Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Bug Report (https://forums.graalonline.com/forums/forumdisplay.php?f=193)
-   -   Mac v6 beta test (https://forums.graalonline.com/forums/showthread.php?t=85509)

Skyld 12-06-2009 02:00 AM

Quote:

Originally Posted by Stefan (Post 1542510)
Any feedback for the new version?

The external windows are still not always being destroyed properly when switching servers (i.e. opening Scripted RC on UN and then going to Zodiac, it still stays open). Those ghosted windows are no longer crashing the client but they should be closed. This problem only ever started happening on any of these clients on Snow Leopard since I was not aware of it happening before.

Something odd is also happening when the client closes (either by Esc, Cmd-Q or Graal->Quit); it is freezing temporarily and then bringing up this crash report:
HTML Code:

Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: 0x000000000000000d, 0x0000000000000000
Crashed Thread:  0  Dispatch queue: com.apple.main-thread

Application Specific Information:
objc_msgSend() selector name: release

Thread 0 Crashed:  Dispatch queue: com.apple.main-thread
0  libobjc.A.dylib                      0x00007fff86e4b120 objc_msgSend + 44
1  com.apple.CoreFoundation              0x00007fff813dd246 _CFAutoreleasePoolPop + 230
2  com.apple.Foundation                  0x00007fff81b8ce87 -[NSAutoreleasePool release] + 158
3  Graal                                0x00000001003e9b0c ConcreteClassRep<BigDataStartEvent>::~ConcreteClassRep() + 812
4  Graal                                0x0000000100001e74 0x100000000 + 7796

Other than those, it seems to work quite excellently.

cbk1994 12-06-2009 02:20 AM

Quote:

Originally Posted by Stefan (Post 1542510)
Any feedback for the new version?

I don't think it's been distributed yet to beta testers.

Skyld 12-06-2009 12:46 PM

Quote:

Originally Posted by cbk1994 (Post 1542781)
I don't think it's been distributed yet to beta testers.

I uploaded it yesterday, it should be a download link in the client.

cbk1994 12-06-2009 07:53 PM

Quote:

Originally Posted by Skyld (Post 1542877)
I uploaded it yesterday, it should be a download link in the client.

My bad, I'll take a look in a minute :).

cbk1994 12-24-2009 02:52 AM

Quote:

Originally Posted by Stefan (Post 1509684)
Feature :)
- shadow for text (GUI, showimgs) can have a different alpha value than the text itself

This "feature" affects the iPhone as well. Is there a way to change the shadow alpha (not seeing anything in scripthelp) until it's fixed?

DustyPorViva 01-06-2010 05:57 AM

Not exactly specific to the Mac, but is skewed polygon textures fixed in the newer version? Right now it distorts the texture at the crease, making the feature virtually useless:
http://i48.tinypic.com/20ra89u.png

Admins 01-06-2010 07:02 PM

Good news: the Windows v6 beta test can be started in a few days.

cbk1994 01-08-2010 08:09 AM

There is sometimes a bug that when you start the client, the window remains totally black until you move the window (the native Mac window, not the login window) or resize it.

Skyld 01-13-2010 03:41 AM

Emoticons are not always moving properly when the player is warped while the emoticon is visible. It stays in the old place and either moves after a second, or doesn't move.

cbk1994 01-17-2010 07:55 AM

I can't seem to upload files using Client-RC on any servers (Era, Era Dev, Testbed).

cyan3 01-17-2010 01:29 PM

Quote:

Originally Posted by cbk1994 (Post 1550863)
I can't seem to upload files using Client-RC on any servers (Era, Era Dev, Testbed).

I'm experiencing the same problem on the Linux version.

Deas_Voice 01-17-2010 04:44 PM

Quote:

Originally Posted by cyan3 (Post 1550896)
I'm experiencing the same problem on the Linux version.

hmm, me too... was just using it for a quick upload..
but it never appeared on the server :\

cbk1994 02-14-2010 10:24 AM

When you resize the Graal window, Graal appears to run at a higher frame rate in order to create smooth resizing with GUI controls (using vertSizing and such). As a result, scheduleEvent and possibly other time commands run faster than Graal's 20 FPS.

Quote:

Originally Posted by Era
Jail System: cbk1994 has been jailed by (npcserver).
Reason: cbk1994 (cbk1994) has been caught hacking his/her speed [delta: 7.010026931]
Time: 30 day(s).

I was caught by Era's speed hacking protection, which involves the server sending a message to the client, the client waiting 10 seconds (scheduleevent), and the client then returning the message. If the time is significantly less than 10 seconds, it's considered to be a speed hacker.

cbk1994 04-03-2010 02:12 AM

Attaching players not working right?


