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-   -   Dino Valley: Resurrection (https://forums.graalonline.com/forums/showthread.php?t=49800)

xPuppetMasterx 01-03-2004 05:54 PM

Quote:

Originally posted by konidias


Okay, this is what I don't get:

1) You want to "revive" Dino Valley.
2) You need to redo 1500 odd levels
3) You need to replace every script
4) You need to replace every graphic
5) It's going to take more work than starting all over again

But wait... you ARE starting all over again. If it's new levels, scripts, and graphics. You're just making a new playerworld and using the Dino Valley name.

You CANNOT revive a playerworld. It will never be like it once was. The playerworld is 50% creative development, and 50% players. The same players aren't all going to play. It's not the same time period. It's not the same development team. Not the same ideas, not the same levels, not the same graphics, not the same scripts...

Wait, explain to me how this is reviving Dino Valley?

The levels are simply being 're-detailed'. As for the development team, most of the devs that worked on Dino Valley are my own personal friends. This includes the former NPC Admin and the former GFX admin. The only difference will be the players. I seem to be getting alot of compliments though from Dino Valley alumni who are interested in playing when it is 'revived'.

thelostviking 01-03-2004 09:09 PM

Did sebman accept it? He was the last owner.

xPuppetMasterx 01-04-2004 07:19 PM

Sebman never had access to the actual DV levels. He was a complete ***** who simply made 2 levels (one with his own statue) and used that as his server. Players signed on only to find a sebman statue and left. This stupidity only lead to the demise of Dino Valley. The actual levels were handled in full by Cha Cha (Dolimah).

WHIPENIE4 01-04-2004 07:20 PM

Let the server die. It needs to be dead. They had Dragon Ball Z heads everytime i looked for Copyright Graphics, they had a head from Mario, they had so many copyright Graphics i couldnt count it on one hand.


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