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Those sounds should play fine... I've uploaded the sound files to all servers just to make sure, dynamic midi download will work with the next update of the gserver.
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My F# commands are not working. Maybe it's on my side, but it's rather annoying. I've re-installed. I can't open the player list, server list, game log or options.
(Hitting F2 does the apple emote, hitting F3 does the sleeping emote) |
Ok I've checked the sound problem with showimgs/showani, it will be fixed in the next version.
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There seems to be an inconsistency with the GuiTabCtrl selection event.
For example, if I do: PHP Code:
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is UDP support completely dropped? or is Stefan planning on making it work properly
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Along with the switch to UDP as the main Graal data protocol. I think there should be regional servers setup to relay player location information similar to hows others connected to each other using P2P (UDP). While this wouldn't necessarily make it smoother for people in NA to spar people in Europe it would make it better for people in Europe to spar each other.
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The new version v6.033 has been uploaded:
- Fixed problems with the volume of sounds in ganis on gmaps - GuiMLTextEditCtrl: Shows spaces at the end of the document - GuiMLTextCtrl, menus: stop selecting or close menus when you move the mouse out of the window - Drawing of showimgs on drawing panels should work better now (not clipped to 64x64 pixels) - Improved the speed of drawing ganis with multiple body sprites in the same frame (less texture updates) |
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In an RC text window you can highlight and your mouse can leave the boundaries of the window but it keeps track of the mouse position and buttons so when you left off the mouse button it stops highlighting. You can see what I mean by opening a large script (1000+ lines) and trying to highlighting the entire thing using your mouse. Here's an example of what I'm asking for: |
Could the fact that no sounds are played while Graal isn't the selected window possibly be an option rather than forced?
It's quite useful to be able to hear a player whistle to you while Graal is minimised, or even as you're typing a PM as that also prevents sounds. |
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also here is a list of errors that happen on zodiac every time i open the client now with this new update.
C:/Users/jake/Graal/webfiles/http%058%047%047external%046ak%046fbcdn%046net%047 safe_image%046php%063d%061AQB%0459%0459ErpLQEJkg%0 38w%06190%038h%06190%038url%061http%0373A%0372F%03 72Fwww%046graalonline%046com%0372Fthemes%0372Fplay erworlds%0372Fimages%0372Ftrynow%046png for writing! File download: zodiacminimap.txt not found File download: hat.png not found File download: tempsitcbd.ttf not found File download: neg_discipline.png not found File download: secret~3.gif not found File download: elk_zodlight.gif not found File download: shopglobal_gelat.png not found File download: hat10008.png not found seems the client still cant download all the needed files :( script errors Script: Function CT.destroy not found in function onPlayerEnters in script of Weapon +ClassTrainer Script: Function CMP.destroy not found in function onCreated in script of Weapon +ClassMasteryPoints Script: Function QuestInfo.destroy not found in function onCreated in script of Weapon +Quest Script: Function QuestInfo.destroy not found in function onPlayerEnters in script of Weapon +Quest Script: Function esub not found in function GetCritical of systemfunctions in script of Weapon -AntiHack Script: Function Player dragonfire08.sendMessage not found in function onCreated in script of Weapon +ChatChannels Script: Function getMoonPhase not found in function gmoon of systemfunctions in script of Weapon +Status plz fix |
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The past 2 versions of V6 have caused a bug with a certain gani, which doesn't seem to be related to files not being found.
V5: Attachment 55142 V6: Attachment 55143 Gani is attached. |
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Please stay on topic, and try to keep the problem short and easy to understand and no jokes please, the goal is to finish and release v6, it's been five years since the last release and we can't keep doing so another five years.
About gani: don't use extremely huge textures, if possible no graphics larger than 1024x1024 pixels. This means no tilesets as npc graphic (@ffcmike) About DirectX: it's using DirectX 9, this should be more compatible than v5 although some graphic drivers might actually be slower. On the other hand we have made a lot of optimizations. Please download and use the latest version before posting lag problems. About Zodiac errors: I'm not sure what the problem with the serverlist news image is, but the other errors are Zodiac related. About selecting text: you can hover the mouse over the scrollbar or bottom bar with the line number to get it scrolling. I can understand that it's not perfect but it should not be something which prevents the release of v6. Seriously, what is needed before releasing v6? Please report problems like: - crashes - broken functionality - major compatibility problems on servers |
I've been talking to people and getting them to use V6:
1. Changing the graphics mode to OpenGL resolves a lot of people's speed issues with the V6 client. Suggestion: Make OpenGL the default, and come up with a benchmark that players can run to help you diagnose potential speed issues. 2. Docking the player list appears to be broken again. |
The OpenGL version doesn't support fullscreen mode yet, that could be a deal-breaker.
