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As for Andy's comment: Quote:
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http://forums.graalonline.com/forums...ad.php?t=59647 |
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Hybriding RP and PK a bit is okay, and even good. Valikorlia, where there was no actual fighting in RPing, sucked. The only problem is that everyone needs to be on an equal level during the fighting, like it was on 2K1. That's why there should be a kingdom mode.
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Either you didn't read the second quote in Zurk's post...or are blind. It addresses the RP sense GK is suppose to have. So the first link provided, although about game mechanics, lists a great deal of things that are suppose to better the RP feel. They are also things that were promised and not delivered! :rolleyes:
Have a...nah you don't deserve a cookie. |
I'm ignoring your insults, but I'll take you up on the dissection of the second quote, here goes:
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"...collecting treasures..." plat, diamonds, items, just guessing here "...role play and chat..." let me draw your attention to the word *chat* right after role play "...protect kingdoms, battle in tournaments, compete in events..." hmmm tournaments, fun! I'd best go lvl so I have a chance of winning! Events, yippee! Hope the prize is a nice item "...and much more..." [self explanatory] I don't see "this server is for the RPers" in the quote. |
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I agree with GK being for RP, but that does not mean that we should all be equal in strength. Obviously, this is not the case irl now and it has never been. We don't want GK to be Valikorlia, and we don't want to be Communist, har har, so why shouldn't certain people be stronger if they work harder for it instead of sitting on their asses and begging for everyone else to be brought down to their level?
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You've been trying for an awful long time. Role-playing is very simple; they don’t need training, they need to follow the rules of role-playing. Note: Response may be delayed because of account status. |
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G2k1 is coming back, don't try to ruin a server for your own benefits. |
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Think of the playercount, not yourself. |
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But now, RP is dead. You're on the RP Team, you should be defending it, not hurting it. If you're going to hurt RP, leave the RP Team and let somebody take your place who will defend what the server used to be about, and not the item/power hungry struggle it is today. Quote:
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Why do you level? <--to be better then the rest. It's not a game flaw, I bet you guys loved the new level system. Since you're not one of the top players anymore, you decide to bash it. |
Kingdoms turned this way because players cried about things so much that they were changed. If you take a graal that was never modified from its original system you would have a much better game.
Examples. Look at Vitrol, it was made to screw your armor enchantments up. Cancellation was made to cancel your enchantments, ever tried dispel magic in d&d on an area? EA's and IWD's also ruined things, people kill things too easily. Lords should be so hard to kill that you need a team to do it. No one should be able to do brutals period. The entire system is screwed. And it has been becuase of player complaints or bad ideas that were implemented. Now we get to enjoy the fruits of our labor, enjoy. |
If you do this,
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If this wasn't way things would've been done on GK, Quote:
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I'm sure alot more players would still play GK. G2k1 going gold?
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I did work hard, I worked my ass off. I had iron plate mail with an iron horned helmet. I had a simple diamond sword complete with some shield I dont remember. I remember making boots. None of these were enchanted or had special powers, it was all a fairly balanced system. For exp you had the following to kill: Shell Bomies (most exp) Bomies Evil Bomies Bunnies Mushrooms and Battle Potatoes That was -it-. You couldn't take two of these creatures on at a time, else you would die. It would take a while to even hit a shell bomy, much more to actually kill it. I have 159597 exp and I'm at level 8. I entered the haunted houses when they were released, I was around level 7. Now adays your friend can give you a sword that kills everything in the room in a second. Or a spell that can take everything out. I see people online with 10-20 hours and they're level 8. So before you go off and start to say that the people who are pushing for everything to be equal havn't worked hard, you need to think again. Equality in battle means that combat is based around skill rather then that sword of +1337 (slay Newb, everyone else lawlz)(Attacks: physical, heavenly) or whatever. Granted it still does not make Raziel the Shoemaker weaker then Elder Zurkiba Zaeri by RP means, but it's better then the levels and item system. Quote:
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The graal community has changed. The playerworld with the most players is Unholy Nation. I don't think G2K1 can replace it. |
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That was in 2003. And I've been in the Graal Community longer then you, and long enough to know that it has not changed that much. And any continuation of the change of Graal into a ruined piece of work will be due to people like you who let it pass by saying 'Things change' |
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Obviously things change, you can't stop them from changing! |
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This topic has gotten screwed up since someone mentioned people not being on bmode at the event. We're approaching 10 pages, and the original issue here has already been addressed.
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Uh..unless you're saying my post is spam, then what you just did makes no sense...
And since my post isn't spam, as it shows you the "new level system" is riddled with exp bugs...uh...I'll just leave it at that. |
Okay, so I think there isn't enough attention to a core matter in this discussion so I'll take a little time to talk about it and share some of my views.
We have what are considered two totally different things on Graal Kingdoms, one being the game mechanics (HP, exp, levels, stats, items, etc) and another being RPing. Most of you in this thread possess a basic understanding of what Roleplaying is, but some fail to recognize an important distinction. Roleplaying is roleplaying. Game mechanics are game mechanics. Roleplayers can/should utilize game mechanics when they assist the roleplaying. For example, I'll talk about something mundane like walking around. If we didn't have game mechanics for walking around, a lot of roleplaying wouldn't make sense. It'd be harder to figure out where people were, and there would have to be more explanation about where people are and stuff. Let's move on to items and stats and stuff. Let's say we've got a level 5 guy and a level 100 guy. They both are interested in roleplaying, and they want to roleplay together. Let's even say they want to have a battle. Now, game-mechanic-wise, their battle would be one-sided. There would be no imagination, no thought, no creativity involved. In fact, they wouldn't even have to actually fight to know the outcome. It'd be a waste of both of their time if they had a game-mechanics fight. It also wouldn't really show anything about their roleplaying skills. "Hurr I can swing my level 100 self's sword" is not usually considered good roleplaying. So here's what I'm saying: You have to separate in your mind roleplaying from game mechanics. They're two extremely distinct things, and if you let the latter dominate, then you won't have much of the former, or at least nothing really with quality. The latter's meant to be support, help, assistance...but certainly not for setting all of the rules for you. You are supposed to use your imagination, and I think most people would agree with saying that's what roleplaying is all about. |
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