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Attributes still aren't being sent serverside. I think you can test this out on UN using their tailor tools. I can't seem to change my appearance with it because even though it looks like I changed, everyone else still sees my old look and it reverts back when I log on.
Also, if you go on UN try out the Broom script. When you get off of it it messes with your body, making it white/transparent and zooms in and out. I imagine it is having problems with sprites < 20, but this problem didn't occur in v5. |
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Maybe this is just me, but in V6 trying to open history for someone that I have a long pm history with literally freezes and crashes the client.
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To explain the highlighting problem further:
1. Open a script in Client RC. 2. Highlight the text with your mouse, and hold down the button. 3. Move your mouse cursor off the script editor window. 4. Let go of the mouse button. 5. Hover over the script window, the text edit control is still in highlighting mode despite the mouse button not being held down. There is also issues with autoindenting in MLTextEditCtrls: 1. Go to the very bottom of a script in client rc. 2. Try to write: PHP Code:
Video: Double Clicking + onMouseDown I don't think onMouseDown reports double clicks properly because it registers the mouse down three times (which makes it very annoying to check if the double-click happened in the same area as the single click) in situations where I only clicked twice within 0.3 of a second. Two clicks in two different spots that are more than 16 pixels apart shouldn't register as a double-click either but it does. PHP Code:
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Can it be changed to operate on it's own profile values? Right now it uses fontcolorhl, fontcolorlink and so on. It'd be nice to be able to set for specific types: string, keywords, and so on. |
It seems there's a problem with text shadow with the latest client, for instance what produces a dark blue shadow in order to emulate default HP display in V5 is producing fully white text.
V5: http://img714.imageshack.us/img714/3166/v5hp.gif V6: http://img651.imageshack.us/img651/738/v6hp.gif Here's what I'm doing within a class for level NPCs which also produces the same problem: PHP Code:
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On v6, whenever I set my characters colors to one of the new colors (indian red, slate blue, etc), then I reconnect, the colors turn to black.
http://i.imgur.com/CNpn0.png Turns back into! http://i.imgur.com/XlNzd.png |
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It's 0-1 for objects (player.alpha etc.) but for gui colors you define them in an array of 4 integer values {red,green,blue,alpha} or using the name of a color like "cyan".
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Can go to Valikorlia and use their GUI tailors to modify your character, then reconnect and your outfit will be unchanged from what it previously was.
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I'm not sure what the problem is. "Attributes" mean player.attr[] for me, which works perfectly fine for me. If you mean the extended body colors, those are of course not synchronized yet because we need to disable v5 first.
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A new version 6.009 has been uploaded, install it on the login server:
- Resets the recently added configuration variables on server-switch now (for projectiles and npc-on-npc hits) - Selection in GuiTextEditCtrl is lifted when updating the text by script - Enabled the new level (map) format for testing & debugging purposes - Added buttons in the options for opening the screenshot folder and video folder (when you have made some) because it's hard to find them via Windows Explorer - Saving screenshots via Alt+2 is not messing up the graphics anymore, makes it possible to change window mode and size afterwards |
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When these are being changed on the clientside it doesn't save to the player (or even appear to other players) Then when they log off and back on, their colors go back to what they were before they tried to modify them. |
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If you change player looks via script on the clientside, it is never sent to the server, thus the players looks never actually change. The player sees the change, but no one else does and the looks are lost when you log out(and suddenly log in to your old look). Use any tailor weapon on any server that saves player looks and you will see the problem. |
This script simulates the problem.
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As the others pointed out it affects other parts of outfits as well. |
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I have this light effect part of a gani + gani script which doesn't show at all within the latest client. PHP Code:
The use of both EFFECTMODE and scripted variables was necessary for it to work right within V5 but for the sake of debugging removing either of these also didn't fix the problem. Does anyone have any idea as to why it's not visible? Or is it no longer possible to refer to gani sprites via findimg(); and edit these variables? |
I've just noticed a pretty big problem with something else that uses COLOREFFECT/ZOOMEFFECT within ganis:
This shadow within a gani is offset a long distance without any rotation, and then once rotation is applied it's acting completely differently. I think I read about rotation working differently a while ago but oddly never noticed it with any previous V6 versions. For rotation I am setting this.rotation within the NPC script. |
Ok there is a problem with setting shield and sword on client-side. But the other things (body, head, attr[1], colors) are fine?
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New version v6.01 released:
- changing player.head, player.sword and player.shield on client-side is now sending it to the server - if player.z is not zero and the player is rotated or zoomed, then the shadow will be displayed at the original position of the player instead of flying through the screen |
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Hard to tell as it sounds similar, but the shadow shown within the video is not a typical index 0 shadow, the rising/falling is done through gani'ing rather than adjustment of Z. |
ok um fixed for nothing then x-x hehe
You should fix your scripts then, eventually use rotationcenter of the object or so. |
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Though I'm not sure if rotationcenter is working properly or if I have it wrong, within the NPC script I have: PHP Code:
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eventually != eventuell ^^ |
When I'm on my staff account on Zodiac (fowlplay4) and I leave the client idling to the point it should be disconnected for not moving instead of getting disconnected my client just crashes completely.
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So much crap I don't like! Aah!
FIRST~! The playerlist is dumb, and it's broken, and it's dumb. It says "Community:" which I assume is community name , however; it doesn't show the community name it shows the account. (Graal673489 and w/e) This is dumb. OK! It doesn't update the level a player is in. This is broken. NYEH! It doesn't dock to the side of the screen and push everything else next to it like it did in v5. This is dumb. SECOND~! The scripted RC is dumb, and it's broken, and and it's DUMB. GAH! Apostrophes show up as DOUBLE apostrophes (not quotes) in RC chat. This is dumb (maybe even broken). >:| Where it says "Line: #" in the script window doesn't stay where it's supposed to be when the window is maximized. It stays where it was before it was maximized. This is broken. FFFFUUUUUU-! It's an external window and opens a bunch of other external windows! This is DUMB! THIRD~! DUMB BLUE THING OF UGLY IS DUMB AND UGLY You know the one. It's the blue gradient image that shows up when you log in or get disconnected. MY GOD IS IT UGLY! It... it's just so bad! The blue GUI was GREAT for these moments because it was familiar, and it wasn't dumb and ugly. FOURTH~! TEXT SIZE Why does size 16 font look size 20-ish? I don't like looking at text, so I make it REALLY small so it doesn't cover the whole damn screen. I don't see why text has to render larger than it used to. |
Sorry if this has already been posted (obviously not reading 83 pages), but i've recently been getting a movement bug. It's been happening to me on Era. What happens is your character will be standing still or moving, and then it will be randomly move in a certain direction or directions for a certain amount of time. For example, i would randomly start moving down, up, left or right. The only way to stop my character from moving is to press TAB to bring up the chat bar. It also works in multiple directions, such as down and to the right. I had at first thought it was a bug on Era, so I told Alfonso (DRAGON551). I'm only reporting it now because someone else had the exact same problem just now on Unholy Nation.
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The latest V6 broke Zodiac's Rendering of Player Heads on the map.
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