Dusty and Sky please provide more exact feedback, otherwise we cannot help and we don't make any progress. |
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I was serious when I said it was a problem enough to delay v6 as it is quite frankly a pain in the ass to do anything textbox related in v6(let alone script), but at this rate I really don't care anymore. |
GuiScrollCtrl client area does not update when a sub-control is destroy()ed.
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There really isn't anything so bad that V6 can't be released now, but according to what people have said, it might be better if you made it run on Opengl by default rather than DirectX.
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The amount of people who play Graal in Windowed mode suffering from performances issues due to DirectX will be much higher than the amount of people who will complain about the lack of Fullscreen mode for OpenGL. Just going to warn you again but if you release V6 players are going to complain about (if they're not addressed/fixed): 1. Scripted Playerlist (A downgrade from the Internal Playerlist they're used to). o The scrolling when using the vertical scroll bar feels slower because it scrolls by pixel instead of row like the Internal Playerlist. o Internal Playerlist uses a compact window border, Scripted External Windows use the full-fledged border. o Doesn't use a OS Native GUI Style. I suggested this before you really need to find a better Native OS theme and allow people to an Internal and an External GUI Style instead of Default GUI Style. VPlusBlue also sucks, it completely lacks any kind of visual border, is there no Default Windows XP or 7 GUI Style? Attached one I was able to create, that I would prefer to use for External Windows but not in-game. o Playerlist Docking isn't a default option/behavior (I misreported that it was broken due to that), nor is it as smooth as Internal Playerlist when it does dock. o The highlighting problem we detailed extends to using the vertical scrollbar (one that players will experience) as well, if your mouse leaves the window it stops working. 2. Windows Font Rendering is Very Different (My Scripted RC vs External RC was a good example of this). 3. DirectX Performance compared to V5, this is avoidable if you just default everyone to OpenGL where they seem to have not nearly as many performance issues. |
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In addition to the tile manipulation bug, exiting such a level causes some of its level NPC's to continue executing if you warp to a map: The whole darkness flicker effect is not supposed to occur there, it is a remnant of an NPC within the original level. Quote:
I still have an issue with GUI controls displaying red lines: http://imageshack.us/a/img803/7932/redlines.gif Oddly enough it wasn't happening for me while using an Nvidia graphics card, but does happen when I use a Radeon one. It also only happens when using OpenGL rather than DirectX. Quote:
I've tried manually deleted the file + removing from filenamecache. I've tried the same file with a different name. |
A new version has been uploaded: v6.034, improving playerlist and window behaviour:
- the playerlist now shows as toolbar window - it only adds one taskbar button for Graal - external windows such as playerlist stay on top of the Graal window - when you click on the Graal task bar button then all Graal windows will show - minimize button and maximize buttons are correctly hidden when the GuiWindowCtrl has hidden them - new window attributes istoolwindow (used for the playerlist) and showontaskbar, they should not be used together, and showontaskbar is currently not really perfect because you cannot specify parent windows About other things: ffcmike gani: currently it's limiting the sprite count to 20 per frame and direction, can possibly increase it if needed GUI style: will try to make the VPlusBlue the default one soon |
Is there any word on sound being played while Graal is an inactive window?
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Also the checkbox to disable/enable Lights, Weather, and Particles needs to be re-added to the F3 Options window. |
VPlusBlue is pretty neutral between Windows and OSX, but can make it possible in a future version to configure internal and external window styles separately.
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Please give Windows users the option to use the normal and default profiles/playerlist.
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i re-installed it and it's fine now..
BTW, my nickname is Tk but i can't use it anymore since names must have atleast 3 characters now...wtf? |
There was a problem with the packager we are using to bundle the game with basic game files, will try to fix it with the next version, haven't seen those errors before.
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