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-   -   Varia Progress (https://forums.graalonline.com/forums/showthread.php?t=134260380)

Cosss 10-10-2010 05:07 PM

95% of servers suck because of Deas?

Well I think the new offing system have improved but it could be less sensitive.
Like some times I have to be exactly alligned with a bush to lift it.

Deas_Voice 10-10-2010 05:11 PM

Quote:

Originally Posted by Cosss (Post 1605375)
95% of servers suck because of Deas?

Well I think the new offing system have improved but it could be less sensitive.
Like some times I have to be exactly alligned with a bush to lift it.

no dude, you totally got that wrong. 95% of the servers suck because you can't turn off effects like lights/smoke/etc with the stuffs on F3.

Cosss 10-10-2010 05:17 PM

It was a joke, gossssssh. But I don't see how hard it is to allow the F3 thing work.

MrOmega 10-10-2010 07:38 PM

Quote:

Originally Posted by Deas_Voice (Post 1605315)
the doors seems sorta sensitive about how you grab them.. sometimes when you grab it, it doesn't open

e: i noticed that smoke etc was on, even thought i disabled them on F3, perhaps you could add that?
PHP Code:

//if u did not know about these, here! :)
lighteffectsenabled boolean
particleeffectsenabled 
boolean
weathereffectsenabled 
boolean 


I do use those checks they should of turned off, I'll look into it.

Hiro 10-10-2010 11:37 PM

how to mine for fish?

Cosss 10-11-2010 12:38 AM

You don't mine for fish. The fish mine for you.

MrOmega 10-11-2010 02:01 AM

For the beginning the lights/weather/particles thing should work (up until after the castle) and what about fish?!?

Edit: Ok ALL particle/lights/weather effects should be able to be controlled by checking or unchecking they're appropiate checkbox.

MrOmega 10-11-2010 07:30 PM

Ok, been working on a new Baddie System. It's turning out pretty good. I have reduced the lag in hitting the baddie and it dieing tremendously. I will need some people probably tomorrow to test it and tell me if I can improve anything.

scooter123 10-11-2010 10:12 PM

Quote:

Originally Posted by MrOmega (Post 1605604)
Ok, been working on a new Baddie System. It's turning out pretty good. I have reduced the lag in hitting the baddie and it dieing tremendously. I will need some people probably tomorrow to test it and tell me if I can improve anything.

I will

Cosss 10-12-2010 01:20 AM

looks alot better omega

MrOmega 10-12-2010 07:28 PM

Well, when ever you guys are ready, log on and tell me you want to test the baddie system and I'll warp you to the dungeon and I'll give you swords armors and such

Deas_Voice 10-12-2010 07:52 PM

Quote:

Originally Posted by MrOmega (Post 1605750)
Well, when ever you guys are ready, log on and tell me you want to test the baddie system and I'll warp you to the dungeon and I'll give you swords armors and such

mission affirmative

edit: mission complete :)

Cosss 10-12-2010 10:13 PM

i'm ready

MrOmega 10-13-2010 11:24 PM

UPDATES
  • (re)Created the baddie system, fixing bugs as I go, but seems to be working fairly decent. If you find any bugs or have issues/suggestions, post them or forum pm me.
    • Added a sound when you hit any baddie.
    • Better use of clientside part of baddies.
  • Reduced the amout of CPU taken by the HUD system. ( Was using between 1.3% - 2.2%, now it's using ~0.07 - 0.09%)
  • Worked on the Dungeon some.
  • When your hp now gets down to one third of your overall HP, the BGM music stops and you get a warning sound plus a continuous heartbeat sound until your HP goes back over one third of your overall HP. This can still be turned on/off (like the normal BGM) with the B key.
  • Few updates to the QMenu, when dropping an item it will ask for a confirmation that you want to drop this item. Also now you can cancel the dropping of an item when dragging it by pressing the right mouse button.

MrOmega 10-15-2010 04:07 AM

Well, I'm having issues with the baddie system... I would like to collaborate with via forum pm or email to help me think in new ways.

MrOmega 10-16-2010 05:26 AM

1 Attachment(s)
Overworld map of the first Dungeon no NPC and only the first floor ( 3 floors altogether, will post floor 2 and 3 tomorrow, hopefully)

ff7chocoboknight 10-16-2010 02:14 PM

Wouldn't be an overworld, but I see what you're saying. Looks neat.

MrOmega 10-16-2010 02:23 PM

Kinda is cause being a gmap but how does underworld sound? :p

xXziroXx 10-16-2010 02:24 PM

Quote:

Originally Posted by MrOmega (Post 1606691)
Kinda is cause being a gmap but how does underworld sound? :p

"Overworld" is specific to the outside world. What you posted is a "dungeon", no more no less.

