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I'm not a fan of the new door-entering fade effect. Entering/exiting buildings is one of the most common things you do on GK, and after the fifth or so time it loses its charm and just feels like a delay.
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The fade effect when you log in and out is very glitchy... Players are often becomming invisible to certain players because of it...
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LMAO. Is that the mouse you have Klay? :fro: |
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Stop posting off topic.
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The previous page... Geeeeekiest **** ive read so far on the forums.
Back to topic: Haven't seen one lord since the update. level 10-24 is going to be tough. |
Lords are easy to find, their in the same place they used to go to years ago from what I've seen.
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Just coughing around. |
Worm's experience was said to be increased, not noticeable at all though
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5% at most though from my observations which have no solid facts there tends to be more worms in a map or atleast no maps like you sometimes used to get with like 3 worms. Could of just been lucky recently though.
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I can't seem to Bile the new worms, does it take a higher phys level now?
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Seeing as how there is no other solid way of leveling, I don't know why the drop rate on brutal maps is so low. GK isn't very noob friendly at all, especially since once new players get to the point that lords don't supply sufficient exp, they're screwed when it comes to leveling up. The crypt or something along those lines that supplies a good amount of exp for the higher-level players really needs to be released, or at least raise the drop rate on brutal maps some until it is released. |
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The Brutal drop rate is fine, but considering that Lords are now extremely hard to find, crypt has been broken for months and brutals have inflated in price near 300% it is really taking away the only thing there is to do on the game at the moment; Levelling. It is now more expensive and more time consuming to do the only thing on the game. I worry about GK sometimes because of things like this.
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Make entrances to Brutals randomly open until Crypt is reopened
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The change to lords was all well a good, but did anyone consider that basically all that happend was lowmidlvl levelling was just made alot harder, not because they were made stronger, but because they were made harder to find, basically untrackable (used to be able to consult either of 4 npcs to get a fix on a specific lords location) and now we're seeing the effects. level 15's wanting to prep to use brutals or immense maps because lord hunting is now even MORE TEDIOUS than it was before. Something i never thought possible. Quote:
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The problem is that Tig doesn't actively play on the server so he wouldn't know how bad it was, hence the delay in things like the crypt being reopened (that plus all the global duties he's expected to be fulfilling).
Honestly, I didn't even know it was so bad in GK until I started logging on these past few days and actually experienced the things that so many players were complaining about. They're all legit arguments, and I can't believe this hasn't been addressed when the only thing to do on GK most of the time is to level. |
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I realize there are issues that need to be taken care of, but with little-to-no reliable scripting help it's not exactly easy. Doing the entire quarter updates is not exactly an easy job, and it would be nice to have some reliable help. There is a reason why there are more smaller updates than there are larger ones and it's because the smaller ones take less time and enable me to get more done at once, it's not that I prioritize them higher than the other large, important things. You, as a developer, should understand that very well. All in all, the server is being improved, the 200% playercount increase is testament to that, it's just a slow process. I work as best as I can for what I have to work with. Quote:
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I tried helping GK like a year ago but had to leave when I started college, but now I'm helping out with Zone so I wouldn't have the time to help GK, but I think you guys have added Twinny recently to the team and I don't know exactly what he's working on but perhaps he can be given the job of getting the crypt ready for release or so, or at least something that gives higher level players the opportunity to level up without having to rely on brutals alone? |
Who evers idea it was to have maps randomly open everywhere on the map that is one hell of an idea.
Make it spawn in completely random spots. Make the map range from 1-brutal with 1s more common in newb areas, and brutals more common in random wtfareas. I like this idea, I like it a lot. |
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Noooooooooooooooo!!!!!!!! |
Fixing Avatars and Elementals would be nice in next update. By fixing I mean not getting stuck on the wall and better AI and direction, get rid of the delay to change direction. Its hard and long enough I sometimes don't get a chance to finish a map lol.
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Make summon avatar follow your mouse, since you can't cast while having one anyways. Left mouse button would have it melee attack, right would have it use a spell tied to that god. Change it so avatar's speed, ac, and wc are based on your wisdom level
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Avatars casting spells, sounds awsome. Leuc casting ball lightning, Bile casting wounds, Brigid casting holy orb, Balor casting fireball, Aengus casting manaball, gov doesn't cast anything except boosts it's strength, Dian casting idno, ogma casting i dno... The spells they cast could get stronger, or offer new ones as you level in wisdom. |
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I'm all for the mouse-driven thing, though. Avatars are retarded in the way that they only move in the direction you're facing, because a sudden turn makes them do the same. |
Were the monsters in Immense Maps also given a boost of exp like brutals and lords? :D
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I haven't been around for at least a year, but i must ask, have lords changed that drasticly? A quick run around main, through both haunted houses and a few select locations in the dungeon were all a person needed to find a lord and people took time to do just that, it was a fun thing to do with friends, just gather a 2-5 man team of lord hunters and spread out for one, if someone found it the rest would be called in to help kill it.
Don't rush to get levels everyone, you only burn yourself out faster and you wind up leaving sooner, and you WILL be missed by friends and allies alike, just spend time doing other things too like baking bread, growing flowers or crafting swords at the smithy to roleplay a little now and then. |
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