's all I needed to hear. Everything else is pretty great. Graphics are excellent, the world seems pretty complete, the gameplay is good. I agree classes could be a bit more balanced since I'm a warrior, but I agree that is mostly trial and error and can only be fixed over time.

xXziroXx 01-24-2011 03:12 PM

Quote:

Originally Posted by RegretZ (Post 1625320)
warrior

Knight.

Draenin 01-24-2011 03:29 PM

Quote:

Originally Posted by xxziroxx (Post 1625323)
Knight.

;]

I'll be on there sometime soon to check stuff out more in-depth. I should be able to examine things a bit more intimately than most since I know how the formulas function, and I'll be sure to give you a list of suggestions. However, I can't offer any more than advice, since you already know I've got priorities of my own now. I'm glad to see things are looking up for Maloria, and really hope it'll get back to Classic status soon.

Hiro 01-24-2011 08:45 PM

Quote:

Originally Posted by Draenin (Post 1625311)
Yes, I know. But there's a time and a place for it.

I'm not saying you should cut it out altogether, but rather figure out where it can be enabled without causing players to stress out. At low levels, players should only need to focus on achievement. Anything that gets in the way of achievement is a problem. PvP should be reserved for when players have very little else to achieve.

Levels and bragging rights are two completely different things, and should be treated as such. Allowing PvP in dungeons means letting more experienced players kick new players while they're down, and there's no justifiable reason for it.


While Nation Wars was undoubtedly the coolest part of old Maloria, it didn't happen in places where players were expected to make progress. You had to level up so that you could adequately defend your nation's stronghold, or else you'd be mowed down in no time. The battles were much more intense when there were a lot of high-level players online, and that's because each player's survivability drastically improves once they've maxed out their level. So there are perks to allowing players to reach endgame in a smooth fashion, especially if you want them to engage more in fighting each other. After all, no one likes to fight a losing battle.

sounds like you're just afraid to fight people to defend your grinding

whats wrong, can't PK a player?

smirt362 01-24-2011 09:02 PM

I was wondering, are you going to take classes and branch them off at a later point?

DrakilorP2P 01-24-2011 09:07 PM

Quote:

Originally Posted by xnervNATx (Post 1625263)
ive tryed to fight a warrior but i wasnt able to do anything because he keep jumping and stun me, and the range is really too high

Are you playing scout or mage?

Gothika 01-24-2011 09:31 PM

Quote:

Originally Posted by Hiro (Post 1625356)
whats wrong, can't PK a player?

Yeah. A level 1 warrior is going to take a level 11 mage to the cleaners all day long.

I done the majority of what is show at the moment. I love the game so far and although getting pk'ed in the dungeons is annoying I don't mind it too much because I just had to learn to keep my head down, I guess it also encourages groups or party up in a dungeon so their not kicking the **** outta each other.

Satan was a nice boss to face but probably too easy, I solo'd him as a level 7 mage, maybe mage is just OP I don't know but I didn't expect to take him down so easily.

LordSquirt 01-24-2011 09:48 PM

Quote:

Originally Posted by Gothika (Post 1625364)
Yeah. A level 1 warrior is going to take a level 11 mage to the cleaners all day long.

I done the majority of what is show at the moment. I love the game so far and although getting pk'ed in the dungeons is annoying I don't mind it too much because I just had to learn to keep my head down, I guess it also encourages groups or party up in a dungeon so their not kicking the **** outta each other.

Satan was a nice boss to face but probably too easy, I solo'd him as a level 7 mage, maybe mage is just OP I don't know but I didn't expect to take him down so easily.

I soloed him as well without getting hit, so ya, I think he's just easy.

Fulg0reSama 01-24-2011 09:48 PM

I guess I'll review the scout; in next post that is.

smirt362 01-24-2011 10:06 PM

Quote:

Originally Posted by LordSquirt (Post 1625371)
I soloed him as well without getting hit, so ya, I think he's just easy.

Was a lot harder when you couldn't reflect his fireballs, he swung his axe at you if you got too close, he would one shot most people, and mages didn't have the electricity spell.

Also, can you work on the party systems? It's pretty much broken and unusable.

anubis_wing 01-24-2011 10:20 PM

Quote:

Originally Posted by RegretZ (Post 1625285)
Story was way short, I hope to see expansion in the future. :0

The reason it's so short is that (I think) there's only Ziro and Drakilor doing scripts. They have a billion other things to do.

Draenin 01-24-2011 11:35 PM

Quote:

Originally Posted by Hiro
sounds like you're just afraid to fight people to defend your grinding

whats wrong, can't PK a player?

Oh hey there. Almost didn't notice you until you crawled out from under that rock.

xnervNATx 01-25-2011 12:24 AM

Quote:

Originally Posted by DrakilorP2P (Post 1625361)
Are you playing scout or mage?

at that moment i was a mage, when a warrior jump at you he make you face away from him and the lag i had didnt help.

