![]() |
Quote:
|
Graal version 6.007 has been uploaded:
- also shows version 6 on server-side now (script variable player.graalversion) - fixed problems of stalled downloads (supposed to continue downloading files after 5 seconds even if there was a problem with one of the previous download requests) - doesn't try to download map parts from server - doesn't try to update files from inside a zip or wba - the rows of GuiTextListCtrl are not deleted when the control is added to another parent - reduced file size by 200k This version is the 'Gold Master', which means if this version is fine then it will be the final v6 release. Of course we can still fix things if you discover big problems. |
Quote:
Quote:
Quote:
|
Quote:
|
Will we ever have the ability to disallow resizing/maximizing for external windows?
It just seems like this should be basic functionality...yet, its not possible to do. |
I've just discovered that there seems to be multiple instances of the same NPC being returned within the findareanpcs(); function, please fix this.
The reason I discovered this was that with the latest client Classic's scripted clientside onPlayerTouchsMe trigger was being called 2 or 3 times at once on the same NPC, this is causing quite a lot of annoying problems. So I then decided to test findareanpcs(); and I'm 100% sure this is the issue. |
Is that problem also happening on server-side?
|
Quote:
|
Hmmm can check it (after vacation). It seems to also draw some npcs double or triple (shows 400-700 npcs on the screen on Era on a small netbook screen), have not tested with alpha-transparent npcs yet.
|
Quote:
|
Quote:
|
Made of cookies, hamburgers and steaks :)
|
What? No Pizza?
|
Quote:
|
Quote:
|
These could probably be dealt with:
1. The "Don't renew next month" (and "Renew Next Month") link that's displayed in the Inventory section of the shop isn't displayed in the Shop section. (Just a script update on Login) 2. openurl(url); still opens URLs without any kind of prompt as compared to V5 which prompted you. |
Could the playerlist option "play sound when receive PM" use a sound other than chest.wav?
It doesn't seem consistent with receiving a message at all, it's even somewhat annoying with the sound being 2 seconds long. I already had the item.wav sound played for receiving a PM on Classic, it's not a full second long and is also consistent with a PM bubble. Edit: The client crashes and closes whenever I go onto login2 and then try to log onto a different server. Funnily enough the playerlist stays open and I can still PM people. |
Quote:
|
Quote:
|
External window sizing has a bug.
When you initially create an external window, the width and height seem to be smaller than what you set it to. This is a problem because if you have an inner control that is the width or height of the window, a piece is hidden because the window is too small. This problem is worse if you are using horizSizing, since the controls will then resize as you resize the window, but will not reveal any more of the control itself. However, if you then re-create the gui while it is still visible, the window resizes to the correct width and height. Setting the width/height/externalwindow.width/height after the gui creation does not fix this problem, only re-creating the gui does. I hope I was clear with what the problem is...its quite annoying, if you have a scroll control the width of the window, the scroll bar is hidden until the gui is re-created. |
So, when I am in full screen and I take a print screen picture, it takes a picture of where i was last in not full screen. So for example, I log into Unholy Nation and I am in events house. I go into full screen mode and go to spar complex. If I take print screen screenshot, it will take a picture of the event house, even if I am not there.
|
Window positions still aren't remembered. I hate having to organize my windows every time I start up Graal.
|
After taking a screen-shot you can't resize the window.
PHP Code:
|
Quote:
|
I have no idea why as this was not happening the first time I tested this latest client, but all of a sudden when using opengl it's been running at a painfully slow frame rate from the second I've began using it, completely fine with directx however.
|
Quote:
However, playerlist still isn't pulled into focus along with the main Graal window. That's fairly annoying. |
It seems selecting a different gender within the profile window doesn't cause the "send" button to appear, as such you have to enter text into one of the text boxes if you want to be able to save a different gender.
|
Quote:
It's nice to see problems in the list slowly getting solved. Thank You :D |
Final Push!!!!!!! GOGOGO!
|
When you're highlighting text it still gets "stuck" in highlight mode if your mouse actually leaves the space of the text. This makes highlighting text way more difficult than it should be.
Also, sometimes when I log on something seems to have stolen control focus, even though I see no GUIs. This requires me to click the screen before I can actually control my player. A bit annoying, if you ask me. |
Quote:
|
A new version 6.008 has been uploaded:
- fixes duplicate entries in fineareanpcs() - optimized the network thread a little bit I've also removed some old npcs on Era gmap to improve the speed (invisible or missing script). |
btw just wanna mention that the trading card effects don't work on like any other server then GK, and as you have to gamble with gralats to get em (don't judge me I don't have a problem!) I think it should be fixed.
|
Quote:
This "feature" hasn't been thought out very well. I'm wondering if the font sizes are consistent across the different platforms? I personally don't mind the large font size on Windows, just find it annoying to have to make certain things work with 2 different sizes according to platform. |
Font sizes are the same now with v6.
The trading card effects were working fine before, and we added special exceptions for Era, Zodiac and Unholy Nation, but can check to improve them. The trading cards also include pets which should work fine on all servers. |
Quote:
Classic also uses attributes 20, 24, 25 and 26 to control alpha, zoom and rotation each frame, I don't know what attributes the cards are meant to be occupying so there may be a conflict. I think that's most of the issues out of the way, there was the case of player graphics set clientside not saving serverside, but my posts about that were deleted so I don't know whether that's a misunderstanding. I still find it inconvenient that text set at layer 1 is displaying above players when you'd expect it to display below them while on a gmap, but I don't know if it's supposed to be that way. Interestingly it works fine on a gmap while you're in the top left level. One thing which isn't so much down to the client but an issue nonetheless: http://forums.graalonline.com/forums...hp?t=134264116 |
Quote:
|
Quote:
|
If you get attached to an NPC on the server-side your player.attachid gets set but player.attached still returns false.
Quote:
|
TServerPlayer.attached is only true if the player is attached to the current npc, you can also use TServerPlayer.attachedtoobject to get the object to which the player is attached.
|
| All times are GMT +2. The time now is 05:15 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.