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I'm just doubtful RPing and warring when Nations go public will mix well. There needs to be enough reasons/perks and a strong sense of what you are doing to bring that about. |
I'll work something out.
I'm not supercharging any one race for your PKing entertainment. No halfvamps with the attributes of vamps without the weaknesses ala blade, no elves with all the human attributes plus heightened speed. |
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I don't think they should be ruled out =( |
I do, and I'm the one making it, so there.
Physical inferiority? As in they get one less fullheart? That doesn't matter if you got a PK tag anyway... They take more damage? Messes with PK tags then. No superhumans, period. |
Just a question, when you introduce all the races/nations, wont you have to reset Classic?
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Nope. Those who want to risk their account by switching over to another race are welcome to do so, those who want to stay Human can do that too. It's not so radical a change that I'd need to wipe everyone, because Humans will still exist
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Then as they say, you're screwed, dude or dudette.
Hmm...Maybe a Ceres dude...i cant decide on what combo to choose... but think of some of them, Vampire Dragoons... and other wierd combonations |
If you want to be an alien (which I may have done this weekend, depending), you have to accept the fact that there's a risk it'll break, leaving you as a slow human with no sword for a while. Naturally I'm gonna work at avoiding that, but if you want a guarantee of stability, stay human.
Testing indicates Aliens can't do a lot of the quests currently, I imagine even after fixing that, more problems will crop up.... |
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Maybe they shouldn't be faster. Maybe just more magical, and have some downside. Man, balance is hard :( |
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If it's the conveyor belt program it can just be changed to that the conveyor belts only affect them while they're not moving. (Since they're jumping around, they'd also not touch the conveyor belt, thus not being moved by it) |
Yeah. I set it up a while ago so that instead of moving the player back a constant value (which was deadly at best), it moves them back a percentage of their normal speed. Downside is, while they have no trouble with Conveyer Belts, this means they'll never be able to do the Ninji Tower quest - which is just as well, what would an Alien want with a Katana anyway?
So I'll add an underground quest for the aliens, or just cut that quest for them entirely, give them the L2 Beam and send them down the Ninji Run. Or just make alternate quests for aliens...I'd only have to redo like that one room, that way...and the top of the tower, so that the Red Katana of Ilzude is an inventory item instead of a sword, and they trade that in to the emperors for the beam...that'd work best. But first I gotta finish my homework. :D |
w00t. Aliens roxor. Nice job clasic team. If you needed someone who does gani's i would help. Looks great. I am SO gonna be on classic all the time.
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Great. ^_^ Could I, in that case, know how to detect a player's speed? I'll probably be needing it. |
Oh yeah, Tyhm, just a suggestion, but when you charge up to the laser with aliens, why would you use a gun if you were charging up? maybe he should fire it out of his hands or something. And fire it straight too. Right now they fire kind of to the side.
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...because there's only one charge cell, which is used for Beam Saber or Cannon (or Radio when it's done), depending on how fully charged it is?
They fire it based on the cannon's position in the gani, it looks stupid centered. Detecting player speed: if(!this.oldx=playerx||!this.oldy=playery){ this.xspeed=playerx-this.oldx; this.yspeed=playery-this.oldy; this.oldx=playerx; this.oldy=playery; } Seems to be a bug when you hit the walls at an angle, though. *shrugs* |
Maybe you misinterpreted what i meant, why would they charge energy around their hands and then use a cannon? if it needs to be un-centered you should still just not use the cannon...Oh well, just my opinion. The opinion of the Classic player with p2p. well...acually more of a 2k1 but nothing happens there anymore
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I tried it without the cannon. It looked lame and DBZish. So now I say that Lunari charge power in their body and use the Beam Saber and Cannon to channel it.
