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-   -   Graal 'Classic' 3D (picture heavy) (https://forums.graalonline.com/forums/showthread.php?t=134258470)

Dnegel 04-11-2010 04:33 PM

Quote:

Originally Posted by kia345 (Post 1568439)
Stop posting in this thread guys. I keep seeing it bumped, and I click on it anticipating glorious eye-candy. YOU'RE LETTING ME DOWN

Yah, I wanna see some 3d. :cool:

Also Lol @ People mocking sales. :D

trifle 04-11-2010 09:56 PM

1 Attachment(s)
This is going to take a little longer then the props, so I'll post a work in progress of the character.

Elk 04-11-2010 10:10 PM

will be interesting to see a head ;) nice body! mixture of g2k2 and g2k1

Switch 04-11-2010 10:58 PM

Quote:

Originally Posted by trifle (Post 1568541)
This is going to take a little longer then the props, so I'll post a work in progress of the character.

I like. Simple yet attractive framework, though I think the hands need some work. :D

coreys 04-12-2010 01:01 AM

Quote:

Originally Posted by Switch (Post 1568559)
I like. Simple yet attractive framework, though I think the hands need some work. :D

The hands aren't even there yet, Switch :o Unless that's what you mean.

xnervNATx 04-12-2010 03:13 AM

Quote:

Originally Posted by trifle (Post 1568541)
This is going to take a little longer then the props, so I'll post a work in progress of the character.

awesome work

trifle 04-12-2010 03:50 PM

1 Attachment(s)
Thank you! :D

When I unwrap the model, it is extreamly easy to customize the look of the body. It's like making a body gfx, just you need to focus on one frame, not the whole animation.
One of the biggest parts about graal I like is the customization, so I wouldn't want to make it hard if I did a 3d verson.

Hands are done now.

He is very low detailed, but I think that is more fitting to the environment and again, would make the game very smooth to play. Adding texture will make him look alot more detailed then he already is, so just wait and see :)

Crono 04-12-2010 03:53 PM

very cute

Dnegel 04-12-2010 04:35 PM

Awesome! :D

kia345 04-12-2010 05:12 PM

Quote:

Originally Posted by trifle (Post 1568715)
Hands are done now.

Personally, I think the hands should just be fat balls on the ends of the arms, but cute! Loving this thread

salesman 04-12-2010 05:18 PM

I'm very impressed at how you're keeping these models true to their 2d counterparts, but I'm not going to judge the character until I see a head and outfit!

Keep up the good work :).

xnervNATx 04-13-2010 12:38 AM

very good

Fulg0reSama 04-13-2010 01:04 AM

I'm very much impressed as well. Hope you can make the walking animation (if your going that far) better than real graals hah.

Najlen 04-13-2010 08:06 PM

Wow!
 
These are absolutely fantastic.
I really like the style.
Editing and creating GFX would be a little more difficult though I assume.

maximus_asinus 04-14-2010 12:24 AM

Liking it so far PKT

xnervNATx 04-14-2010 03:32 AM

i would like to see a sword animation with that character model.

coreys 04-14-2010 04:23 AM

Quote:

Originally Posted by trifle (Post 1568715)
When I unwrap the model, it is extreamly easy to customize the look of the body.

oooo now I really wanna try making a texture for it, you should put up the UV unwrap so I can try it ;o

Kristi 04-14-2010 07:25 AM

Can you add a light source to that body image?

Najlen 04-14-2010 04:56 PM

Per, what program are you using to make these graphics if you don't mind me asking?

Elk 04-14-2010 07:55 PM

Hes using 3Ds Max if he's still using it

Switch 04-15-2010 12:12 AM

Quote:

Originally Posted by Najlen (Post 1569032)
These are absolutely fantastic.
I really like the style.
Editing and creating GFX would be a little more difficult though I assume.

Actually it would be easier because you only need to make one graphic, not the whole animation like it is for 2D. Though creating a new model would be more difficult.

Quote:

Originally Posted by Elk (Post 1569220)
Hes using 3Ds Max if he's still using it

This.

trifle 04-15-2010 01:03 AM

Thanks everybody!

@coreys: hell yeah! I will probably try to make a good unwrap so people here can try to make some head(face) and body textures.

@Kristi: Yes, I could, but I am not going to. I want to make it as close to graal as possible. So the texture will be the lightsorce itself.

@Najlen: Elk is right, I'm using 3D Studio Max

Btw, I think I will only make the graal head base, with possibilities to change the texture, not the model, So ever model would have the "classic" graal head style. Since in the beginning of Zelda online, it was really just the hair and face fetures that defined the character, not the form.