MrOmega 10-16-2010 04:24 PM

'Underworld' is more appropiate cause parts of the dungeon are under the overworld.

Soala 10-16-2010 04:28 PM

Looks neat :)

MrOmega 10-17-2010 11:43 PM

2 Attachment(s)
Here are the the second and third floors

maximus_asinus 10-18-2010 12:31 AM

the levels look like they'd be fairly boring, with just baddies to kill.

MrOmega 10-18-2010 03:41 AM

These are just the tile maps, no npcs, so it doesn't show the traps or puzzles and what not.

MrOmega 10-18-2010 03:33 PM

3 Attachment(s)
Varia's Map/compass for dungeons is running sucessfully and very optimally
NPC Code:

0.0784068 % Weapon -system.map-compass @ Mon Oct 18 09:26:42 2010

0.096683599 % Weapon -system.map-compass @ Mon Oct 18 09:27:31 2010
onTimeout: 0.049190652 %


fowlplay4 10-18-2010 03:49 PM

Not a fan of the baddies having nickname-plates, they tend to ruin any kind of surprise to them.

MrOmega 10-18-2010 03:53 PM

Quote:

Originally Posted by fowlplay4 (Post 1607129)
Not a fan of the baddies having nickname-plates, they tend to ruin any kind of surprise to them.

They normally won't show. I did my water magic 'Soul Searcher' which displays their name and the color is their health. I need to add this feature to players though, as of right now it does show. No worries. ;]

UPDATES
Map & Compass script is completed and working smoothly.
Baddie system slightly improved upon.
Dungeon is nearing completion.
Fixed Bomb issue. Apparently the default Bomb weapon can override any script named Bomb or Bombs.

MrOmega 10-20-2010 09:11 PM

Map system reworked on. Smoother over all.

Small Map:
When you get the map it will just show the current level you are in
Shows where you last entered.

Big Map:
Hold M when you find the area map to open
Release M to close
While Holding M you can scroll through the map with the arrow keys.
shows players nick
Color of nick represents health (Red to Yellow to Green, Red being the almost dead, Green being in good health :P)
Displays red arrow over players head to easily find yourself when moving around map.
Displayers Area's Name
Show how many other players are in the current gmap
Shows how many other players are on the server

Both:
When PMed flickers the Players head with the correct PM bubble
Can click on players to open a PM Window
-Will add, it will show unopened chests when you have the compass for the area
When you get the compass it will show you and other players

As for other updates, worked on the dungeon a little bit more, updated some levels so they're not so blah, add a few more 'traps' and a semi-puzzle thing.

MrOmega 10-22-2010 12:22 AM

2 more levels and the big boss then the dungeon is done!

fowlplay4 10-22-2010 01:16 AM

and then what?

MrOmega 10-22-2010 02:02 AM

Quote:

Originally Posted by fowlplay4 (Post 1607983)
and then what?

Apply for hosted, next step in a PW life ya know. Kinda like learning to drive for teenagers.

Deas_Voice 10-22-2010 03:09 PM

1. hard work
2. more hard work
3. ?????
4. profit.
:)

fowlplay4 10-22-2010 03:31 PM

Quote:

Originally Posted by Deas_Voice (Post 1608057)
1. hard work
2. more hard work
3. ?????
4. profit.
:)

nope @ profit :(

Deas_Voice 10-22-2010 03:35 PM

Quote:

Originally Posted by fowlplay4 (Post 1608062)
nope @ profit :(

:\
abcDeas<-caps x)

MrOmega 10-23-2010 03:37 AM

Levels are done! Just have to update the map images with the dungeon map, make the big boss, and make more baddies to go in the dungeon. (Have 3 only right now, probably will make 3 more for this)

MrOmega 10-25-2010 06:35 AM

Just the big boss left. Afterwards I'll be contacting TSAdmin for inspection of Varia for Hosted

MrOmega 11-03-2010 05:56 AM

The dungeon is complete I'm now going through fixing issues, not knowing how long this will take it may be a few days till I contact TSAdmin, but soon everyone, very soon.

fowlplay4 11-03-2010 06:00 AM

Will there be dungeons in the dungeon so I can dungeon while I dungeon?

MrOmega 11-03-2010 06:13 AM

Actually yes, its a multi-phase dungeon meaning you have to go back when you get an item that will allow you to progress in an area futher ;p

fowlplay4 11-03-2010 06:33 AM

Well from what I read I guess we can finally look forward to a good Hosted server experience. Nice work.


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