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In any news, Bounty Hunter is not a necessity, no one ever stated it was. Bounty Hunter is an Asset and an overall "Perk" to gameplay. Promoting businesses of the sort does nothing but promote the overall goal of Era. That if you can actually obtain a mastery in PKing, that you may be able to be PAID to do so. Don't know about you, to me, that looks to go along the lines of a promotion. Right now, we are indeed overpriced. Amount of money in the economy sunk, I'll have to see how the economy is looking before deciding the right prices. |
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So here is the problem. Little Squirt listening to big Wil Soul. |
I think that you should be able to set any price on someones head ($10+) some people aren't worth it.
Example: You are running around Era and you don't have a gun, a noob keeps killing you with his uzi's and you want to kill him once, but you don't have a gun.. Would you actually pay around $500 for this? Buying a gun and ammo is even cheaper.. |
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I agree with that as well, but when you find a way to systematically record a player's skill-level, you let me know. As of now, my way of solving that is "Custom Contracts". A Hunte may set a price to a bounty that he deems fit, but you'd have to speak with a specific hunter rather than using a system.
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custom contracts are just an excuse for you to do what you want with a BHer tag. you raid LC and tell us that it's a custom contract when I highly doubt there was anyone behind the "contract" and you just raided because you wanted to.
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That'd be PPA and they always failed at raids anyway. |
my idea would be like a gui that comes up (normal)
When you click on the person you want to bounty it shows the kills and deaths of the person, then somehow there could be a minimum price for that person.. it would be more $ for a better ratio and lower for a crapy one |
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How does events won, have to do anything with Bher?
pk events maybe.. |
Maybe hours?
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how about reputation.
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There is no way to record a player's skill level systematically. K/D ratio is closest but still vastly inacurrate.
Frankie we most-certainly were paid 2500$ to raid LC for an hour by Seif Al Din Nasar. So slow your stroll, bub. |
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Yea I have a little formula I use for sorting teams when the EventBot is hosting (using only kills and deaths)...you might notice that teams are usually fairly even. It's not perfect, but it's better than nothing.
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Sounds possible, not perfect but indeed better than nothing. Amount of kills does indeed show how much time and effort is actually put into player-killing. Which could to some degree tell how good a player is. Although things like resetting k/d and etc are flaws, but still is better than nothing, for team selecting.
If we're going to apply something like that to bounty costs, I propose we combine that with the K/D ratio concept. As in, until a player hits 750-1000 kills his bounty costs the lowest amount for example sake, we'll say 50$. When he/she hits 750-1000 kills, the ratio is then taken into account. 1.0 or less = 50$ 1.1-1.9 = 75$ 2.0-2.9 = 100$ 3.0-3.9 = 125$ 4.0 or above = 150$ (Prices may vary according to amount of money in economy). |
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