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I don't understand what it is for, a server? :noob:
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A collaboration is when people come together and add their bit to a piece of art. In pixel art, a template(or empty canvas) is usually provided, and people fill in 'empty blocks'. It's not for anything really... just to have a little fun.
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I'd play :D
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It would (I think) be hard to switch the game over from a 2-3d game into an isometric 3d game. Would be fun though. |
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It's possible... you don't really need isometric tiles to pull off isometrics. Since isometrics have a 2:1 pixel ratio, you'd simply need 2 tiles instead of one, and a lot of transitional tiles(since you can't just lay two tiles next to each other).
As for the math, it's pretty simple really. The 'hard' part would come to wall detection, as you'd need to be able to walk smoothly against an isometric wall. Again, not as hard as it sounds. |
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I started on an isometric server some few years ago (around Graal v2, early v3) using a bunch of showimgs, a black onlinestartlocal.nw and permanent looped hideplayer 1;. Of course this was all in GS1 and I'm sure would be far easier nowadays.
After checking this thread out a few days ago and seeing the interest in isometric, I was actually considering making Atexia isometric. But I've gotten so far with it, I'm going to keep what I got and probably do some Atexia 2 in isometric a few years down the road or so. |
What exactly is isometric? :o
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http://en.wikipedia.org/wiki/Isometric_projection
Basically... for every 1 pixel going up, you have 2 pixels going across. |
Ah okay.
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Any updates on this? :O
Seemed like a fun project for the community :o |
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