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Its not faster when it takes over a year and a half to make something. -_-Val was never private before, and generates 80 people at its peak. The levels and scripts aren't the best, but people enjoy it.
And there are also servers that generate alot of people now and never were private before. Anyway, i'm not talking about this no more. You argue too much. |
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Kai, don't be dumb and look at what my point is. The servers up now that never had no time on private are fine and generate alot of people. So the new servers don't need that extra god damn year being private.
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::mutters about his chat NPC...:: *Edit* Also note, that you are using a communistic/socialist point of view. Yeah, all the servers have good potential if and only if the staff are willing to work hard for it. Bringing down playerworlds that have a much higher potential than average just so everyone feels good about it or that its all equal isn't a good way to make everyone happy. All that does is discourage people from wanting to support Graal if they can't use thier abilities and resources to thier maximum. |
I agree with Kai and Gyoshi here... The playerworlds that are currently online, never followed these rules. The current playerworlds are mostly old playerworlds that have been around a really long time. But let's take Era as an example, as it's new, and seemed to go under these rules. Era comes out, I go on, and I get bored in 15 minutes. Then a week later, it gets reset due to bugs. Now just recently both Angel and Delph have quit working for Era. Era is now in the hands of a person that will probably further destroy it. The fact that it averages over 70+ people throughout the day has no relevance. The server has guns, it has gangs, and it has no applied rules. So it attracts people via other methods.
Oasis on the other hand, is being developed online. Right now Falados is in the middle of scripting enemies for Oasis. That would be HELL to script offline, but easy to do it with a private server. As Kaimetsu has said already, it's just going to inconvenience me and Falados if we have to do everything offline. Surely I sound arrogant saying that Oasis deserves more private time than most playerworlds, but face it, it's pretty much true. Others might be putting forth effort, but they still have the same old Graal graphics, the same ideas that have been done over and over, and the same types of quests and so on and so forth. If you don't believe me, then look at every playerworld review from the last 6 months. About the level thing. It's ridiculous. MoonGod, you're saying that if somebody makes 1 level that is better than most playerworlds, that they must make 199 more of them? WHY? If the level is already better than most pw's, what is the point? You're just looking at quantity over quality. A 200 level limit isn't going to make a playerworld any better. What's to stop someone from submitting 200 levels of complete crap? Kaimetsu is right. Stefan should back playerworlds that he thinks stand a better chance at succeeding. Equality should not even be a factor here. edit: Put it this way. Did 2k2 only have 2 weeks of time to develop itself online? Oh wait, that's a trick question, because it's STILL being developed online. :rolleyes: Maybe we should make Stefan have 2 weeks to complete it or he will have to work on it offline. :rolleyes: Don't say "but stefan is staff of the game!" if you want it to be "even stefan" then all servers would only get 2 weeks of private server time. If Oasis is being watched over by Stefan, doesn't it sort of make it his project as well? |
Ok, you know what I see?
I see the classic servers being a thing of the past. One reason is: I see 99% of the good staff working for gold servers Staff also leave PW's that they are working on to go help someone make a new "cool" server offline, or they stay and are never there because they are busy with this other project...thus eventually classic servers will be a thing of the past, which might be the plan, I dont know About the 200 levels thing...I believe there needs to be a standard, whether it be 50, 100, 150, 200, or 10...there needs to be an "at least" number of levels... You cant just omit that rule, and let people send in however many levels they want, people will abuse that like crazy, mark my word...I have put everything I have into Npulse, just to watch it go nowhere because of lack of staff. I am getting better with scripting simply because I have had to do it, but I can do very little...we were going in a good forward pace, then we hired a scripter that messed up every single script online, now I have 2 scripters, one of which is fixing to quit to go to college and get a job, which is understandable, but leaves us with all these scripts which dont work, and one scripter to fix them, some have to be completely redone. there are lots of people with basic knowledge of scripting and level making, but very few since p2p with advanced knowledge that arent working for stefan or the gold servers... Then we have to compete with pw's like Era, and UN who from what I have seen dont care much about the rules..Who wouldnt rather play there? I say this from what I have seen when on the PW's. We run Npulse following the rules that are set, therefore we dont draw alot of players, but most of the players we have are decent kids and adults, and we have fun...but they get bored. There is no solution, and I see it getting worse in the future |
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Am I the only one noticing Kai and Moonie argue a lot? -.-
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Your saying you "dont much care for" quality servers? Why keep up with the same ole' servers that are mediokre? I don't see your point, care to expand? |
I play graal for the players, not the servers.
Who cares for 3d terrain when you can sit back on NP and laugh at new players? |
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Graal, in my opinion, is quite in need of very talented graphic artists. This is not to mean that we don't have them already because we do just not enough. Same thing with scriptors. Graal has many good scriptors such as Kaimetsu, but more are needed to help lighten the load for many and to increase speed in development stages. Yeah, a lot of them do work for the gold servers which shouldn't too surprising that they probably find the opportunities there are much more yeilding than some of the"off-the-shelf" PWs. Its that thing of 'what's in it for me?' that determines where people go. Typically, most players are only concerned with getting an RC for boasting reasons so that's what's in it for them. |
This is why unixmad needs to higher some staff, 4-5 would be enough. That go round helping the PW's with scripting\GFX\levels. These people wouldn't do all the work but help out when neccesary.
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Question..
