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-   -   v6: What is needed for release? (https://forums.graalonline.com/forums/showthread.php?t=134262405)

DustyPorViva 03-20-2011 01:51 AM

Quote:

Originally Posted by Crow (Post 1637524)
It's working for me. Settings are saving, too. Got the config file on read-only?

Nope, works fine with v5.

MattKan 03-20-2011 02:05 AM

And it wouldn't let me change my default font. It just changed it back.

HerrChris 03-20-2011 04:36 AM

Thats concering rather the gui than the client itself, but "you eat with your eyes" as you know ;)

I think it is unnecessary having the option to resize every little window (e.g. the download-message). Windows should also have a minimum size so they won't squash themselves.
Moreover there should be an option to disable the docking of the external windows.

And why the heck are there half-baked translations for languages no one is able to speak here?

Megamas 03-20-2011 05:01 AM

Changing the default font is very important! Especially if you're used to another font for years... XD

Cubical 03-20-2011 04:12 PM

Quote:

Originally Posted by fowlplay4 (Post 1534077)
Yay, totally using this if Stefan ever implements that server-side TDrawingPanel functionality that will let us set transparencies.

^^^

sssssssssss 03-22-2011 02:08 AM

I started this in another thread sorry, but really wanted it here too...

Make use of the Items and Events in the guild cp section finally and give more control to servers on how they can access their guilds in-game? Maybe even an in-game guild cp? That'd be nice...

Demisis_P2P 03-22-2011 07:07 AM

Quote:

Originally Posted by sssssssssss (Post 1638145)
I started this in another thread sorry, but really wanted it here too...

Make use of the Items and Events in the guild cp section finally and give more control to servers on how they can access their guilds in-game? Maybe even an in-game guild cp? That'd be nice...

Yes yes yes one thousands times yes.
We have been asking for in game guild control panel for years.

Most servers nowdays end up scripting their own guilds/gangs/parties because having in-game access is more important than having a centralized database.
But having both would be very very nice.

Tigairius 03-22-2011 11:17 PM

Quote:

Originally Posted by fowlplay4 (Post 1636184)

All Text Labels on the left just need to be moved over 16~ pixels. Currently Instant Messenger, Favorite Hangout, and Favorite Quote are being cut-off.

I think this is already fixed on Login 2 more than a year ago.

SlikRick 03-25-2011 04:05 AM

I still keep getting random lag spikes where the client freezes for a second or 2. This is really annoying, especially when in events.

Rave_J 03-25-2011 06:20 AM

make a model editor dev tool
so we can make models and have the editor support them
and change skins ects
this should be done so the quality of the games graphics can improve

fowlplay4 03-25-2011 03:10 PM

Quote:

Originally Posted by Rave_J (Post 1638730)
make a model editor dev tool
so we can make models and have the editor support them
and change skins ects
this should be done so the quality of the games graphics can improve

That's not needed for release, and makes almost no sense for a 2D game.

Rave_J 03-26-2011 02:03 AM

ya it does duh
its 2d u could do 2.5d ect
u can make a 2d feel more 3d ect

cbk1994 03-26-2011 02:05 AM

Quote:

Originally Posted by Rave_J (Post 1638897)
ya it does duh
its 2d u could do 2.5d ect
u can make a 2d feel more 3d ect

Did you capitalize your user title yourself or did somebody help you do that?

Demisis_P2P 03-26-2011 02:20 AM

Quote:

Originally Posted by cbk1994 (Post 1638898)
Did you capitalize your user title yourself or did somebody help you do that?

http://www.truthandbeautybombs.com/b.../burnsauce.gif

Model editor is a stupid idea. I don't know what you were even thinking. Honestly.

smirt362 03-26-2011 02:27 AM

Quote:

Originally Posted by smirt362 (Post 1636108)
I'm wondering if doing something like this is possible...having an animated gif of some sort and then setting it's shape or setting the shape to that of the player. An example that I can think of right now are the Ultima and haste spells in FF6.
http://img819.imageshack.us/img819/4074/ultimaffvi.gif
Not the haste spell, but you can kind of get the idea. The rainbow colors scroll up across the player
http://img101.imageshack.us/img101/4...11103926pm.png

Also setting the color of the player...so that the sprites themselves seem to glow a color or other effects to that nature. Like...
http://img846.imageshack.us/img846/1...11104139pm.png

Still no answer on this stuff?

