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I'm just gonna throw in that if there are going to be more types of NPC gambling, they should be completely fair, and not skewed in favor of the house, like the NPC tables at the casino are. (grossly, skewed, I might add. 70-30.)
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If it was 50/50 then the economy would get worse. It would need to be 60 house/40 us. The idea is to take money out of the economy but giving people the chance to win money. If you lose you lose, if you win then it's down to you to do the right thing and walk away. Majority of gamblers never win.. That's reality. |
We seem to be forgetting that people play era to PK. For example I still don't understand why we have so many non pk events and why ETs always host them.
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How can Era grow if its focus isn't on PK? New players don't download and get addicted to era for the chatting or the working
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You're anthropomorphizing the house just a little bit. Why do you care if an NPC makes money? It doesn't affect you or anyone else. The house doesn't need to make money to stay in business. It has no expenses. It doesn't pay its workers, it doesn't pay rent, or taxes, or anything else. It's just a few lines of code, some levels, some graphics, and a database, probably. |
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It's only a sinkhole for the player vs player tables as they make a profit each time a player plays on the table, they get the fees. Different story when it's player vs NPC.. Using this as an example from NPC $25,000 table. Fee is $300. If you take the fee into consideration you now have a chance to win.. $24,700. So the house loses everything? A player grabs the table and wins $25,000 of the house. Do you think because the house has a fee of $300 that they're taking money out of the economy? Obviously not, the house just pumped $24,700 into the economy. Now with it being 50/50, there is an even chance he can win again. So he could now walk away with $49,400. He could go again and win. Hell he could do this 10 times and win all of them. It's even odds remember. This is to much of a risky sinkhole that could potentially mess things up even more. Quote:
Same applies to this game.. It's a sinkhole.. Nothing more, nothing less. Gambling is fun... You might lose more than you win, hell you are going to lose more than you win but it's the losing part that makes you chase the money, sometimes you win it back, sometimes you win more than you put in.. Sometimes you lose it all but it's fun. That's gambling. Now... If you wanna talk about systems that player vs player then it can be 50/50. The house can still benefit from fees as nobody is competing against the "house". 60house/40player. The house benefits more and then it becomes more realistic gambling. |
We should disable Pking, it's technically a gamble whether or not you live. Whose with me!?
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YEAH! I don't use PK mode anyway!
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I agree just remove betflipping its terrible
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You are just throwing numbers out to make a point, but that's not actually how it would go down. If it's 50/50, you would statistically win about as much as you lose, and the house would be collecting fees the whole time. Either way, if you're up or down, you're losing more money than you're winning. Not only that, but the buy-in could be a lot more than $300 if you're talking about a $25,000 table. Maybe it should just be an even 10% for every table. If you charge a $2,500 fee for a $25k table, you would win $22.5k, but you would lose $27.5k. Also, aren't you always one of those people who make fun of me or whoever else when they bring up realism in this game? **** off. |
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fees are only like $300? The amount of times you would need to flip $25,000 for the house to even get what they lost on 1 flip. So yet again, your fee talk is nonsense. And a fee of $2,500 for $25,000. Wise up. Quote:
That quote summons it up really. |
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I'll follow that up by saying that you clearly don't grasp the concept of probability. You have exactly the same chance to win as you do to lose. If 50 people are up, 50 people are more than likely down. The more rolls the are, the closer to 50/50 the results will be. You say the fees are too low, but when I propose raising them, you tell me to wise up? |
I really don't see this discussion going anywhere, it's replies like these that spams the thread and hides the good ideas.
Obviously the system is biased to the house and the formula for the system is a simple variable. This can definitely be improved though, benefiting the player and making it seem like there is a better chance at winning. The idea of a 'holding-pond' is a model used in other games/gambling system which could work on era. (I forget where the holding-pond post was, it got lost among the spam) |
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A while ago we were working on "The sword in the stone" there are ganis and images somewhere, you could just make a fee of say $10-$50, the 100,000 person to attempt to grab the sword out of the stone actually gets it, the sword is basically a melee weapon like the bamboo or another item, it's pretty cool.
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Loads of players quit when they lose all their money betflipping!! People become seriously addicted, we should focus on helping them stop betflipping not encourage more betflipping. |
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1. Things could always go better.
2. Raids never occur, especially cuz era's gang population is spread out in too many gangs. 3. The statistics are relative since you used to get dced for afking and now that doesn't happen anymore. |
Yeah,I have to agree, the no disconnect really invalidates the activity statistics.
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just make Rubles and replace the era dollar.
so make new guns cost like 300 Rubles and not era dollars so all the billions of dollars is worth jack crap. :) make jobs give u certain minerals to give u rubles and era money so the currency is slower after awhile make a currency change over to rubles and remove old era money currency. |
HEY! Pull a page from Graal Kingdoms and add an item betflip table!
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I mean get rid of betflipping!
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Jobs could stay the way they are. But this doesnt actually fix anything. Another solution would be to bring back the supply/demand pricing in NPC shops. Not sure why it was ever removed, but it helped the NPC shop keep up with the ammo sales at Gun Point and Ammo Mart back in the day. How it works, is if nobody buys an item from the NPC shop for a while the price slowly starts falling in the shop. Eventually shop prices should equalise with the real trading value of items and when people buy from the shop instead of a player the money is actually removed from circulation. So MP5 is 900k in the shop atm, it trades among players for 750k. After nobody buying an MP5 for a few hours in the shop it drops in price by 1%, rinse and repeat. After a while it's <749k in the shop, so somebody buys it from there instead of from a player, and 749k is destroyed, then the price goes back up to 900k and the process starts again. Ammo was slightly different because it was based on hourly sales I think, if it didnt sell more than a certain number of boxes of ammo in an hour the price dropped by $1 for the next whole hour. |
When I was trying to identify the problem last year, what I observed was that jobs paid way more than they should. The rationalization was that you should be able to buy something nice with one day of hard work.
I mentioned "balance" earlier. If you want to decrease the bloat at the top you have to reduce the trickle in at the bottom - like jobs. This won't have the same over night effect of intentionally manipulating the value of items by knocking off a few decimal places from the value but the long term effect is much more healthy and sustainable. Era is like the proverbial horse; you can take it to water but you can't make it drink. |
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Lost a mil.
This game is boring anyways especially after owning all the guns ever available for purchase... whatevs. |
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But I won it all from betflipping anyway, save for the first 50k I got from pawning quest items. |
So....We keeping or removing bet flipping?
Lets put an end to this. |
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I like a lot of the ideas that have come out in this thread. I see a "sword in the stone" type thing being very possible, and I will open some discussion about the possibility of having a demand-based npc shop again. |
if u dont got luck den u not gonna win noobs me and tre made 20m+ off bet flipping but we got perma banned for being too rich , broke admins love banning young rich nqqas
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I tried it once. Did the 5k one. I won. Then I gave 5k back to the player that I beat. I just wanted to try it.
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