Najlen 04-15-2010 01:23 AM

Gracias

trifle 04-15-2010 03:15 AM

1 Attachment(s)
And what I guess some of you have been waiting for. The head!

Luda 04-15-2010 03:17 AM

<3

Door 04-15-2010 03:18 AM

that is HOT.

DustyPorViva 04-15-2010 03:23 AM

Heh, sorry I don't think the low-res textures quite fit the character as much as they did the basic geometries of the props.

Also, I'm not sure what you meant earlier about different models. Do you mean each head will have a totally different model, instead of just changing the hair/hats and such? I find that quite suicidal if so :P Really, most heads USE head0.png as a base and just draw different hairs on it, thus you really should just change the hair and add props to the head instead.

Btw, don't take this post as negatively critical, it's some nice stuff :) Even if I don't think it's REALLY that lowpoly(some certainly do qualify, but things like the fence models definitely wouldn't run in a forced low-poly environment, in my opinion, considering cylinders are pretty much the bane of lowpoly. Still, most of it I would say is certainly low-poly!

Najlen 04-15-2010 03:24 AM

I love it man!
That's brilliant.

EclipsedAngel 04-15-2010 03:30 AM

This is awesome. This is what Graal3D should have looked like.

DustyPorViva 04-15-2010 03:31 AM

PS. I think it'd look best with cartoony shadows, AKA a circle :)

trifle 04-15-2010 03:39 AM

Quote:

Originally Posted by DustyPorViva (Post 1569344)
Heh, sorry I don't think the low-res textures quite fit the character as much as they did the basic geometries of the props.

Also, I'm not sure what you meant earlier about different models. Do you mean each head will have a totally different model, instead of just changing the hair/hats and such? I find that quite suicidal if so :P Really, most heads USE head0.png as a base and just draw different hairs on it, thus you really should just change the hair and add props to the head instead.

Btw, don't take this post as negatively critical, it's some nice stuff :) Even if I don't think it's REALLY that lowpoly(some certainly do qualify, but things like the fence models definitely wouldn't run in a forced low-poly environment, in my opinion, considering cylinders are pretty much the bane of lowpoly. Still, most of it I would say is certainly low-poly!

The unwrap isn't done on the head, this is a just a start, the texture will fit better when I get it done totally (I hope, lol)

And no.. I am going to use this head as a base, and just change the models for the hair.

And to be honest, it really is low poly. My whole scene so far with the character and props is 2000 polys.

The models used in Half-Life 2 were between 5000-7000 polys.

And I am only using diffuse maps, no specular or normal maps.
So if you got a nice engine, this would run sooo smooth.

Thanks for the comment.

Quote:

Originally Posted by DustyPorViva (Post 1569347)
PS. I think it'd look best with cartoony shadows, AKA a circle :)

Agree. I just haven't found out how yet, lol.

kia345 04-15-2010 03:49 AM

Quote:

Originally Posted by DustyPorViva (Post 1569347)
PS. I think it'd look best with cartoony shadows, AKA a circle :)

And Wind Waker-esque bombs!

xnervNATx 04-15-2010 04:35 AM

now that real awesome

Switch 04-15-2010 04:45 AM

Quote:

Originally Posted by trifle (Post 1569294)
Btw, I think I will only make the graal head base, with possibilities to change the texture, not the model, So ever model would have the "classic" graal head style. Since in the beginning of Zelda online, it was really just the hair and face fetures that defined the character, not the form.

Would need to add different models for hair, though. Everything else should fit on the face.

Elk 04-15-2010 11:43 AM

reminds me a little of http://cache.kotaku.com/assets/resou...04/yulgang.jpg

hehe

trifle 04-15-2010 04:34 PM

2 Attachment(s)
Made the level 1,2 and 3 shield.

Uploaded the shield1.png unwrap, you can see how easy it would be to make custom looks. Within the form of the model ofcourse.

Dnegel 04-15-2010 04:55 PM

So sexy stuff, the head is perfect too!

Keep em' comin'!

Fulg0reSama 04-15-2010 06:44 PM

The noob character is excellent Are we allowed to request to dress him up perhaps with like hats n ****? Only if you are really bored. Also the chests with the shields are cool. Keep it up.

xnervNATx 04-15-2010 11:07 PM

awesome d

Stephen 04-15-2010 11:12 PM

I wonder if there are any successful pixel-oriented 3D games - comparable to the style of PKT's work.


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