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Okay so I was playing Graal Kingdoms on a trial account, and I noticed on V6 Beta, when I was doing the starting quests, you get to the part where you get familiar with Mining. On V6, I was talking to the James guy after I got my minerals to give to him to continue the quest, but it wouldn't let me trade the minerals to him. I logged off V6, got on V5, and when I went to the James guy, I was immediately able to transfer the minerals to him. I think this might be a glitch for V6. Also, when I was noticing casting with the mouse on Graal Kingdoms, the targeting thing is a little higher than the mouse than it is on V5. Just thought I'd post it up here.
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My profile keeps clearing.
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If I zoom in using alt+8 images start to distort, nicknames become blurry and the blackness that is outside of the level area starts to copy the tiles of the level. If I make my Graal window fullscreen when I have zoomed in the screen freezes.
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Graal v6 (on Windows) is now available via Start->Install Packages on the login server, it is also able to update itself automatically now when we release a new version. This version is not bringing new features compared to the version from last weekend, except the version number and update functionality.
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Can you make the nicknames and chat on the Windows client display in bold? Every other client is okay, and I've posted this a fair few times now.
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I use the numpad to move, but every time I log on I have to reset the keys because it won't let me walk downwards with 5, what do
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Few RC suggestions...
1. When you click near a "(", ")", "{", or "}", it usually highlights the opposite one, however, if there are too many lines between it and the closing bracket, it will not be highlighted when you scroll down to find it. This can make the following situation very frustrating: 2. In long functions with a bit of nesting, if there is not a matching "}" for a "{", you will get the message "Script Compiler output for <scriptname>: error: unexpected token: at line <line>" It's easy to spend close to an hour trying to seek out where the "}" needs to go in such scripts. Is it possible to get a message that points out which opening bracket is missing it's closing bracket? |
Images on the GUI layers look strangely distorted when their x/y coordinate(s) has/have any decimals in them (like 200.5 or something). This is pretty annoying considering that such values come up quite frequently when using formulas like "GraalControl.width / 2" to get the center of the main window. Images on GUI layers should just stick to the "pixel grid", auto-convert to integer values; whatever you want to call it.
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"Graal6Setup.exe has encountered a problem and needs to close. We are sorry for the inconvenience." When I try to install the latest version of V6
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what exactly did you end up renaming it? Im having the same problem
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I seem to be having a different problem like you said. I suppose I'll have to investigate it further.
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Just updated to the newest V6 beta.
It looks like I am unable to view the playerlist. As seen in the screenshot the active window is the playerlist, however nothing shows. Running on Vista Home Premium 32Bit http://www.imageshack.us/m/708/7808/plist.png |
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playerlists work fine on win7 64 bit :)
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Windows 7 - Ultimate (64 Bit)
Seems normal to me so far no issues and working playerlist http://dl.dropbox.com/u/4783478/grlll.png |
Hmm well since i been using v6 first time i closed it in almost 3-4 days i have used v6 before but on a older pc.
Anyways i closed the client to turn my system off giving her a days rest so i decided to load it back up last night and started graal but notice nothing happened. So i quickly decided to Alt Tab to check my processes and saw nothing running related to graal. However i rename the client.exe thinking it was trying to merge with my old graal client. It worked But then i closed it again to try it with the same rename name i used and it didn't load at all so i renamed it again and it works? Tried it about 4-6 times always has to rename it? Anyways not sure if this been reported before but just letting you'll know. |
Might be some weird anti-virus checker or so?
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I'm running Win 7 64bit home professional on this computer with Microsoft's own anti-virus checker. |
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I'm not even talking about GUI controls, I'm talking about GUI layers (4 and above). Obviously they end up having floating point coordinates when doing some math to place them (like I've explained above) and I'd really like to avoid going through my code and call int() on all that stuff. I'd just like the v5 behavior of this back, since it didn't happen with v5. Here's an example:
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Edit: On another note, I believe the displacement/distortion bug only happens when using DirectX. I'll test a bit later. |
If your GUI involves a decimal from calculation and straight programming just put it in int();
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Edit: There seems to be some bug with stretching/mirroring sprites in ganis. The gani in question is at_sword.gani on Atlantis, where I'm mirroring all the sprites for direction 3 (facing right) to flip the image so it's correct for stuff like axes (asymmetrical weapons). This basically works, but sometimes just stops working. I haven't figured out which causes it yet, but it seems to be completely random anyway, especially after a long time of being online. A client restart fixes this. Only affect the mirrored sprites, the others work. |
A new version 6.001 has been released, it will automatically install if you had the previous version, otherwise download it with Start -> Install packages -> Graal v6 -> Install on the login server.
Updates: - the main window remembers the position now - the GuiWindowCtrl.externalwindow receives events for onMove and onResize (use catchevent(externalwindow, "onMove", "myOnMove")) - Font Tempus Sans ITC (tempsitc.ttf) is displayed with a bold effect to more match v5 - emitter.forceaboveterrain = true/false for enforcing that particles don't fall below the terrain Note: a new Mac/Linux version will be delayed until the auto-update has been tested |
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The new bolding looks blurry to me:
v5: Attachment 52917 v6: Attachment 52916 It seriously(really, seriously) looks like something that would give me a headache looking at, because it looks out of focus. |
Are you sure that you are using the same font size on both (defaultfontsize, 24) ?
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24 seems a lot larger than it usually is, and it does seem to get blurry the lower/higher you set it. The bolding looks different, but I can live with that.
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If anything v5 looks more blurry to me o.o
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