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And now we're all going in circles. I'm not interested in defending myself or my decisions in this thread any longer, suffice to say that I, the original poster of this thread, decided that it was within the interest of the readers to explain why unkownsoldier was banned.
I'm interested in ideas, it's why I started this particular thread. I did not lose any interest in helping. I kept it short and sweet and I know those ideas need to be worked on before being implemented. The purpose of this thread was to get the wheels of thought turning again. But sadly we've nit-picked at each other to the point to where no one's on topic anymore (except a few who are repeating what was already said.) Welcome to Graal. |
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More kids are interested in graal as a game engine than as a game. That is, after all, the few features it has which defines it as a product. Quote:
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That's not the purpose of the development group I've mentioned, but it's a fringe benefit. The philosophy you project to me is one where you have decided that you cannot control every aspect of the game, so you might as well not try influencing or improving any. Quote:
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That's why we need new players and why people want advertising. We just need to make sure Graal Online as a game is ready to HOLD the interest of new players. Why pay for advertising to attract 100+ people for a week when you can work a little on the content, pay for advertising, and attract 100+ people for a year or two? Especially if they get their friends involved. Quote:
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If you guys was advertising so much, just go to other forums and post about Graal.
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You gotta think, all the players logged into the servers, the hundreds on Zodiac, Era, and UN, how many are actually developers? Sure, some make a house or so for themselves, but EVERYONE wants to do that anyways. I wouldn't consider it a development platform, but just an appeal. Quote:
It's not a perfect development platform, nor is it a perfect game, but in order to motivate people to work on it as a development platform it needs to be presentable as both. People need motivation, and it is usually players playing on their servers that gives that motivation. You do not generate peers from a development community alone, and that, at current, is the weakest side of the community. There are not many similar products offered to a niche market. Graal is a niche game that could be open to a relatively large market, but it seems like the developers would rather it be advertised as a gaming platform? Why? Due to laziness? Maybe it's because they're also lacking in motivation to develop it as a game, which basically brings us around full circle. |
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With that aside, the point is moot and distracting. The overall goal is to improve Graal in whatever way a group may see fit... not to convert everyone into developers. |
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I didn't see it touched much, if at all in this thread, though I may have missed it, is the state of how playerworlds are simply able to be rented now to anyone with the money available. This along with the lack of communication and teamwork in the development community, I think brings actual playable game content production down exceptionally. Even on live classic servers, it is very hard for developers(especially scripters) to work as a cohesive unit of more than a few(around 5 or so) people that work on an active basis, or at least seems to be the trend. This simply comes from people in the development teams naturally having disagreements in direction of a specific server, and people generally aren't inclined to work towards something that isn't in their direction, so more often then not, team members part ways, a lot of times to UC servers where their direction can be more focused on.
While I do understand the revenue the rented playerworlds bring, I feel they waste a lot of our development potential by allowing anyone with the freedom of having the cash to spend, to take their skills and run their own projects. This appears to produce a lot of development teams of one or two developers attempting to produce a server idea in a specific direction. However, 1-2 people are nowhere near enough to build a server alone, so barely any of the rented playerworlds end up reaching completion.(which I consider being on classic tab, or even hosted.) I do support new ideas and server types, but it seems as if a bit of the projects seem to be of the similar enough theme of an already existing classic server that it becomes harmful to the game as a whole. Not only does the massive spread of development talent get spread away from working on live servers, should one of those similar themed servers, or even a different themed server make it to classic tabbed status, I find that it just spread the current community around aswell. Theoretical Example: Say xxx modern themed server(similar to Era's theme), makes it to the classic tab. Should the server be of good enough quality, it will 'steal' a porition of Era's community away from Era, but not reach the playercount that Era did previously before that server was released, since its majorly a spilt of Era's community now playing two servers. This ends up damaging Era a lot, and the end result is two smaller communities that as a sum, are probably not as fun to play as Era was originally with its larger playercount. Spreading the moderate sized communities that are present on live servers, only damages the overall game as a whole, as I feel for most types of servers, the more players you have on at a given time, the more enjoyable the experience on that server with disregard to content. Those that played on servers in the early 2000s that had playercounts above 100, probably hold that to be the most enjoyable period of them playing graal. I guess what I'm saying in general is that while the server renting system as of current may provide some revenue for Graal on the short term basis, on the long term, I feel this is only harmful to Graal. It both spreads the development talent around, often to servers that never see the light of anything past UC, and spreads the community around as well. Right now I feel that the more condensed we can get both devs and community on live servers, the better the playing experience the players will have on a global level, the faster more live content can be released, and the more this game can grow, as a whole, and that means more subscription revenue. |
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Graal is a epic fail as development platform.
There are opensource 2d mmorpg enginges out there so why develop in Graal ? You, your friends and all other people can play it for free when you work with an opensource engine instead of graal where you have to pay for the access and the development tools which have no support or updates... Graal was free in the beginning too with all the tools so i dont understand why we have to pay for it now ... (If you want your own server for sure you have to pay the server costs) I know Unix and Stefan have to eat but its the wrong way to exploit graal like this So the best is to hope that they become rich with the iphone games and graal becomes free again There are other ways to get money out of it then with additional things |
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Graal wasn't worth paying a monthly fee like four years ago, the idea of a lifetime subscription for a low price was what made me stay with it for so long. If I was a new player, saw my impersonalized Graal#### account, and couldn't even change my head without paying, I'd uninstall and move on in a matter of seconds. |
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