![]() |
Quote:
http://uploads.graalcenter.org/uploa...0at%209.28.png |
Oh, it's on it now. I don't see lines anywhere on vplusblue, I was using default though.. As for the rest of the GUI's there's still lines.
|
Everytime I connect my laptop to a new internet connection, it erases my password and I have to re-enter it. And it doesn't remember previous connections or anything. I'm staying at a hotel with two flakey wifi connections and every time I have to switch to the other, I have to re-enter my password.
(This is annoying because rather frequently I'm told my password is "Incorrect" so I'm forced to change it, and I'm forced to go with the randomly generated one.) |
client got reset to start page and I got these script errors
Script: Function -ScriptedRC.addPlayerlistMenuEntries not found in function onCreated in script of Weapon -Playerlist Script: Function -ScriptedRC.addPlayerlistMenuEntries not found in function onCreated in script of Weapon -Playerlist Script: Function switchToDirectX not found in function universe.onConnectingToServer in script of Weapon -Serverlist |
Particle effects are shown in the wrong place when I move GraalControl. It doesn't happen in v5 or when the effect has multiple particle types.
The effect code used in the video: PHP Code:
|
Polygons seem to shift up whilst the player is in trial mode. What I find weird is, it doesn't do the same to images...
|
Quote:
|
Found a bug that applies to both v5 and v6. When you draw an NPC on a TDrawingPanel (clientside) it causes the NPC to first become invisible and thus not getting drawn. The NPC is not displayed again until it changes image/gani or the level is updated.
Example code: PHP Code:
|
Also, speaking of drawObject(), the objects drawn does not get removed from the TDrawingPanel after using clearAll().
|
Quote:
|
Quote:
Source code: PHP Code:
|
Quote:
|
Years will pass, and V6 still won't be released...
|
It's 'kind of' released at the moment, used to have to wait for them to post a link to it. Now it's on their download pages.
A V6 update that addresses all the requests and fixes of the players so the playercount will want to use V6 is what we're really waiting for. |
Quote:
|
Quote:
|
Quote:
|
Disgusting
|
Levels with tilelayers are behaving extremely strange in v6. The first time you enter a level every session, all of it's surrounding levels on a gmap is completely covered in blocking tiles that won't dissapear until the level is updated. It creates some very inconvenient problems for non-staff players.
@Stefan, check it out yourself on Maloria at mal.gmap. |
Hmmm wondering if we should more focus on making the new map format available since it's offering much more cool stuff for layering, on the other hand the online editor for it is not finished yet. It could be possible to provide the special offline editor for it though if someone is interested.
|
Quote:
I'm very interested in the special offline editor for the new map format though, especially if the format will be available on servers soon - I don't want to have to remake the entire server once they are. :) |
Quote:
|
Quote:
|
Is it possible to separate mass messages and private messages?
|
Quote:
@Andre, that sounds like a lovely idea. |
Quote:
|
Quote:
|
Quote:
|
v6 seems to be eating up alot more CPU than usual, does anybody else notice this? Maybe my computer is just a tad outdated, but v5 ran perfectly. When running v6, my CPU is constantly at 100%
|
Quote:
What bothers me is that it's very noticeable that Graal doesn't have a very good implementation of OpenGL. Even though it's not half as bad as it used to be, CPU usage is still higher in OpenGL mode. It also does a lot of things really funky/slowly. |
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Yeah I do have a single core processor. Planning on getting an upgrade soon, hopefully. My laptop has a dual core, but the LCD light blew out or something, I need to replace the screen.
|
Going by task manager CPU percentage, V6 is performing significantly better for me with both OpenGL and DirectX now I've put back in a different graphics card. OpenGL has gone from 7 - 10% idling in an empty level on Classic (scripted systems considered) to .5 - 2%.
|
I have a GeForce 6100 nForce 405 video card. It's integrated, though. But it has run countless games without problems before. I think it may very well be my single core processor. Idk, I'm going to tweak some settings in the NVIDIA control panel. See if I can make it perform a little better with OpenGL.
|
One thing I found annoying was when you're in the middle of a PM or you have several PMs open, if the client gets disconnected all PMs will close.
|
No matter what server I logon, GraalControl seems to not have focus so I can't do anything until I click somewhere on the screen to give it focus.
Really frustrating and it only happens in v6. Worked around it on Maloria by running GraalControl.makefirstresponder(true); when the player logs in, but it's still an inconvenience with the client. EDIT: Likely related to playerlist. |
| All times are GMT +2. The time now is 05:15 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.