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-   -   Quarter 3 Is Here (https://forums.graalonline.com/forums/showthread.php?t=86760)

Googi 07-10-2009 01:00 AM

I'm not a fan of the new door-entering fade effect. Entering/exiting buildings is one of the most common things you do on GK, and after the fifth or so time it loses its charm and just feels like a delay.

Tigairius 07-10-2009 04:22 AM

Quote:

Originally Posted by Googi (Post 1505701)
I'm not a fan of the new door-entering fade effect. Entering/exiting buildings is one of the most common things you do on GK, and after the fifth or so time it loses its charm and just feels like a delay.

Right now you can disable it by disabling light effects. We'll add it as an option in the future so you can still use lights and not use that effect.

MajinDragon 07-10-2009 08:53 AM

The fade effect when you log in and out is very glitchy... Players are often becomming invisible to certain players because of it...

cbk1994 07-10-2009 09:17 AM

Quote:

Originally Posted by MajinDragon (Post 1505841)
The fade effect when you log in and out is very glitchy... Players are often becomming invisible to certain players because of it...

I noticed people sometimes will randomly appear in a level, and when people on your buddy list log off (on other servers), they fade out too it seems.

Soala 07-10-2009 10:53 AM

1 Attachment(s)
Just noticed that after I try to double click an icecube,

Attachment 48905

XD !

Deas_Voice 07-10-2009 03:49 PM

Quote:

Originally Posted by alexandralove (Post 1505865)
Just noticed that after I try to double click an icecube,

Attachment 48905

XD !

o.O

:cool:

StormYs 07-11-2009 02:37 PM

Quote:

Originally Posted by Tigairius (Post 1505099)

Enchantments
The spawn rate of enchantments such as Enchant Armour, Improve Weapon Damage, etc have been drastically lowered in a preparation to balance out the melee weapon system.

The spawn rate are still the same, but what use does it have to lower the spawn rate of IWD's?

James 07-11-2009 09:43 PM

http://www.tribodeideias.com.br/blog...raft-mouse.jpg

LOL

BigBear3 07-11-2009 11:14 PM

Quote:

Originally Posted by James (Post 1506202)


LMAO. Is that the mouse you have Klay? :fro:

Craigus 07-11-2009 11:19 PM

Quote:

Originally Posted by BigBear3 (Post 1506236)
LMAO. Is that the mouse you have Klay? :fro:

My mouse only has 10 buttons fails compared to klay's, but i do have the limited edition frost wyrm mouse mat :cool:

Tigairius 07-11-2009 11:41 PM

Stop posting off topic.

MajinDragon 07-12-2009 01:56 AM

The previous page... Geeeeekiest **** ive read so far on the forums.

Back to topic:

Haven't seen one lord since the update. level 10-24 is going to be tough.

shrimps 07-14-2009 03:10 AM

Lords are easy to find, their in the same place they used to go to years ago from what I've seen.

StormYs 07-14-2009 12:44 PM

Quote:

Originally Posted by Tigairius (Post 1505238)
We will be changing the current updates to better suit the players over the next few days though.

*cough*

Just coughing around.

Mousymee 07-15-2009 04:30 AM

Worm's experience was said to be increased, not noticeable at all though

Craigus 07-15-2009 10:29 AM

5% at most though from my observations which have no solid facts there tends to be more worms in a map or atleast no maps like you sometimes used to get with like 3 worms. Could of just been lucky recently though.

kia345 07-15-2009 03:53 PM

I can't seem to Bile the new worms, does it take a higher phys level now?

BigBear3 07-15-2009 03:58 PM

Quote:

Originally Posted by kia345 (Post 1507379)
I can't seem to Bile the new worms, does it take a higher phys level now?

You need higher than 12.

MajinDragon 07-15-2009 05:08 PM

Quote:

Originally Posted by Craigus (Post 1507306)
5percent at most though from my observations which have no solid facts there tends to be more worms in a map or atleast no maps like you sometimes used to get with like 3 worms. Could of just been lucky recently though.

Definately an increase in exp from brutal maps, although worm experience didn't jump by nearly as much, so i guess there are more worms per map aswell now. All good. I get quite a good percent more exp from brutals now, any increase is good. I did a 120kexp map yesterday at 61phys...