What do "Global GFX" people do anyways..? O_o |
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Some make graphics for classic, some for 2k2, and others like me go server to server looking for illegal gfx. |
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<3 for NP and all classic servers
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You dont get it, I see what you are saying, but you dont see what I am saying... I guess you would have to be responsible or manage a server for awhile to understand what I mean, maybe that's why you dont, I dont know, but it doesnt matter |
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Well, I don't believe that there is anything wrong with Graal Online supporting Classic worlds, but supporting the ones that are of very poor quality. The problem though, is that the vast majority, if not all, of these worlds are poorly designed and maintained in nearly every manner imaginable. I do believe it is possible to produce a world that contains innovative and unique content, yet also maintain a fairly large sense of nostalgia by using the original tiles/bodies/sprites/etc. Unfortunately, I don’t think that’s something I’ve ever seen, and sadly, that’s why there must be an end to the Classic worlds. It seems that everyone that’s truly serious about creating a world of great caliber chooses to create just about everything from scratch, leaving the Classic worlds to be developed by your average “WANNA MAKE A PW?!” player.
As for the playerworlds up now, I really don’t know quite what to say. I say this with no offense intended to the staff/managers of these worlds, but all they do is give off a bad impression of Graal to anyone interested in buying a Gold/VIP account. If all I saw of Graal were the playerworlds up, I’d have absolutely no interest in purchasing a Gold/VIP account because I’d assume that they were just as unorganized and loosely pieced together as the Classic ones. Something should be done, and while it’d be preferable for the Playerworld Management to give a deadline for the current worlds to up the quality to today’s standards, I don’t believe that any of them have the talent to do so. |
Classic players want classic style levels, quests and such. They want to run around and kill hundreds of baddies in a room to get something, not sure why. But it keeps them happy. Alot of people I talked to say they hate these high tech spiffy servers.
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Not everyone likes RPG's or RPG style games, and you cant say most prefer the gold servers either. The PW thing is for PW's fixing to go up, not ones already up, that is what I was told. Less classic PW's=more staff...plain and simple Look how many are in the making..... And if corruption was taken care of in certain PW's, and the servers were looked at, and staff looked at closely, a few of these high playercount servers would probably go down. I am not naming names, nor am I gonna bash anyone, but the fact of the matter is, the PW's are doing whatever they want right now because noone is watching them at all...from stolen graphics, to cussing constantly, to sexual harrassment (which is on the rise). Why should they care when noone is watching, and noone cares. |
Current Playercount:
75 - Unholy Nation 46 - Atlantis 32 - Era 31 - Graal The Adventure 27 - Babylon 26 - Delteria 21 - Valikorlia 11 - Doomsday 09 - Maloria 09 - N-Pulse 04 - Graal2000 04- Shaded Legend 02 - Enigma Graal It's 2pm Eastern time in the US so a lot of people are in school, but still... it's pretty clear that the servers from Doomsday down, just aren't averaging many players. Unholy Nation has like 8 times the amount of players that N-Pulse has there... It's not the fact that there are too many playerworlds... the amount doesn't matter, because people are attracted to the top 7 there. Otherwise, all the servers would have small equal amounts of players, but that's not really the case. The total playercount for the bottom 6 servers is 39. That's about half the amount that the top server has by itself. Do you see a problem here? |
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Doomsday=enforces the rules like we do almost, hard to find good staff Maloria=has come up in numbers, but has struggled because of the way it was when it was put up...hard to find good staff Graal2000=pretty obvious Shaded Legend=This is a very nice PW, not sure why it is so low in numbers Enigma=not sure either Atlantis has high player count right now because of the time difference, I believe it is night time there UN has a high player count cause the rules arent enforced Era, same as UN, and it is different Graal the Adventure, is a great server, numbers are dropping though Babylon and Delteria, havent played much so I dont know Valokorlia, I have noticed they dont seem to care about the rules either except for those they have made, but is an RPG with the graal classic feel That is 13 PW's, not counting Gold servers for people to choose from, and for staff to be spread out onto What I typed about the servers is what I have seen while playing, not just an assumption...PW reviewers need to get off their butts and watch these PW's, or someone needs to do something...As a parent, I certainly wouldnt pay for my child to play if I say what goes on......... |
I think its impossable to please everyone, but anyway, classic players want classic style levels. It's all there is too it.
Un doesn't enforce rules, and they should. I think each server should be assigned a supervisor to look over thinks in RC and stuff and report back on the things they see to Toran and Nemesis. |
0.o big update will come on Graal2001 soon ;)
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Yes, there are players attracted by the appearance of the classic servers. However, there could be even more players brought in with higher quality servers that could possibly contain multi-talented people. I really would like to be able to walk into someplace like WalMart or EB and see a box on the shelf with the name Graal on it. I'd be even more excited to see many people actually purchasing it. But that won't happen if the present situation with playerworlds persist. And at this point, you're either pushing forward, or hindering behind. Which do you want to be? As for myself, I want to be one of the persons willing to push Graal forward. There is so much potential that a lot of us see right past it. Which comes back to the "what's in it for me?" thing. If you really and truely want to see Graal become more successful than it is now, then you'll do your part and help out. If not, well, I think we all know what that consequence will be :) |
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Player Count-
UN - 124 Era - 86 Val - 72 Classic - 70 Babylon - 54 Del - 49 Doomsday - 35 N-Pulse - 26 Maloria - 20 Shaded Legend - 15 Graal 2000 - 9 Atlantis - 7 Enigma - 7 |
I really don't see the point of posting player counts since it will vary widely depending on what time of Day and what day it is. Npulse gets more players during the week and less on the weekend which is directly opposite of most servers.
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