Fulg0reSama 03-26-2011 02:29 AM

Quote:

Originally Posted by smirt362 (Post 1638907)
Still no answer on this stuff?

Technically possible (I think) with ganis I believe but I never did try and I don't believe it would be very effective.
Would like clarification if its possible or not, because I kind of now have ideas on it if its possible or not.

But the glow on player bit I think is possible with ganiscripting.

smirt362 03-26-2011 03:06 AM

Quote:

Originally Posted by Fulg0reSama (Post 1638909)
Technically possible (I think) with ganis I believe but I never did try and I don't believe it would be very effective.
Would like clarification if its possible or not, because I kind of now have ideas on it if its possible or not.

But the glow on player bit I think is possible with ganiscripting.

Yeah, I had some ideas for some spells that involved stuff like this...not to mention the effect is pretty cool looking.

Could do a lot of crazy effects with it.

Also thought of another example. Dark Matter from Chrono Trigger
http://img51.imageshack.us/img51/9967/08darkmatter.gif

Crono 03-26-2011 03:36 AM

lolol what a bad party

two of the lowest tier heroes...least it's not marle

smirt362 03-26-2011 03:40 AM

Quote:

Originally Posted by Crono (Post 1638920)
lolol what a bad party

two of the lowest tier heroes...least it's not marle

Why you hatin on Lucca? She's awesome.

DustyPorViva 03-26-2011 05:42 AM

Quote:

Originally Posted by Rave_J (Post 1638897)
ya it does duh
its 2d u could do 2.5d ect
u can make a 2d feel more 3d ect

But how is that Graal's responsibility? That's like saying they need to make an image editor so people can make images. Want 3D models? Use one of the already made programs out there that will do it better than Graal ever could.

As for the special effects being asked for above(Crono Trigger stuff) it would require masking and such that Stefan has shown no interest in. Sorry.

smirt362 03-26-2011 06:05 AM

Quote:

Originally Posted by DustyPorViva (Post 1638941)
As for the special effects being asked for above(Crono Trigger stuff) it would require masking and such that Stefan has shown no interest in. Sorry.

Then we'll just have to keep bothering him then huh?

Kiwi27 03-26-2011 08:17 AM

I wants better profiles. When You look at them, I don't think it should look like it's your own profile and you can edit it.

Demisis_P2P 03-26-2011 08:20 AM

Quote:

Originally Posted by Kiwi27 (Post 1638957)
I wants better profiles. When You look at them, I don't think it should look like it's your own profile and you can edit it.

Scripted per-server profiles.

Fulg0reSama 03-26-2011 12:30 PM

Quote:

Originally Posted by DustyPorViva (Post 1638941)
As for the special effects being asked for above(Crono Trigger stuff) it would require masking and such that Stefan has shown no interest in. Sorry.

That makes me sad :(

Crono 03-26-2011 02:22 PM

surely you can gani darkmatter o_o?

Fulg0reSama 03-26-2011 02:29 PM

Quote:

Originally Posted by Crono (Post 1639029)
surely you can gani darkmatter o_o?

lol, I think he's concerned with the image going under than over another character.

Rave_J 03-26-2011 03:16 PM

Quote:

Originally Posted by cbk1994 (Post 1638898)
Did you capitalize your user title yourself or did somebody help you do that?

No I did,I can write proper but too damn lazy too on the graal forums.

