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For Classic's map gani I set zoom within the script with the hat aligned normally within the animation and it works fine. |
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Bringing this up again.
Whenever you change server with the external player list, it will downsize itself length ways and push all the icons on your desktop along with it and also resize all the windows currently open on your PC too like Browsers, applications etc. You have to sort them all out after it has happened and is really something I could do without. ADD: Also, the map bug that fowplay was talking about is really annoying, you have to estimate were you are. Works fine on V5 however. |
A new version v6.011 has been released:
- Fixed problems with zoomed showimg (e.g. the map on Zodiac) - Fixed broken downloads with requesturl() when the server doesn't provide the content-length, this will also fix the display of the wiki news on the serverlist - Improved the dynamic download of script classes on client-side: when calling a function of an object then it will wait until its classes are downloaded, previously this only worked when the object has just been created (and was failing if you joined more than one class or similar) We have also improved the line number display in the scripted RC (script editor and text file editor). |
All Passworts of my Accounts gone. Dont know if that was normal though.
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I can check if we can avoid recreating the playerlist on server switch.
Anything else beside that which should be fixed before official v6 release? |
There's a weird bug in the newest V6 I believe it has something to do with joining classes to a weapon on both the server and client-side.
All I know was that onCreated in Zodiac's main -System would get stuck during the join phase. To workaround it I have the weapon removed and re-added on every login. Two 'scripted' features that need to be added in F3: 1. A Default Theme for External Windows Only. I.e: So I can use GuiBlue in-game and a "Windows" theme for player-list and so on. 2. Ability in F3 Options to change between DirectX and OpenGL. |
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It also seems that the problem where showimg particle effects or showpoly's displaying roughly 32 pixels higher than they should has returned. Similarly characters used within say2 messages which are not actually part of the letters.png image are being displayed higher than they should be: http://img849.imageshack.us/img849/4712/problem.gif In this image "*" should be infront of "cough". |
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Seems like no one replied. |
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They're essential to any windows PC. ;) |
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Decent virus protection isn't. |
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Well those signs look perfectly fine for me on many servers.
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Playerlist update:
We have changed the code to not recreate/hide the playerlist anymore when you switch to another server. We have also fixed problems with the docking option, so it should work much better now :) There is still a problem with the playerlist becoming smaller each time you open Graal, will try to fix that. |
Script help update:
The /scripthelp command on servers now include v6 script functions and variables :) |
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GuiShowImgCtrl's sometimes does not update when in an external window.
Try the attached script (I tried to put it in this post, but got that stupid security error) When you press change image while the window is internal, it will update with no problems. When you pop the window out, then press change image, it will usually change once, then stay at that image until the window is resized. Note: The image is actually changed. If you echo the GuiShowImgCtrl image after changing, it is changed. The image itself is just not updated. |
Similar to the GuiShowImgCtrl bug above.
Changing the value in a GuiSliderCtrl (internal or external) after it's been created doesn't update the position of the slider on the GUI. |
Another thing I just noticed with GUI windows. (Idk if this was the same in v5)
If a GUI control within the window's width or height extends the boundary of the window, you cannot resize the window where it overlaps. (Assuming because your clicking on the control, and not the window boundary) Even though the control is hidden underneath the borders of the window, it seems to be above the window border. If a GUI control passes the borders of a window, it should be hidden and not be able to be clicked. |
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I also just realised rotationcenter works by using a specific x + y rather than an offset, like: PHP Code:
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The alpha of the shadowcolor is 1/255?
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I'm also wondering if the minimise button on the playerlist is meant to be removed once the playerlist is docked to the border of the screen? What makes this most frustrating is that when the playerlist is docked it always appears on top of other windows I have open, so it would be good to minimise it. |
floor() or Math.floor() do not seem to be working. Math.pow() is not working either.
It seems the Math object is non-existent or something. Using any of these functions results in Quote:
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Math & co are just for flash compatibility, there is MovieClip.math.
Graal has partial support for using Flash vector graphics and simple scripts (inside swf) although we are currently not using it. |
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Tile layer alpha bug
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I have been running into weird problems when working with tile layers with alpha transparency. The bottom layer, layer 0, is a solid color with no transparency. Layer 1 has semi-transparent tiles which do not show correctly. There is a display issue where it blacks out tiles that should be transparent. There are other weird behaviors if you put a single lighter colored tile in the darkened area. This is in the most recent beta version, listed as 6.011.
This is the way the level should appear, and appears in the Gonstruct editor: http://img41.imageshack.us/img41/2014/gonstructview.png This is how the level appears in-game: http://img411.imageshack.us/img411/6910/ingameview.png Opening the .nw level file shows that the tiles are where they should be, and if I create an NPC to tell me which tiles I am mousing over, it even says the correct tile index. It looks like it is simply some sort of display bug unless I am missing something. Here is the level and tile set I used: Attachment 53808 Attachment 53809 |
V6 with OpenGL runs painfully slowly if I've had my computer running for several hours (6/7 +) beforehand, which kindof makes sense in a way but the slowdown is abnormal, other programs are running fine including V6 with DirectX.
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The options menu (F3) resets certain stats upon closing graal. This also applies to reconnecting(/reconnect). So far the ones that I have noticed are full screen and key-mapping. For example, if you set your full screen resolution to 800x600x60 then log out and back in, it will be set to the first one on the list which is 640x480x60. I have to change my keys every time I login, since my bottom arrow is broken. I rely on the numpad for movement.
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The key-mappings were not correctly saved and loaded until a few versions ago, but it should be fine now.
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