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How come when you look at a player on another server you can't see their community name, just there account, unlike if you were to look at the same player on the same server?
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On a somewhat related note, I'd like to see the account name removed from profiles entirely, and have the profile window title just show the community name.
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The community name inconsistencies on the server-side still need to be fixed though. Particularly when player.communityname is false/null. |
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Has anyone else experienced their tab key invoking their S/sword key?
Seems to happen after I've minimised/maximised the screen, then lasts until the next time I press S. |
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I noticed that Graal v6 still has problems with (paused) sometimes showing up after peoples' names even if disablepause() is active. Seems to happen when people log on. This has become a bit of an issue on Graal Kingdoms because sometimes these players also aren't added to the clientside players array.
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When using the new TGUIAnimation effects in order to make a GUI hide/destroy, sometimes the GUI will destroy at the end of the animation, but then not be able to be recreated afterwards.
When this happens, it also breaks other animated GUIs, it could cause them to not appear, or it could cause them to appear but then be unresponsive (such as a button). |
It's not destroying, only hiding controls.
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You can also catch the event onAnimationFinished(transition)
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If you had multiple GUIs using the same transition, wouldn't that function collide? |
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Edit: Works, albeit this is slightly complicated when there's a chance the GUI can quickly be recreated, and its creation is also animated. Which means I have: Class within Weapon about to be destroyed - PHP Code:
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Class within Weapon about to be destroyed - PHP Code:
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Recently I have been having problems with the client freezing up for no reason and forcing me to close and reopen it.
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Fixes this for me. |
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Not sure if anyone else has posted about this, but has anyone noticed little red lines in GUIs? I thought it was just an Era problem, but they also appear on the login window. I'm running windows 7 64 bit if that helps.
Edit: Also happens in v5, I'll test to confirm though. |
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Sounds like ye ol' days of image manipulation in Graal where if the image wasn't divisible by 16 then it had all sorts of clipping and image artifacts when manipulated by light effects and such.
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http://i39.tinypic.com/9q8gme.png
http://i43.tinypic.com/5v3lab.png http://i44.tinypic.com/ynds8.png Here you go, all GUI's have random little red lines; Even on the log in screen. Edit: added more pictures |
Sometimes when you click a GUI on your screen, it can trigger onActionLeftMouse() to an NPC somewhere else in your level, which can even be nowhere near the position you clicked, and gets communicated to serverside too.
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Fun fact, this doesn't happen on v5 on either one of my computers.
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Does this also happen in OpenGL mode?
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Edit: uhm, that didn't work. I saw red lines instantly on start up. |
Do you also see blue lines when using the VPlusBlue gui style?
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The only random lines I see are just the red ones.
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Yes
Ok I mean do you see red lines with the VPlusBlue gui style? |
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Yep, that's the only red line I see though on the VPlusBlue (The random red pixels near the pass field). |
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