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-   -   Graal 'Classic' 3D (picture heavy) (https://forums.graalonline.com/forums/showthread.php?t=134258470)

coreys 04-16-2010 12:29 AM

Too bad Graals 3D engine is archaic at best :( From what I can tell it only supports diffuse maps (and probably doesn't allow custom shaders) and doesn't seem to support very many polys. (Probably doesn't have fancy features like ray tracing either)

This makes me almost want to make a 3D server.

Trak 04-16-2010 12:48 AM

Love it :')

Matt 04-16-2010 12:50 AM

Looks nice, good job. :) Graal 3D would have been neat.

DustyPorViva 04-16-2010 12:59 AM

Quote:

Originally Posted by coreys (Post 1569535)
Too bad Graals 3D engine is archaic at best :( From what I can tell it only supports diffuse maps (and probably doesn't allow custom shaders) and doesn't seem to support very many polys. (Probably doesn't have fancy features like ray tracing either)

This makes me almost want to make a 3D server.

You have to remember that pretty much ALL MMO's are going to not feature the same graphics as even older PC games. There is just too much to display on a variable level(how many NPC/baddies can the player pile up in one spot, how many players in one area?) that offline games have way more control over.

maximus_asinus 04-16-2010 01:26 AM

Amazing Per, I really dig it.

Fulg0reSama 04-16-2010 01:39 AM

Quote:

Originally Posted by Stephen (Post 1569517)
I wonder if there are any successful pixel-oriented 3D games - comparable to the style of PKT's work.

I know of one that's around the qualifications. Though the game to me isn't very good.

DustyPorViva 04-16-2010 01:53 AM

Quote:

Originally Posted by Stephen (Post 1569517)
I wonder if there are any successful pixel-oriented 3D games - comparable to the style of PKT's work.

Wouldn't most DS games count? They're low-poly because of their limitations... the only aspect I might say otherwise is the textures, but typically if a developer is smart they'll make the textures as pixel-art to make the texture files smaller and such to run more efficiently. Animal crossing is an example of one of those games that uses 32x32 blocks of pixels its textures(as well as letting players make their own). Again, though, I'm not sure if it's pixel art or not.

coreys 04-16-2010 02:10 AM

Quote:

Originally Posted by DustyPorViva (Post 1569540)
You have to remember that pretty much ALL MMO's are going to not feature the same graphics as even older PC games. There is just too much to display on a variable level(how many NPC/baddies can the player pile up in one spot, how many players in one area?) that offline games have way more control over.

I'm comparing to MMO's. Including ones that are like 10 years old.

Stephen 04-16-2010 02:15 AM

I know it's a little off topic, but it would be pretty nice if someone could list a few good goods with images for each as examples.

I'm interested to know how applicable the style is, and in extension, how potentially successful.

DustyPorViva 04-16-2010 02:26 AM

Pokemon DS series:
http://toonbarn.com/wordpress/wp-con...oul-silver.jpghttp://www.siliconera.com/wordpress/...sremake004.jpg

Animal Crossing:
http://images.eurogamer.net/assets/a.../9/a_med_3.jpghttp://gbamedia.gamespy.com/gba/imag...9045501630.jpghttp://cache.kotaku.com/gaming/images/i_4504.jpg

Zelda DS Series:
http://www.zeldauniverse.net/gallery.../1_i_20624.jpghttp://www.zeldauniverse.net/gallery...trailer2_8.jpghttp://www.zeldauniverse.net/gallery...trailer2_7.jpghttp://www.zeldauniverse.net/gallery...trailer2_1.jpg

Fulg0reSama 04-16-2010 02:52 AM

Quote:

Originally Posted by coreys (Post 1569561)
I'm comparing to MMO's. Including ones that are like 10 years old.

What about MMOs that are basically FOR 10 year olds?

Umat 04-16-2010 10:22 AM

Quote:

Originally Posted by coreys (Post 1569535)
Too bad Graals 3D engine is archaic at best :( From what I can tell it only supports diffuse maps (and probably doesn't allow custom shaders) and doesn't seem to support very many polys. (Probably doesn't have fancy features like ray tracing either)

This makes me almost want to make a 3D server.

Afaik, the 3D engine was replaced to work on iPhone/iPod/iPad. Might be better than the old one.

trifle 04-16-2010 02:18 PM

It would be fun to try this on a DS, but so would the normal 2d graal. So I would like this to be a computer game tbh. Just my oppinion though.
Btw, I think the polycount on my character is about 1/3 of the one that was in the Graal3D.

And leaving for the weekend, so I won't be able to work on this untill monday.

Dan 04-16-2010 04:21 PM

:O Stefan should get off his ass and do whatevers possible to get this up. It would be so awesome! Real nice work trifle.

coreys 04-16-2010 08:18 PM

Quote:

Originally Posted by Umat (Post 1569591)
Afaik, the 3D engine was replaced to work on iPhone/iPod/iPad. Might be better than the old one.