AlexanderK 03-26-2011 07:25 PM

I'm sure it's been asked before, but I would love functions like
player.dontblock(); and player.blockagain();

Deas_Voice 03-26-2011 08:04 PM

Quote:

Originally Posted by AlexanderK (Post 1639108)
I'm sure it's been asked before, but I would love functions like
player.dontblock(); and player.blockagain();

what about player.setshape()? xO !

from "Server Name Change.. again?" thread-
Quote:

Originally Posted by Stefan (Post 1639073)
Hmmm may be could let playerworld owners rename it themselves.

i'd like that servers didnt lose their servername when they go down instead.

xAndrewx 03-27-2011 12:33 PM

1 Attachment(s)
HTML Code:

    new GuiBitmapCtrl("iPhonePMWindowHead") {
      position = {32, 16};
      extent = {32, 32};
     
      bitmap = temp.head;
      drawimagerectangle(0, 0, temp.head, 0, 64, 32, 64);
    }

Displays the image as this: (btw temp.head = "head19.png")

Admins 03-27-2011 04:05 PM

Quote:

Originally Posted by Deas_Voice (Post 1639121)
what about player.setshape()? xO !

from "Server Name Change.. again?" thread-


i'd like that servers didnt lose their servername when they go down instead.

Already done, check the original thread :)

Quote:

Originally Posted by xAndrewx (Post 1639312)
HTML Code:

    new GuiBitmapCtrl("iPhonePMWindowHead") {
      position = {32, 16};
      extent = {32, 32};
     
      bitmap = temp.head;
      drawimagerectangle(0, 0, temp.head, 0, 64, 32, 64);
    }

Displays the image as this: (btw temp.head = "head19.png")

Not sure who did that, but it must be:

bitmaprectangle = {0,64,32,32};

Crow 03-28-2011 08:09 PM

Requesting flag/function to set the player to invincible so he can't be hurt no matter what. That'd be awesome.

cbk1994 03-28-2011 11:49 PM

Quote:

Originally Posted by Crow (Post 1639656)
Requesting flag/function to set the player to invincible so he can't be hurt no matter what. That'd be awesome.

Or better yet:


Quote:

Originally Posted by cbk1994 (Post 1589514)
If I was a scripter on a classic server, I'd rather have some kind of function which is called when the player is hurt that basically requests permission to hurt the player. The function would be called in some standardly-named weapon. If the function/weapon doesn't exist, it would default to this, which replicates default behavior:

PHP Code:

//#CLIENTSIDE
public function getAttackDamage(attackerdamageweapon) {
  if (
player.level.nopkzone) {
    return 
0;
  }
  
  if (
player.guild == attacker.guild && player.guild != "") {
    return 
0;
  }
  
  if (
player.ap == 100 && weapon == "sword") {
    return 
0;
  }
  
  return 
damage;


This would give you much greater flexibility and also allow you to change damages based on different types of hits. Something similar could be done for AP taking on death (serverside).

Function hooking would be really useful.

MrOmega 03-30-2011 06:08 AM

textoffset in GuiControlProfile does not work.

Admins 04-01-2011 03:47 AM

Quote:

Originally Posted by MrOmega (Post 1640047)
textoffset in GuiControlProfile does not work.

It only has limited use: for GuiWindowCtrl it defines the title offset, and for GuiTextEditCtrl it stores the x-offset of the visible text (read only).

MrOmega 04-01-2011 03:55 AM

Quote:

Originally Posted by Stefan (Post 1640418)
It only has limited use: for GuiWindowCtrl it defines the title offset, and for GuiTextEditCtrl it stores the x-offset of the visible text (read only).

anyway to expand it to GuiButtonCtrl's?

MrOmega 04-04-2011 06:19 AM

V6 still won't open on a non-primary screen with dual screens up.

Zeke 04-04-2011 03:22 PM

Quote:

Originally Posted by MrOmega (Post 1641135)
V6 still won't open on a non-primary screen with dual screens up.

On Linux if I have it maximized on my secondary screen, it doesn't run full speed for some reason...

kia345 04-05-2011 07:27 PM

Hey can v6 have server specific options so I don't have to re-enable masses on UN after I disable them on Zodiac?

Skyld 04-06-2011 12:00 AM

Quote:

Originally Posted by kia345 (Post 1641434)
Hey can v6 have server specific options so I don't have to re-enable masses on UN after I disable them on Zodiac?

This can be implemented in script, doesn't need a client update :)


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