Gambet 07-21-2009 05:21 AM

Quote:

Originally Posted by MajinDragon (Post 1507408)
Definately an increase in exp from brutal maps, although worm experience didn't jump by nearly as much, so i guess there are more worms per map aswell now. All good. I get quite a good percent more exp from brutals now, any increase is good. I did a 120kexp map yesterday at 61phys...

Problem with this is that brutals are such a pain to get that they're actually selling for 16 dias now which is completely ridiculous. I went over 50 rounds in the west HH and didn't find one brutal which is pretty dumb considering how many brutals it would actually take to level up, yet it takes forever just to find one.

Seeing as how there is no other solid way of leveling, I don't know why the drop rate on brutal maps is so low. GK isn't very noob friendly at all, especially since once new players get to the point that lords don't supply sufficient exp, they're screwed when it comes to leveling up.

The crypt or something along those lines that supplies a good amount of exp for the higher-level players really needs to be released, or at least raise the drop rate on brutal maps some until it is released.

seanthien 07-21-2009 05:33 AM

Quote:

Originally Posted by Gambet (Post 1509011)
The crypt or something along those lines that supplies a good amount of exp for the higher-level players really needs to be released, or at least raise the drop rate on brutal maps some until it is released.

I wouldn't really want to have the drop rate on brutal maps increased. I wouldn't mind crypt or something like Easter/Halloween Dungeon Baddies stuck some place temp for a limited ammount of time until crypt is fixed.

MajinDragon 07-21-2009 10:53 AM

Quote:

Originally Posted by seanthien (Post 1509013)
I wouldn't really want to have the drop rate on brutal maps increased. I wouldn't mind crypt or something like Easter/Halloween Dungeon Baddies stuck some place temp for a limited ammount of time until crypt is fixed.

Brutal drop rate is fine, their the highest level maps after all...

Crimson2005 07-21-2009 04:33 PM

The Brutal drop rate is fine, but considering that Lords are now extremely hard to find, crypt has been broken for months and brutals have inflated in price near 300% it is really taking away the only thing there is to do on the game at the moment; Levelling. It is now more expensive and more time consuming to do the only thing on the game. I worry about GK sometimes because of things like this.

kia345 07-21-2009 04:51 PM

Make entrances to Brutals randomly open until Crypt is reopened

MajinDragon 07-21-2009 05:22 PM

Quote:

Originally Posted by Crimson2005 (Post 1509106)
The Brutal drop rate is fine, but considering that Lords are now extremely hard to find, crypt has been broken for months and brutals have inflated in price near 300% it is really taking away the only thing there is to do on the game at the moment; Levelling. It is now more expensive and more time consuming to do the only thing on the game. I worry about GK sometimes because of things like this.

Mhm, Brutals are now what? 16-17diamonds? 20-25 in bulk?
The change to lords was all well a good, but did anyone consider that basically all that happend was lowmidlvl levelling was just made alot harder, not because they were made stronger, but because they were made harder to find, basically untrackable (used to be able to consult either of 4 npcs to get a fix on a specific lords location) and now we're seeing the effects. level 15's wanting to prep to use brutals or immense maps because lord hunting is now even MORE TEDIOUS than it was before. Something i never thought possible.

Quote:

Originally Posted by kia345 (Post 1509110)
Make entrances to Brutals randomly open until Crypt is reopened

No.

Gambet 07-21-2009 05:23 PM

The problem is that Tig doesn't actively play on the server so he wouldn't know how bad it was, hence the delay in things like the crypt being reopened (that plus all the global duties he's expected to be fulfilling).

Honestly, I didn't even know it was so bad in GK until I started logging on these past few days and actually experienced the things that so many players were complaining about. They're all legit arguments, and I can't believe this hasn't been addressed when the only thing to do on GK most of the time is to level.

MajinDragon 07-21-2009 05:32 PM

Quote:

Originally Posted by Gambet (Post 1509125)
The problem is that Tig doesn't actively play on the server so he wouldn't know how bad it was, hence the delay in things like the crypt being reopened (that plus all the global duties he's expected to be fulfilling).