Until it either supports bump/normal mapping and things like that or using your own shaders, I won't be impressed. ;(

Umat 04-16-2010 08:35 PM

Quote:

Originally Posted by coreys (Post 1569635)
Until it either supports bump/normal mapping and things like that or using your own shaders, I won't be impressed. ;(

Have you tried playing cocoto cart racer iphone? :P

DustyPorViva 04-16-2010 09:00 PM

Quote:

Originally Posted by coreys (Post 1569635)
Until it either supports bump/normal mapping and things like that or using your own shaders, I won't be impressed. ;(

Pretty sure the 3D engines they're running on the iPhone uses them, but again I say if it was for Graal, an MMO, I doubt you'd be seeing mapping like that in ANY MMO.

coreys 04-16-2010 11:34 PM

Quote:

Originally Posted by DustyPorViva (Post 1569640)
Pretty sure the 3D engines they're running on the iPhone uses them, but again I say if it was for Graal, an MMO, I doubt you'd be seeing mapping like that in ANY MMO.

Yeah you do o_o You should see bump/normal mapping in pretty much any MMO made in the last...5+ years. It's not exactly an uncommon practice.

Chakrah 04-16-2010 11:51 PM

that's crazy awesome

trifle 04-18-2010 08:38 PM

Thanks Chakrah! :D

Btw, normals and bump maps are only used when you want to models to look more detailed.
I just want to use diffuse maps (and alpha maps on some models).
There's no light system in this, the texture would do that job. Just like graal classic.

trifle 04-22-2010 11:48 PM

1 Attachment(s)
Going to be away this weekend aswell.
Thought I would just upload a pic.
Nothing new on it really.. but why not.

Crono 04-23-2010 12:18 AM

that is cute

now learn 2 lat noob :noob:

Fulg0reSama 04-23-2010 03:22 AM

Quote:

Originally Posted by Crono (Post 1571414)
that is cute

now learn 2 lat noob :noob:

3D isn't as hardcore as 2D

Luda 04-23-2010 07:29 AM

Pretty cool Per, looking forward to the end result of Fung Si Yan. I think the barrels should be a bit bigger.

Dnegel 04-23-2010 06:13 PM

Good stuff, those newbs are really juizy.

Fulg0reSama 04-24-2010 07:07 AM

Quote:

Originally Posted by Dnegel (Post 1571613)
Good stuff, those newbs are really juicy.

*Takes three steps away* :noob:

Dnegel 04-24-2010 05:20 PM

Quote:

Originally Posted by Fulg0reSama (Post 1571796)
*Takes three steps away* :noob:

Im like, SO close too get an axe and cut them all into pieces!

12171217 04-24-2010 08:45 PM

Fung Si Yan should be smaller, in my opinon.

Do you plan on sharing these resources with the community?

Pelikano 04-25-2010 02:26 PM

awesome

trifle 04-25-2010 11:02 PM

Thanks guys! :D

@Fulg0reSama: 2D more hardcore then 3D?! It's more oldschool I guess... But I have done both, anyone can make graal 2d graphics, this is alot harder.

@Luda: Yeah... They look small, I just tried to fit it into the 32x32 frame style as graal.

@12171217: I know, he is too tall, but I tried to make him 1:1 graal style, but it honestly looked silly with a head as big as the body.

Fulg0reSama 04-26-2010 02:47 AM

I was being sarcastic about that comment trifle lol. Now we need some of the baddies. Like the octo rock shooting creature (forget the name entirely) and such. Would be leet.

Dnegel 04-26-2010 03:10 PM

Quote:

Originally Posted by Fulg0reSama (Post 1572256)
Like the octo rock shooting creature

http://www.zeldauniverse.net/images/...es/octorok.gif
This? ^^

alarid0 04-28-2010 01:21 AM

You think the character is too tall? Make him shorter if you really feel like it but I think it would look pretty bizarre if the characters were as short as that little table.

Fulg0reSama 04-28-2010 10:17 AM

Quote:

Originally Posted by Dnegel (Post 1572323)

Yes the octorok as it says in the link.

trifle 04-28-2010 01:13 PM

Quote:

Originally Posted by alarid0 (Post 1572628)
You think the character is too tall? Make him shorter if you really feel like it but I think it would look pretty bizarre if the characters were as short as that little table.


No, I don't think he is too tall, I agree, it would look bizarre if he was smaller then he already is.
I just meant that I have made him too tall if you compare him to the 2d version.
Since I was trying to be 100% true to Graal, I'm off.
I figured that it wasn't the best way of doing it when it comes to the character since the perspective on graal is way off.

jacob_bald6225 04-29-2010 06:37 AM

Can't wait to see how you do the tree.

RegretZ 01-06-2011 05:13 PM

Bump.

Whatever happened to Graal 3D? The project actually MIGHT have had some potential.

fowlplay4 01-06-2011 06:01 PM

Graal 3D failed and was deemed an exploration for the company/Cyberjourers. Hell they built it off one of the cheapest 3D engines ever.

Many would agree that they should of spent the time developing/improving a quality 2D server instead.

Elk 01-06-2011 07:55 PM

they should work with the UDK

Soala 01-06-2011 08:29 PM

Quote:

Originally Posted by Elk (Post 1620834)
they should work with the UDK

I absolutely agree.


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