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This could well be an intended change rather than an actual bug, but when tokenizing an array or an array coerced into a string, such as when storing an array as an ATTR and having it synced to the client, this results in an extra empty entry within the created array:
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Entering the same level you're already in(for example via warpto) will apparently remove tiledefs and then not load them. For example, you can go on testbed and warpto 30 30 onlinestartlocal.nw and the tiledefs load fine. But if you stay there, then warpto 30 30 onlinestartlocal.nw again none of the tiledefs load.
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Weird, do you have some removetiledefs("") in one of your weapon scripts may be?
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Also, as you can see sometimes colors are STILL being rendered transparent in pics1, if you look at the black rocks. |
How goes it? any big bad bugs preventing the V6 takeover?
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Did the client get updated? F3 options menu added new tabs. Also, keymapping is still not saving...
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Try installing Graal to a new location. I.e: C:\Graal |
Clicking outside of text itself(but still in the text control) often sets the caret BEFORE the last character, instead of at the end. This often leads to highlighting missing the last character.
Are these major issues with GUI's ever going to be addressed? The highlighting issue is fairly problematic, and it's not just text itself. All controls remember mouse input when you leave their control, leading to odd bugs. The externalwindow.object seems to not function at all anymore, not allowing me to customize external windows. External window minextent does nothing, even though you can see it trying to fight and force the window, but ultimately does nothing. More importantly, why aren't external windows 60fps? Surely you're running them on a different thread than Graal? Without windows running at 60fps text input and control is always going to feel wrong. Unless these things are fixed I don't see external windows ever feeling right to players. |
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Seen a couple hacks today that display remotely-hosted images and ganis. Most likely due to some exploitation of the "global" index for showimg/showani. The bomb hacks still work.
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I've brought it to the attention of globals when I worked on UN, and people were exploiting it to show hardcore porn images in TC. I assumed after 30+ people were exposed to that, something would get done about it....but, thats Graal for ya'. |
Couple of bugs I have noticed strictly with V6:
-Status on the player list randomly vanishes irregardless of what mode of the player list you are using. -Game Client going pitch black then freezing if you run Graal Editor or gonstruct after a while (about an hour or so). -PM bubble on the task bar not updating correctly when a pm is sent, a few times i have noticed i received a PM with out the bloody icon ever changing on my task bar. -Still a ton of errors when it comes to images such as transparencies being broken with guis, heads, swords, shields, yet when you down grade to V5 they show up just fine. Feature Request: -Server Tabbing via the graal task bar so you wont have to open up 2-3 clients. -Updating the graal editor, adding graal editor to the graal start menu and allowing it to be opened in a new tab with in the game client window. ~ Adding a export to RC option -Allowing Cross Server PM's to iphone/facebook servers -Updating the graal PM windows to include new options like: ~Smiley Bar, to where you can select smileys that can be added on via server ops, similar to how status can be done by each server. ~Drawing option, allowing players to draw stuff in pms with their mouse -Add different icon colors to the task bar for the different messaging types instead of blue for everything x_x.... Would be nice to be able to tell when i have an actual pm or another staff spam message. -Added feature to disable which messages will trigger the task bar icon to flash, like disabling Mass Messages, Staff Messages, Guild Messages so only Private Messages would cause the icon on your task bar to flash. Back into the mists I gooooooo :p |
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Global index? There are filters for showimgs now.
showimgsfilterlog=true showimgstypes=img showimgsallowedimages=classiciphone_chatbubble.gif ,classiciphone_selcorner.png |
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showimgstypes=all or poly,ani,img,text
showimgsallowedganis=all showimgsallowedimages=all showimgsfilterlog=true -> logs to logs/showimgsfilter.txt About transparency problems: I haven't seen any problems for several years now, if there are still images which are not correctly shown in v6 then it's better to fix the image. v6 is already supporting some weird ways of setting transparency (via color key, same color as the transparent color index), but supporting even more could break the display of regular images. |
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http://forums.graalonline.com/forums...hp?t=134265317
I posted that in the wrong section, it should have been asked here. Was just getting fed up at the time of v6 not working for me so I was trying to get answers. You guys mind just clicking onto that? Maybe somebody knows what the hell is going on. If this was answered already, like I said in that thread I apologize. I'm just looking for answers. Thanks. |
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It is even more ewish to have to run your pc + your ipad at the same time to talk to them. Its even more ewish to not be able to communicate with your friends and tell them that an event is going on in a pc server with out having to logon to an idevice and tell em. You sir may march back into the kitchen :noob: |
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Considering how opening a really large PM history can freeze the client for several seconds, would it possibly be both feasible and less problematic to have the history window split text across multiple pages, as opposed to one box containing all of the text?
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Could the 'Trade' button within Playerlist right-click window possibly be moved away from inbetween 'Show History" and "Warpto"?
It's incredibly annoying when you or someone else attempts to do one of those 2 other things and ends up clicking Trade by mistake, which brings up a window for that person. Perhaps like this: http://img23.imageshack.us/img23/9536/window2.gif Instead of: http://img191.imageshack.us/img191/6031/window1.gif |
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could move it to the shop window and have you select which player to trade there instead, perhaps. |
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Put it with Profile.
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The bug concerning certain particle effects being drawn a few tiles higher than where they should is still happening for me, but only when using a trial account that has logged into observer mode.
Guest Account: http://img440.imageshack.us/img440/9950/bugd.gif Normal Account: http://img225.imageshack.us/img225/8012/bug2.gif |
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Which server and level name? (so that I can check it)
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A previous bug seems to have returned, although this is probably more server related. When entering a GMAP for the first time, and the GMAP file has not been downloaded yet, instead of going to the level that was linked to, you end up at the same coordinates in the topleftmost level. This only happens the very first time you enter that GMAP. Has been fixed before, I believe. Resolved by using loadMap() for the affected GMAPs in a system weapon.
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I've also noticed the same issue before with showimg and showani, but was able to fix this just by manually specifying the Z as 0 via showimg2 and showani2. |
Strange bug:
All my colors are mixed up. Basically... this.colors[0] affects what colors[4] should be and vice versa. All of the other colors are scrambled too. It's on all NPCs and all players on all servers. I'm running v6, please tell me if there's more information I need to post. |
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