Seeya 04-03-2010 06:01 AM

Quote:

Originally Posted by cbk1994 (Post 1566800)
Attaching players not working right?


Has never happened to me in my entire GK life.

Admins 04-04-2010 04:53 AM

Chris the attach bug has already been fixed some weeks ago. There is also a new version, Skyld will soon release it.

Kristi 04-10-2010 07:40 PM

Thread is too long to read.
Bugs that bother me particularly:
When closing another window (like hitting f7 to close the playerlist), graal client doesn't get focus back.
Full screen doesn't work.
Sound works differently (if you played a sound, it would overlap the previous identical wav file, now it stops and starts it again, which ruins some scripts like my flute).
Some of my scripted windows freeze and can never be closed.

cbk1994 04-11-2010 03:47 AM

Latest beta:
  • Mouse cursor for text is killer. Add a script function to change it and it'd be perfect.
  • The log window (F2) has problems updating on all OSes. I can't reproduce the problem perfectly, but if you play around with opening and closing it and sending RPG messages, you should notice that it doesn't always update.
  • Command + W should close windows.
  • Closed windows shouldn't appear in the "Window" menu.
  • Playerlist needs an "always on top" option.
  • Opening a player's profile doesn't send it to the top. The new (Login 2) playerlist also has this problem when pressing F7, while the old playerlist (Login) doesn't, so this may be a script problem.
  • Text should be downsized by a few points on all platforms to more closely emulate the older font rendering.

Also, the message window images need to be uploaded on Login, otherwise it just shows white text. I think I got them from Classic iPhone earlier on Windows, but I don't have them on Mac.

Quote:

File download: guigames_arcmessage2.png

Admins 04-13-2010 01:25 PM

Quote:

Originally Posted by cbk1994 (Post 1568442)
  • Mouse cursor for text is killer. Add a script function to change it and it'd be perfect.

There is GuiControl.cursor: sets the cursor which is displayed when the mouse hovers over this control, currently supports default, hand/pointer, text, crosshair, col-reisze, row-resize, wait, progress, help (also depends on the system)
On Mac currently text, pointer, crosshair, col-resize and row-resize are supported.

cbk1994 04-14-2010 12:53 PM

GuiMLTexEditCtrl's seem to not update the height unless you change the text. If you have a multiple-line profile quote, for example, you have to click in the text and type something for anything but the first line to appear. I've also noticed this in PMs when copying and pasting.

Also, windows are still sometimes sticking, especially when using the "Close" button, such as in profiles. It also occurs with "Send" in PMs, so it's most likely a problem with destroying the window.

EDIT: GuiControl.cursor is perfect.

cbk1994 04-19-2010 01:44 AM

1 Attachment(s)
Ignoring players still does not work.

cbk1994 05-09-2010 08:32 PM

Quote:

Originally Posted by Skyld (Post 1490540)
Having difficulty reproducing this: Polygons on layers 3 or below are being displayed 50 tiles south of where they should be. (Apparently this problem affects all the new clients, not just the 64-bit one, according to Tig).

See if this script reproduces it for you, it did for me. It displays the correct tile number but shows the polygon about 5 tiles north.

PHP Code:

// weapon script, press 9 to activate
//#CLIENTSIDE
function onKeyPressed(codekey) {
  if (
key == "9") {
    
this.on = ! this.on;
    
    if (
this.on) {
      
this.trigger("timeOut"null);
    } else {
      
hideimg(200);
    }
  }
}

function 
onTimeOut() {
  if (! 
this.on) {
    return;
  }
  
  
temp.mx int(mousex);
  
temp.my int(mousey);
  
  
with (findimg(200)) {
    
layer 3;
    
    
red 1;
    
green 0;
    
blue 0;
    
    
alpha 0.6;
    
    
polygon = {mxmymx 1mymx 1my 1mxmy 1mxmy};
  }
  
  
player.chat "Tile: " player.level.tiles[mxmy];
  
  
this.setTimer(0.05);



Admins 05-10-2010 01:34 AM

I think Tigs problem had to do with a menu / moved graal control, but I can check that too.

cbk1994 05-10-2010 01:37 AM

Quote:

Originally Posted by Stefan (Post 1575131)
I think Tigs problem had to do with a menu / moved graal control, but I can check that too.

GraalControl is moved on the server this was happening on, so yeah, that's probably it.