Honestly, I didn't even know it was so bad in GK until I started logging on these past few days and actually experienced the things that so many players were complaining about. They're all legit arguments, and I can't believe this hasn't been addressed when the only thing to do on GK most of the time is to level.

Tig knows what we're facing, that isn't the problem. I do wonder why exactly Crypt is taking so long... I do know Tig needs more access to GK, specifically C++ to make alot of deeded changes, but it's Denied to him, even as Manager.

Tigairius 07-21-2009 09:00 PM

Quote:

Originally Posted by Gambet (Post 1509125)
The problem is that Tig doesn't actively play on the server so he wouldn't know how bad it was, hence the delay in things like the crypt being reopened (that plus all the global duties he's expected to be fulfilling).

Honestly, I didn't even know it was so bad in GK until I started logging on these past few days and actually experienced the things that so many players were complaining about. They're all legit arguments, and I can't believe this hasn't been addressed when the only thing to do on GK most of the time is to level.

I am well aware of the problems on Graal Kingdoms.
I realize there are issues that need to be taken care of, but with little-to-no reliable scripting help it's not exactly easy. Doing the entire quarter updates is not exactly an easy job, and it would be nice to have some reliable help.

There is a reason why there are more smaller updates than there are larger ones and it's because the smaller ones take less time and enable me to get more done at once, it's not that I prioritize them higher than the other large, important things. You, as a developer, should understand that very well. All in all, the server is being improved, the 200% playercount increase is testament to that, it's just a slow process. I work as best as I can for what I have to work with.
Quote:

Originally Posted by MajinDragon (Post 1509128)
Tig knows what we're facing, that isn't the problem. I do wonder why exactly Crypt is taking so long... I do know Tig needs more access to GK, specifically C++ to make alot of deeded changes, but it's Denied to him, even as Manager.

Yes, a lot of GK is still in the NPC-Server/Mudlib, which is only accessible by Stefan. Slowly, over time we are moving stuff over so that it's more flexible for me to access. This requires Stefan's assistance to do as well though, so it takes a while since Stefan is very busy.

Gambet 07-22-2009 03:19 AM

Quote:

Originally Posted by Tigairius (Post 1509189)
I am well aware of the problems on Graal Kingdoms.
I realize there are issues that need to be taken care of, but with little-to-no reliable scripting help it's not exactly easy. Doing the entire quarter updates is not exactly an easy job, and it would be nice to have some reliable help.

There is a reason why there are more smaller updates than there are larger ones and it's because the smaller ones take less time and enable me to get more done at once, it's not that I prioritize them higher than the other large, important things. You, as a developer, should understand that very well. All in all, the server is being improved, the 200[percent] playercount increase is testament to that, it's just a slow process. I work as best as I can for what I have to work with.

I understand completely and I think you have done a great job so far, I don't think anyone is questioning that, it's just that with something as important as this I think it should be looked into before anything else since leveling is the core of the server, and leveling currently is impossible at a high level without brutal maps, which as is are hard to come by when they're selling for 16 dias each.

I tried helping GK like a year ago but had to leave when I started college, but now I'm helping out with Zone so I wouldn't have the time to help GK, but I think you guys have added Twinny recently to the team and I don't know exactly what he's working on but perhaps he can be given the job of getting the crypt ready for release or so, or at least something that gives higher level players the opportunity to level up without having to rely on brutals alone?

OasaTor_PK 07-22-2009 04:55 AM

Who evers idea it was to have maps randomly open everywhere on the map that is one hell of an idea.

Make it spawn in completely random spots. Make the map range from 1-brutal with 1s more common in newb areas, and brutals more common in random wtfareas.

I like this idea, I like it a lot.

MajinDragon 07-22-2009 03:30 PM

Quote:

Originally Posted by OasaTor_PK (Post 1509347)
Who evers idea it was to have maps randomly open everywhere on the map that is one hell of an idea.

Make it spawn in completely random spots. Make the map range from 1-brutal with 1s more common in newb areas, and brutals more common in random wtfareas.

I like this idea, I like it a lot.


Noooooooooooooooo!!!!!!!!