DrakilorP2P 01-25-2011 02:33 AM

Quote:

Originally Posted by anubis_wing (Post 1625382)
The reason it's so short is that (I think) there's only Ziro and Drakilor doing scripts. They have a billion other things to do.

Nope, it's just laziness and poor imagination. Adding more scripters probably wouldn't help much.

Quote:

Originally Posted by xnervNATx (Post 1625409)
at that moment i was a mage, when a warrior jump at you he make you face away from him and the lag i had didnt help.

Might be the lag or something. Personally I get my ass kicked by mages when I'm playing knight, regardless of how juiced up my character is.

Fulg0reSama 01-25-2011 02:48 AM

Quote:

Originally Posted by DrakilorP2P (Post 1625425)
Nope, it's just laziness and poor imagination. Adding more scripters probably wouldn't help much.

:cry: Lack of Imagination? This saddens me.

smirt362 01-26-2011 07:56 AM

Dungeon System is now out with two associated quests. You can find them just to the south of the mountain on the main island.

Crono 01-26-2011 08:11 AM

observer mode, donut want 2 play

smirt362 01-26-2011 08:55 AM

I feel ya :(

LordSquirt 01-26-2011 01:30 PM

Will our stats be reset when/if the server goes on classic?

StormYs 01-26-2011 01:37 PM

Quote:

Originally Posted by LordSquirt (Post 1625635)
Will our stats be reset when/if the server goes on classic?

probably

Knux 01-26-2011 01:38 PM

Quote:

Originally Posted by LordSquirt (Post 1625635)
Will our stats be reset when/if the server goes on classic?

Are you talking about stats now that it's on UC? Or do you mean stats that we had years ago?

LordSquirt 01-26-2011 01:50 PM

Quote:

Originally Posted by Knux (Post 1625639)
Are you talking about stats now that it's on UC? Or do you mean stats that we had years ago?

Stats that we have on UC, our stats that we had years ago are obviously already reset.

Deas_Voice 01-26-2011 01:58 PM

yes, ur stats will be reset when it goes classic (talked to maui).

Knux 01-26-2011 01:59 PM

Quote:

Originally Posted by Deas_Voice (Post 1625647)
yes, ur stats will be reset when it goes classic (talked to maui).

Does this mean it's going Classic? :blush:

Deas_Voice 01-26-2011 02:01 PM

Quote:

Originally Posted by Knux (Post 1625648)
Does this mean it's going Classic? :blush:

do you live under a rock...?

Knux 01-26-2011 02:04 PM

Quote:

Originally Posted by Deas_Voice (Post 1625649)
do you live under a rock...?

I guess so. Was it approved?

LordSquirt 01-26-2011 02:06 PM

Quote:

Originally Posted by Knux (Post 1625652)
I guess so. Was it approved?

All the PWA already approved it so only Stefan has to now, but it's pretty safe to say it will.

Knux 01-26-2011 02:07 PM

Quote:

Originally Posted by LordSquirt (Post 1625654)
All the PWA already approved it so only Stefan has to now, but it's pretty safe to say it will.

Oh well I already knew that! I was wondering if I missed Stefan saying it was good to go. :P

Gothika 01-26-2011 02:50 PM

Quote:

Originally Posted by LordSquirt (Post 1625635)
Will our stats be reset when/if the server goes on classic?

Always.

Arch_Angel 01-26-2011 03:53 PM

Quote:

Originally Posted by Knux (Post 1625655)
Oh well I already knew that! I was wondering if I missed Stefan saying it was good to go. :P

Classic is being postponed while MaloriaStaff makes some minor updates to pass final inspection from Stefan.

xXziroXx 01-26-2011 04:15 PM

Quote:

Originally Posted by Arch_Angel (Post 1625662)
Classic is being postponed while MaloriaStaff makes some minor updates to pass final inspection from Stefan.

Not true. Stefan has passed us, as did Tig and the rest of the PWA. I've chosen to put it on hold for another day or so while me and Mallard fixes some minor things that we'd prefer to see functional upon going Classic.

And yes, everything will be reset.

Knux 01-26-2011 04:19 PM

Quote:

Originally Posted by xXziroXx (Post 1625667)
Not true. Stefan has passed us, as did Tig and the rest of the PWA. I've chosen to put it on hold for another day or so while me and Mallard fixes some minor things that we'd prefer to see functional upon going Classic.

And yes, everything will be reset.

Take as much time as you need to get bugs cleared up. It'll be worth it when everyone is enjoying Maloria again!

Crono1508 01-27-2011 10:14 AM

I might be willing to help out with future development on Maloria now that I'm convinced its
going to be officially re-released (finally) in over about 5-6 years from it was taken down.

I just don't want to see this server going the wrong way when live...

smirt362 01-27-2011 10:26 AM

I get my Symbol of Divinity back right? :pluffy:

Crono 01-27-2011 11:39 AM

hurry up and get classic so i can actually try the server out (observer mode is hell)


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