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Haha, Tig told me about this bug the other day as it bugged the **** outta him. Guess he didn't fix it after all.
One of a few reasons I'm waiting for a more stable release :p |
I have a couple of other similar graphical issues with tiles, like this
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Yeah and when I go from the UN gmap to the mining caves it does not load the tileset inside the caves. I have to close the entire client and reload it to get it to switch between the tilesets.
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For this reason, I have to use attachposition=false; However, if I change levels, the blood will still appear at it's last coordinates, but in the new level. For example: Let's say I have 2 levels. They are connected with a door. Now, let's say you have the bleed gani on you. You walk from the center of the room, to the right. Into the second room. What happens here, is that when you enter the new room, you will still see blood drops trailing from the center of the room off to the right. Could we get some sort of option to toggle that from happening? Also, some images seem to not display in the V6 client. (waterani.gif is one example) And my custom tileset doesn't load in the v6 client, but will in the v5 client. |
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Server Dev Doahh_p2p
Showpoly isn't drawing on the highest layer as it is supposed to and did in V5, My bombs are still going off and exploding after being placed in the water, which did not happen in V5 |
After slashing bushes for about 11 seconds I have an experience with an annoying bug, I am using the latest V6 client in this video.
On a more serious note, with that problem that was occurring when closing the client, it's actually possible to get it to close properly after right clicking the playerlist within the start bar and closing that. |
haha
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Server: Dev Jiroxys7 Level: All inside levels. Gani: j7_bleed.gani. I gave you a weapon that you can toggle the effect with. Say /gani:on to toggle it on, and /gani:off to toggle it off. I warped you to genesis_mainhouse1.nw so you can see what I mean. Here's how to easily emulate the issue: -say /gani:on to turn on the effect -From the center of the level, walk up the stairs into the above level. you should see the particles from the previous level as they disappear. (This works going from the top level down too, obviously.) Quote:
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lol @ bug
I've heard that some people have problems with getting an error when closing the app, not sure what the reason for that can be but will try to solve it. |
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http://img17.imageshack.us/img17/3517/hehd.gif kewl |
I've been having issues where resizing/dragging the Graal client outside of the desktop area causes the client to freeze frame and no longer render
extremely hard to reproduce |
Having issues rotating a showimg
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I think showpoly never worked fine together with things like rotation.
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Sorry, gonna have to script up your own rotations for polygons, not that hard though :) |
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I think I do know and probably had to do it anyways.. |
Login 2 breaks the server-list.
How to reproduce: 1. Serverwarp to Login 2 2. Login into a regular server. 3. Press F8 (Nothing happens) |
With dual screens up, Graal will not open on the secondary screen, it opens on the primary pushed all the way to the side aligned with the mouse axis. Not really a bug, but is somewhat annoying.
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A new version v5.321 has been uploaded to http://www.graalonline.com/downloads...al_windows.zip :
- fixed projectile bug (reported by cbk1994) - fixed transparency for tile layer 0: 8-bit pngs/gifs are now drawn without transparency when being used in the base tile layer - new option: drawallinsidenpcs = true/false (draws all npcs in inside levels, eventually needed if you use a lot of showimgs) - improved stretch draw in drawing panels and external windows (uses interpolation) - double-clicking words in GuiTextEditCtrls and GuiMLTextCtrls is selecting the word - added replacements for virtual keyboards on Classic and Era for iPhone - removed UDP support because it doesn't work for most people anymore and we want to streamline the client On serverside we have also fixed npcs move()ing over level borders on gmaps, will be up with the next npcserver update. Note: please test the new version and post your bug reports. Discussion of technical decisions better fit in other forums, e.g. future improvements or the scripting forums. We want to release the new version as soon as possible. |
You can increase your TCP throughput limit which can make TCP quite a bit faster (~20-25% in my case).
I'm not sure how ethical it would be for Graal to automatically change TCPAckFrequency during installation though. |
Is not being able to upload files such as player graphics in game with the V6 client a known issue?
Also is drawallinsidenpcs a server option, npc or level var? |
drawallinsidenpcs is a client-side global variable.
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All that's happening is that once the file is selected the window is disappearing and that's the last of it, there is no onFilesUploaded(). I actually noticed this as long ago as V6 becoming a beta test, just thought there was some deliberate reason for it. |
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I was actually accomplishing this by a different method so must have skipped over that post. |
Seems like the playerlist doesn't update players level as often as it should.
I was also walking around Classic's overworld, pretty normally without warping or anything unusual, there being no gmap update and suddenly it seemed as if all of the npcs within a particular level had been merged with other npcs, I entered an inside (would have been scripted setlevel2 rather than a warp link) and all of the npcs within that level didn't have onCreated called Clientside. |
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One thing which should be tested a lot: if heads and bodies on classic servers are still displaying fine, we made some big optimizations there to reduce texture and memory space usage.
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Here's what a GUI looks like in V5: Attachment 52519 Here's what it looks like in V6: Attachment 52518 Am I doing something wrong? |
About GuiMLTextCtrl: those are not supporting the GuiControl border modes, I don't remember it working in v5.
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One thing I noticed the other day was one of my friends had a bomy (I forget which one, but it was grey) out on Zodiac and it would just shoot off to the right off screen. I was the only one that saw this because I was on the latest beta client. It seemed to happen when he looked right, but it didn't happen all the time.
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My screenshots save in weird colors on v6. Doesn't occur on v5. Doesn't matter what compatability mode it is ran in, or if I disable visual themes/desktop composition.
Windows 7 64 bit NVIDIA GeForce GTX 570 (latest drivers) |
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