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Who cares about Anti-Graal having Back Ups?
I mean what's the use? Anti-Graal can obviously not to ANYTHING to damage Graal, it's not like they're professional Hackers (otherwise they'd have hacked Graal years ago). |
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Well it was fun griefing my client-rc'ers on Zodiac but this should be dealt with.
It needs to filter out HTML tags sent through RC messages. My current hack fix to prevent the tags from continuing to wreak havoc: PHP Code:
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:( I can't find the scripted RC graphics. sad.
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Yeah but then the tags show up.
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I've picked up work on the Scripted RC again and have made the following improvements:
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The scripted rc still needs the ability to search the script list and file browser.
When you have literally hundreds and hundreds of weapons, classes, etc, it would be nice to search for a specific item. Like the external rc does now...you begin typing, and it finds the first instance that begins with what you typed. Other than that...i'm glad this is finally being worked on again. Edit: Also, another thing. Is there any way to check if a player is on clientrc? The only way I found to do this was to check: PHP Code:
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Tig has implemented the type-to-find, albeit in an obstructive way, with the playerlist on Login 2. That should be easy enough to copy and fix up.
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ohman, i really dislike using the playerlist with clientrc features, perhaps making a sub-menu (if such thing is possible with guis, i dont know.) in playerlist for clientrc?
i dislike the idea because i use the playerlist of "staff functions" such as "warpto"(yes i know that feature have been added to login2 version, but i dont log into that too often.) or opening a Gui with a bunch of stuffs you can do to a player as a staff (summon them, kick them from events, ect) but hey, nice work! Edit: the "submenu" idea is having one menu, then an arrow to the side, like the Start button in windows have. |------------|-----|-------------| | Graal -> |-----| Graal.exe | | Other -> | | Rc.exe | |------------| |--------------| sorta. |
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Just a single input box would do, and it would be helpful. |
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hmmm
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Would be great if you made a non-graphical client-RC (modeled after the non-graphical RC, of course).
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Fixed a couple of bugs and also have eliminated that horrible Script Menu, replacing it with the ability to add new classes, weapons and NPCs from directly inside the script editor. When you add a new script, the tree at the left refreshes and the script is automatically opened in a new tab.
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Would be great if the tabbed script window was removed and replaced with a replica of RC now. I find the tabs very inconvenient since often I'm referencing another script.
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Nice work, SKyld.
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oh wow- thats alot better. thanks
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Okay made the following updates.
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Because I believe the option was under the list you removed...so, there is no way to log out of client rc now? |
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I always thought pressing f6 just hid the window. ^_^;;
I always used the logout button. lol |
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just reconnect if u dont want to be on clientrc :o
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Bug: Filebrowser doesn't output any log information in the bottom panel.
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The following updates have been made today:
I also tweaked the Scripted Playerlist for v6 users, it should open and close properly now but let me know if there are still problems. |
Skyld, You must be bored as **** to be doing this all of a sudden :P
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Idea: Favorite Scripts
Possible Implementation: Right Click menu for scripts to select it as a favorite. Checkbox in the scripts window to toggle "Only Show Favorites" Possible: Use the same idea with levels or other files you are responsible for, possibly a separate window or tab that shows your favorite files in one place, greatly speeding up workflow. |
Personally I've always wanted to categorize scripts, and have collapsing lists. So on Zodiac I don't have to scroll through the 200 or so weapon scripts for skills and spells to get to the systems.
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Skyld first of all - nice updates - great work :)
Secondly - the saveings of weapons / npcs is bugged - if you save a npc the code is replaced with a "0" Also a warning for all the others - firstly check out if the bug has been already fixed and make a new weapon before you start to edit your old one or you could delete your code with it |
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keep up the good work, skyld!
oh and, i found a "bug", the "add Weapon/npc/class" isn't at the top if you have a weapon that adds it self at the top, such as "!Weapon". Perhaps make the "add" to a higher minus count? |
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Comic Sans MS but you didn't change the font size it can end up being very very much smaller unlike the other because it seems like different fonts have different sizes (weird to me) but if it isn't this problem then I got nothing. |
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