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-   -   Collaboration City (https://forums.graalonline.com/forums/showthread.php?t=78863)

Stephen 03-06-2008 10:55 PM

Quote:

Originally Posted by Elk (Post 1378216)
that castle is from Fool on pj

i like the water but the architecture isnt too good

It is, clearly, supposed to be mythical. :asleep:

BigBear3 03-07-2008 02:27 AM

Quote:

Originally Posted by DustyPorViva (Post 1377971)

That's really, really hot Dusty.

grawlgamer 03-07-2008 07:06 AM

I don't understand what it is for, a server? :noob:

DustyPorViva 03-07-2008 07:22 AM

A collaboration is when people come together and add their bit to a piece of art. In pixel art, a template(or empty canvas) is usually provided, and people fill in 'empty blocks'. It's not for anything really... just to have a little fun.

Ziro_of_the_Turks 03-09-2008 08:27 PM

Quote:

Originally Posted by DustyPorViva (Post 1377971)
http://img339.imageshack.us/img339/6...sograaldl8.png
I thought it fit the circumstances pretty good. Ya... things aren't scaled right, but it was a ***** to do 'right'.
I don't know what plots are open so stick it where ever(haha... that sounds so funny).

Someone needs to make a graal server that looks like that.

grawlgamer 03-10-2008 01:32 AM

I'd play :D

MrAnonymous_P2P 03-10-2008 05:19 AM

Quote:

Originally Posted by grawlgamer (Post 1378671)
I'd play :D

Everyone would play.

It would (I think) be hard to switch the game over from a 2-3d game into an isometric 3d game.

Would be fun though.

Codein 03-10-2008 01:03 PM

Quote:

Originally Posted by MrAnonymous_P2P (Post 1378696)
Everyone would play.

It would (I think) be hard to switch the game over from a 2-3d game into an isometric 3d game.

Would be fun though.

It's possible. I've been able to draw an isometric board, and was able to use multiple tiles. It's complicated though and my mathematics had many bugs. I'm sure someone like Dusty or Zero could pull it off though.

DustyPorViva 03-10-2008 02:35 PM

It's possible... you don't really need isometric tiles to pull off isometrics. Since isometrics have a 2:1 pixel ratio, you'd simply need 2 tiles instead of one, and a lot of transitional tiles(since you can't just lay two tiles next to each other).
As for the math, it's pretty simple really. The 'hard' part would come to wall detection, as you'd need to be able to walk smoothly against an isometric wall. Again, not as hard as it sounds.

Codein 03-10-2008 03:41 PM

Quote:

Originally Posted by DustyPorViva (Post 1378726)
It's possible... you don't really need isometric tiles to pull off isometrics. Since isometrics have a 2:1 pixel ratio, you'd simply need 2 tiles instead of one, and a lot of transitional tiles(since you can't just lay two tiles next to each other).
As for the math, it's pretty simple really. The 'hard' part would come to wall detection, as you'd need to be able to walk smoothly against an isometric wall. Again, not as hard as it sounds.

The way I did it was rescript maps/levels so that they used real isometric tiles. Using a custom level matrix instead of the current system would make collision detection a bit easier, I think. I didn't progress far with what I had in mind. I should give it another go.

zokemon 03-10-2008 04:18 PM

I started on an isometric server some few years ago (around Graal v2, early v3) using a bunch of showimgs, a black onlinestartlocal.nw and permanent looped hideplayer 1;. Of course this was all in GS1 and I'm sure would be far easier nowadays.

After checking this thread out a few days ago and seeing the interest in isometric, I was actually considering making Atexia isometric. But I've gotten so far with it, I'm going to keep what I got and probably do some Atexia 2 in isometric a few years down the road or so.

cbk1994 03-10-2008 11:10 PM

What exactly is isometric? :o

DustyPorViva 03-10-2008 11:21 PM

http://en.wikipedia.org/wiki/Isometric_projection

Basically... for every 1 pixel going up, you have 2 pixels going across.

cbk1994 03-10-2008 11:37 PM

Ah okay.

Chompy 03-13-2008 03:01 PM

Any updates on this? :O

Seemed like a fun project for the community :o


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