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Also it's not just being friends with the Leader, you can also be friends with other members of the Gang/Guild. |
Why do you believe that this system would be successful? Because it would force people to pick one guild? It seems to be that, which really doesn't solve anything as if there was that many people who could make up a guild at the moment they should have just done it by now. People can't compete with US or don't bother trying, the guilds that could possibly do it are not entertained by the server in general, and therein lies the problem. Guilds should be given the tools and encouragement to drive their purpose, not limited, consolidated, and managed by the server itself.
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Understand that! How many new players join Graal every month? 1-5? How many leave again? 6-10? So we have to work with the current people on the Server, which are about 50 players, yes I think this system would be successful, becase we kinda force people to join a Guild. |
Whether guilds are local or global, classic currently has a lack of guild content, nor a way to draw guilds to classic, so it doesn't matter if this switch is made if things stay as they are.
Once the server improves, the playercount will improve, and thus guild activity will improve. Switching things over to local guilds limits people new to the server b/c it forces them to join a guild they have no allegiance to. Newbs won't have a problem b/c they don't have an allegiance, but hardcore guilders won't be eager to abandon their guild. But if you really believe local guilds will solve the problem (once things improve,) feel free to make a list of Pro's that local guilds theoretically provide. |
dont expect me to join sht if yoour planning on releasing that
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notice how he didn't deny he stole the guild
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I've decided to abandon this project, since the majority is against it.
However, if you keep going on like this guys, and not trying out new stuff, we'll never get anywhere :p Please Close. |
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There are about 900 guilds registered. 800 of those guilds, most have a zero activity percentile. Globals aren't doing much to fix the issue with global guilds so this is a different resort. Doubtfully this idea will ever happen, but it is a thought. |
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thx for listening to my idea sam!
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Guilds need more purposes.. (on classic at least)
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At this point in time, I don't think the small playerbase we have at the moment would be able to sustain any long term fun guild activies. This is a similar reason why I have put of fixing cards. Cards was started 3 years ago when the playercount was much higher. This isn't true anymore and a playercount of 20 doesnt have enough players playing cards casually to sustain the card economy. I am afraid if I rerelease cards now it would crumble again.
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I didn't even had my chance to buy a booster :cry:
Everyone stopped playing :( |
If your luck was like mine (and the majority of players,) then you wouldn't want to get a booster.
However if your luck was like nights, squirts, and the minority of players, you'd want one. Are ya feeling lucky, punk? |
The booster system was part of the failure but the game would have not got off the ground anyway, since there were so few people making it to the top and there was no real way that wasnt hell to getting your first 10 wins. The game required more of a player pool than it had recieved.
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Well, I guess this thread shows one of the problems Classic faces. Grouping monopoly because of what people are left. Kind of a shame since it seems OP didn't want to compromise to accept more flexible ideas that might have worked out beyond the concept of guilds.
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