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But now its gundam-ish
;) Nah, its good. I guess it would be DBZ-ish. I cant wait for Call Strike. Oh yeah Thym, one more persistant buggering from me. Humans-base for all Zorbi-Anti-Pk/PPK Baddys- This i dont know Lunaris- Questing (can revive on death point) Vampires- PK Gnome- No clue Can you fill in Gnome and Baddies? |
Baddy - PK
Gnome - quest They're just more moderate forms. |
Ah...That makes sense now.
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Just a suggestion, could you be able to charge while walking ala Megaman? Perhaps make it a side quest for the lunaris to replace one of the human quests that they can't do. To offset it, maybe it would take longer to charge up while moving then while standing still. I dunno.
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Thats a good idea.
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Hm. As a side quest, yeah, perhaps. Currently though, any quests that humans can do that they can't, they must do anyway to get the appropriate equivalent attack...it would probably be easy enough to code it so they can always charge while walking, perhaps they walk slower too...the whole point of charging is that they're stupid-vulnerable, so it's easy for humans to stop a gaggle of Lunari who are all charging Lunaris Strikes...
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The reasoning behind the walking charge thing is that Lunaris are, well, kinda underbalanced, in my view anyways.
They're a bit slower then all the other races (I think?) and while the beam saber is longer range, there's a 0.4 pause before the sword actually swings, so any good human can jump around and immolate them. The zal cannon and the lunaris strike are nice, but again, they take way too long to charge up and are easily avoided. I suppose what I'm picking at is that they have no real strengths against anyone, but a lot of weaknesses. (If there's something else in this thread about lunaris getting armor or better weapons or something like that, then ignore this.) |
Lunaris are bad for spars =\
If a human hits you once when you are Lunaris, you have no way to defend yourselves. Also, for some reason, the special Lunaris skills crash some people \= |
On my to-do list:
Increase the beam saber's power to 1+playerswordpower (I did this once, but hitobjects or hitplayer automatically divides by 2 and I can never remember which) Automatically discharge whatever you have when hit Figure out WHY the painfully simple effects lag people - gani? Script? I'll run some tests. And yeah, I guess walk SLOWLY when charging. If you can walk normally and charge, there's essentially no drawbacks to being more powerful and with longer range. =_= They suck in spars. It was intentional. They're explorers, not PKers. Cope. |
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Well it's all looking good Tyhm, i hope you get Zorbi's up soon. Whatever thier names are, zormi, zorbi, zormite, bah...
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The beam sword, or whatever, is great for taking out large numbers of baddies at a time. Plus, it can chop through things like rocks, pots, stakes, and bushes in no time, which makes traveling through some dungeons a little easier. The charge cannon is good against most baddies, but it is kind of hard to get the 5 seconds to charge it in the middle of a fight. I usually use it to shoot through bricks or over holes at baddies that I haven't really reached yet. There are also some bosses that it was usefull for as well. |
Yes, intended for baddy slaughtering, and Zorbi are probably going to be next after Vampire, since Vampires don't need any unique ganis. Got a lot of accrued fixes to handle first, naturally.
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i hope the timeline is like this
lunaris------vampire--zorbi Or else vampires will slaughter many many innocent graalians before the Zorbi can bubble em. ;) |
Vampires really aren't that superpowerful. They take doubledamage from magic, and I'm wiring them to catch fire when exploded.
In other news: Elves - G2K1 bodies? I'll ask if we can use them, they seem to be fairly open-source. Sælei? See the related thread, I doubt G2K1's ever gonna use them with Kai gone. |
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Vampires are out, soooo...
-Could the dash be made sort of a movement speed adder rather then a warper? It would also make it slightly more fair to non-vamp players, since they could avoid blind teleport strikes. |
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Vampires taking double damage from magic? Doesn't make sense.
There could be another way to balance them. If vampires don't drink blood, they die, threfore there should be a health drop once in a while if the vampire doesn't kill. |
Problem...
Everytime I change to a vampire and everytime I disconnect the species sets me to human.
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How do I select my race?
I've read a few posts in this thread and it sounds rather interesting. |
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