NewYorkerNicole 05-27-2010 10:49 PM

2 Attachment(s)
I just bought a macbook. Never used a mac before... I don't know why I did this. After playing Graal PC I'm noticing a few things missing here or there.

Jail tool is mostly transparent
Scrolling arrows transparent
Options menu transparent, any scrolling like sound tab transparent

Luda 05-27-2010 11:14 PM

Quote:

Originally Posted by NewYorkerNicole (Post 1579010)
I just bought a macbook. Never used a mac before... I don't know why I did this. After playing Graal PC I'm noticing a few things missing here or there.

Jail tool is mostly transparent
Scrolling arrows transparent
Options menu transparent, any scrolling like sound tab transparent

Wow, they completely butchered that level. Not saying the original was the best level on Classic but that seriously looks like it was made by a 12 year old.

How is this even considered presentable? What makes iPhone staff think the cliffs are good? They don't even tile right. Whats with the left over St. Patricks day stuff? And even though this is an iPhone server, the staff are given the PC version to handle things easier right? At least make it easy on their eyes, get rid of that overlapping gui stuff.

Wake the **** up Stefan, you need a slap.

WhiteDragon 05-28-2010 01:47 AM

Quote:

Originally Posted by NewYorkerNicole (Post 1579010)
I just bought a macbook. Never used a mac before... I don't know why I did this. After playing Graal PC I'm noticing a few things missing here or there.

Jail tool is mostly transparent
Scrolling arrows transparent
Options menu transparent, any scrolling like sound tab transparent

This is due to you missing GUIBlue which is normally packaged with the client (but not with v6 since it is a beta). I'm not sure why Stefan wouldn't also let it be downloadable via the server, though.

fowlplay4 05-28-2010 01:57 AM

1 Attachment(s)
Quote:

Originally Posted by Luda (Post 1579019)
What makes iPhone staff think the cliffs are good?

Good enough to avoid lawyers, but they are really ugly.

Quote:

Originally Posted by WhiteDragon (Post 1579051)
This is due to you missing GUIBlue which is normally packaged with the client (but not with v6 since it is a beta). I'm not sure why Stefan wouldn't also let it be downloadable via the server, though.

I don't have any of the GUIBlue images in my V6 folder and somehow it works with the Windows client, and the FILENAMECACHE even points to non-existant files.

Attached the levels3d folder that contains the GUIBlue images, don't remember how the Mac's graal folder is accessed though, but should be able to just drag and drop then delete FILENAMECACHE and start the client up to fix the problem.

NewYorkerNicole 05-28-2010 05:21 AM

SUCCESS! Thanks Fowlplay4. I couldn't find FILENAMECACHE but my problem was fixed anyhow.

Admins 05-28-2010 06:29 PM

Yes just select a gui style like "toon". It is planned that v6 will use gui styles by default (*.wba)

Matt 05-29-2010 10:12 PM

Quote:

Originally Posted by Stefan (Post 1579159)
Yes just select a gui style like "toon". It is planned that v6 will use gui styles by default (*.wba)

Nice !

cbk1994 05-29-2010 10:38 PM

Quote:

Originally Posted by Matt (Post 1579290)
Nice !

Not sure why that's nice. Even GuiBlue is a thousand times better than Toon.

Admins 05-29-2010 10:45 PM

Find a better *.wba then :) People from Atlantis/Zeron also provided GUI graphics which we will eventually use.

Luda 05-29-2010 10:46 PM

Totally ignored me :(

fowlplay4 05-29-2010 10:50 PM

Quote:

Originally Posted by Luda (Post 1579294)
Totally ignored me :(

Like unrelated drama in a bugs thread gets anything done.

ffcmike 05-29-2010 10:59 PM

Quote:

Originally Posted by fowlplay4 (Post 1579296)
Like unrelated drama in a bugs thread gets anything done.

Quote:

Originally Posted by Luda (Post 1579019)
Wow, they completely butchered that level. Not saying the original was the best level on Classic but that seriously looks like it was made by a 12 year old.

It does bug me.

Seeya 05-29-2010 11:02 PM

Jesus Christ yeah, default blue rocks the toon. Toon is terrible.

Admins 05-29-2010 11:05 PM

Quote:

Originally Posted by Luda (Post 1579294)
Totally ignored me :(

It's a guild house which people can buy and decorate.

fowlplay4 05-29-2010 11:18 PM

Quote:

Originally Posted by ffcmike (Post 1579299)
It does bug me.

You aren't a V6 Mac client bug though.

Crono 05-29-2010 11:47 PM

the default gui should not look like crap just because users have the option to change it :|


All times are GMT +2. The time now is 11:08 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.