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Too bad Graals 3D engine is archaic at best :( From what I can tell it only supports diffuse maps (and probably doesn't allow custom shaders) and doesn't seem to support very many polys. (Probably doesn't have fancy features like ray tracing either)
This makes me almost want to make a 3D server. |
Love it :')
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Looks nice, good job. :) Graal 3D would have been neat.
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Amazing Per, I really dig it.
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I know it's a little off topic, but it would be pretty nice if someone could list a few good goods with images for each as examples.
I'm interested to know how applicable the style is, and in extension, how potentially successful. |
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It would be fun to try this on a DS, but so would the normal 2d graal. So I would like this to be a computer game tbh. Just my oppinion though.
Btw, I think the polycount on my character is about 1/3 of the one that was in the Graal3D. And leaving for the weekend, so I won't be able to work on this untill monday. |
:O Stefan should get off his ass and do whatevers possible to get this up. It would be so awesome! Real nice work trifle.
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that's crazy awesome
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Thanks Chakrah! :D
Btw, normals and bump maps are only used when you want to models to look more detailed. I just want to use diffuse maps (and alpha maps on some models). There's no light system in this, the texture would do that job. Just like graal classic. |
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Going to be away this weekend aswell.
Thought I would just upload a pic. Nothing new on it really.. but why not. |
that is cute
now learn 2 lat noob :noob: |
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Pretty cool Per, looking forward to the end result of Fung Si Yan. I think the barrels should be a bit bigger.
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Good stuff, those newbs are really juizy.
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Fung Si Yan should be smaller, in my opinon.
Do you plan on sharing these resources with the community? |
awesome
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Thanks guys! :D
@Fulg0reSama: 2D more hardcore then 3D?! It's more oldschool I guess... But I have done both, anyone can make graal 2d graphics, this is alot harder. @Luda: Yeah... They look small, I just tried to fit it into the 32x32 frame style as graal. @12171217: I know, he is too tall, but I tried to make him 1:1 graal style, but it honestly looked silly with a head as big as the body. |
I was being sarcastic about that comment trifle lol. Now we need some of the baddies. Like the octo rock shooting creature (forget the name entirely) and such. Would be leet.
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This? ^^ |
You think the character is too tall? Make him shorter if you really feel like it but I think it would look pretty bizarre if the characters were as short as that little table.
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No, I don't think he is too tall, I agree, it would look bizarre if he was smaller then he already is. I just meant that I have made him too tall if you compare him to the 2d version. Since I was trying to be 100% true to Graal, I'm off. I figured that it wasn't the best way of doing it when it comes to the character since the perspective on graal is way off. |
Can't wait to see how you do the tree.
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Bump.
Whatever happened to Graal 3D? The project actually MIGHT have had some potential. |
Graal 3D failed and was deemed an exploration for the company/Cyberjourers. Hell they built it off one of the cheapest 3D engines ever.
Many would agree that they should of spent the time developing/improving a quality 2D server instead. |
they should work with the UDK
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