Crimson2005 07-22-2009 03:56 PM

Fixing Avatars and Elementals would be nice in next update. By fixing I mean not getting stuck on the wall and better AI and direction, get rid of the delay to change direction. Its hard and long enough I sometimes don't get a chance to finish a map lol.

kia345 07-22-2009 04:48 PM

Quote:

Originally Posted by MajinDragon (Post 1509439)

Noooooooooooooooo!!!!!!!!

I think it's the best idea itt

MajinDragon 07-23-2009 02:22 PM

Quote:

Originally Posted by Crimson2005 (Post 1509442)
Fixing Avatars and Elementals would be nice in next update. By fixing I mean not getting stuck on the wall and better AI and direction, get rid of the delay to change direction. Its hard and long enough I sometimes don't get a chance to finish a map lol.

Many new avatar systems have been suggested, i liked the one where the avatar is controlled by the mouse targetting system, and it's speed is the same as yours, sometimes more depending on the god. You basically click a monster target and your avatar will charge to it, right click to select no targets, and when in that mode, the avatar follows you, not quite like pets do, but in a similar manner. Would like to see Avatar AI that when it's following you, and you haven't told it to attack, if you do happen to get attacked by a monster, the avatar would defend you and attack that monster until dead, once dead, would return to following you. When in a party you should also be able to get your avatar to defend a fellow party member by clicking on them (or right click and opens a new little menu with options of (attack, support, cancel), a menu could also be used in the attack system because a normal clicking could interrupt or get confused with regular casting, although you're not supposed to cast with an avatar or anything summoned i guess it wouldn't matter. -___- long winded.

Quote:

Originally Posted by kia345 (Post 1509466)
I think it's the best idea itt

-________________-

BigBear3 07-23-2009 05:27 PM

Quote:

Originally Posted by MajinDragon (Post 1509667)
Would like to see Avatar AI that when it's following you, and you haven't told it to attack, if you do happen to get attacked by a monster, the avatar would defend you and attack that monster until dead, once dead, would return to following you. When in a party you should also be able to get your avatar to defend a fellow party member by clicking on them (or right click and opens a new little menu with options of (attack, support, cancel)

:fro: Reminds me of ***craft though. But still sounds awesome.

kia345 07-23-2009 05:34 PM

Make summon avatar follow your mouse, since you can't cast while having one anyways. Left mouse button would have it melee attack, right would have it use a spell tied to that god. Change it so avatar's speed, ac, and wc are based on your wisdom level

MajinDragon 07-23-2009 08:18 PM

Quote:

Originally Posted by kia345 (Post 1509700)
Make summon avatar follow your mouse, since you can't cast while having one anyways. Left mouse button would have it melee attack, right would have it use a spell tied to that god. Change it so avatar's speed, ac, and wc are based on your wisdom level

I like that, add it in with my system w/o it just following your mouse, that could be annoying... consider you might still want to melee ;)
Avatars casting spells, sounds awsome. Leuc casting ball lightning, Bile casting wounds, Brigid casting holy orb, Balor casting fireball, Aengus casting manaball, gov doesn't cast anything except boosts it's strength, Dian casting idno, ogma casting i dno... The spells they cast could get stronger, or offer new ones as you level in wisdom.

Draenin 07-23-2009 10:01 PM

Quote:

Originally Posted by kia345
Left mouse button would have it melee attack, right would have it use a spell tied to that god.

Left-clicking should still be reserved for casting. Otherwise turning avatars off will be annoying. I don't want to have to type /cast or open up my menu just to get rid of it.

I'm all for the mouse-driven thing, though. Avatars are retarded in the way that they only move in the direction you're facing, because a sudden turn makes them do the same.

EricCartman 07-28-2009 12:33 PM

Were the monsters in Immense Maps also given a boost of exp like brutals and lords? :D

gravator 04-07-2010 04:41 AM

I haven't been around for at least a year, but i must ask, have lords changed that drasticly? A quick run around main, through both haunted houses and a few select locations in the dungeon were all a person needed to find a lord and people took time to do just that, it was a fun thing to do with friends, just gather a 2-5 man team of lord hunters and spread out for one, if someone found it the rest would be called in to help kill it.


Don't rush to get levels everyone, you only burn yourself out faster and you wind up leaving sooner, and you WILL be missed by friends and allies alike, just spend time doing other things too like baking bread, growing flowers or crafting swords at the smithy to roleplay a little now and then.


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