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Also Lol @ People mocking sales. :D |
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This is going to take a little longer then the props, so I'll post a work in progress of the character.
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will be interesting to see a head ;) nice body! mixture of g2k2 and g2k1
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Thank you! :D
When I unwrap the model, it is extreamly easy to customize the look of the body. It's like making a body gfx, just you need to focus on one frame, not the whole animation. One of the biggest parts about graal I like is the customization, so I wouldn't want to make it hard if I did a 3d verson. Hands are done now. He is very low detailed, but I think that is more fitting to the environment and again, would make the game very smooth to play. Adding texture will make him look alot more detailed then he already is, so just wait and see :) |
very cute
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Awesome! :D
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I'm very impressed at how you're keeping these models true to their 2d counterparts, but I'm not going to judge the character until I see a head and outfit!
Keep up the good work :). |
very good
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I'm very much impressed as well. Hope you can make the walking animation (if your going that far) better than real graals hah.
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Wow!
These are absolutely fantastic.
I really like the style. Editing and creating GFX would be a little more difficult though I assume. |
Liking it so far PKT
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i would like to see a sword animation with that character model.
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Can you add a light source to that body image?
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Per, what program are you using to make these graphics if you don't mind me asking?
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Hes using 3Ds Max if he's still using it
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Thanks everybody!
@coreys: hell yeah! I will probably try to make a good unwrap so people here can try to make some head(face) and body textures. @Kristi: Yes, I could, but I am not going to. I want to make it as close to graal as possible. So the texture will be the lightsorce itself. @Najlen: Elk is right, I'm using 3D Studio Max Btw, I think I will only make the graal head base, with possibilities to change the texture, not the model, So ever model would have the "classic" graal head style. Since in the beginning of Zelda online, it was really just the hair and face fetures that defined the character, not the form. |
Gracias
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And what I guess some of you have been waiting for. The head!
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<3
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that is HOT.
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Heh, sorry I don't think the low-res textures quite fit the character as much as they did the basic geometries of the props.
Also, I'm not sure what you meant earlier about different models. Do you mean each head will have a totally different model, instead of just changing the hair/hats and such? I find that quite suicidal if so :P Really, most heads USE head0.png as a base and just draw different hairs on it, thus you really should just change the hair and add props to the head instead. Btw, don't take this post as negatively critical, it's some nice stuff :) Even if I don't think it's REALLY that lowpoly(some certainly do qualify, but things like the fence models definitely wouldn't run in a forced low-poly environment, in my opinion, considering cylinders are pretty much the bane of lowpoly. Still, most of it I would say is certainly low-poly! |
I love it man!
That's brilliant. |
This is awesome. This is what Graal3D should have looked like.
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PS. I think it'd look best with cartoony shadows, AKA a circle :)
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And no.. I am going to use this head as a base, and just change the models for the hair. And to be honest, it really is low poly. My whole scene so far with the character and props is 2000 polys. The models used in Half-Life 2 were between 5000-7000 polys. And I am only using diffuse maps, no specular or normal maps. So if you got a nice engine, this would run sooo smooth. Thanks for the comment. Quote:
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now that real awesome
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Made the level 1,2 and 3 shield.
Uploaded the shield1.png unwrap, you can see how easy it would be to make custom looks. Within the form of the model ofcourse. |
So sexy stuff, the head is perfect too!
Keep em' comin'! |
The noob character is excellent Are we allowed to request to dress him up perhaps with like hats n ****? Only if you are really bored. Also the chests with the shields are cool. Keep it up.
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awesome d
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I wonder if there are any successful pixel-oriented 3D games - comparable to the style of PKT's work.
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