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Please make the system tray icon not hideous.
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On Classic for bomb throwing we use a system where when a player throws a bomb and the projectile lands the bomb is displayed temporarily (until the server creates the subsequent bomb object) in order to create the illusion of no delay, however with the new version the Clientside onActionProjectile2 x and y parameters are no longer consistent with what onActionProjectile is Serverside within the Control-NPC, the x or y is always one more or less Clientside than what it is Serverside depending on the direction the bomb was thrown towards.
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Ok, I was just disconnected from Graal due to my internet going out, it had the little window that said I was disconnected, etc.
When my internet connection was back, I clicked the ok button the window, and Graal froze and became unresponsive and I had to close it. |
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Is it possible to add a GS2 function or something so we can eliminate the middle man (people/staff with RC) in obtaining the proper client-stats for client testing?
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We have uploaded a new version: v5.315. It is recommended to update to this version.
Fixes: - doesn't accidently enforce OpenGL mode anymore, uses DirectX9 (which also makes fullscreen mode possible again) - shouldn't freeze each second anymore - fixed a problem with text not being displayed |
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when are we going to get a linux update..........? :confused: |
With the latest version our scripted nickname displays on Classic are now always drawing above other players despite being layer 1 (which is for the sake of displaying above things that are specifically layer 0 but below other players).
I am still getting the reported freeze error for when closing the client except I can now no longer close it by right clicking the button within the start bar and clicking close, has to be done through Task Manager. Also noticed that the issue with displays being hidden for when an NPC is not visible on your screen no longer applies to when then display is being displayed on your screen rather than on the level, which is good but I still have the problem of a "Waiting for challengers" text display not being visible on the top of a spar arena for example, will there definitely not be an option for this? |
Might be better to move such script to weapons or at least display the object for a weapon (yourweaponname.findimg()).
Not sure about problems with closing the game, wasn't happening to me. |
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The clipping is pretty bad, in my opinion. There should at least be an option for it for players(not a server option). Maybe if it clipped more accurately it would work, but it clips NPC's even when they should be in view.
The draw-it level on Unholy Nation: Attachment 52210 And maximized: Attachment 52211 The text disappears completely if you're in the lower half of the level. Even if I'm standing right next to canvas 8 I still can't see the text. While testing this I noticed the Graal canvas stops rendering if you maximize Graal in that level(unevent_drawit.nw). The playerlist still works, but the Graal window stops drawing and just displays a broken view from before you maximized. Didn't seem to have the problem on any other level. |
Can eventually add an option to switch back to the old mode, will be false by default though.
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To stop the ability for scripts to force player input, apparently.
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I imagine it had something to do with forcing the player to buy things from the shop or something weird like that.
It would nice if there was some way to lift these various restrictions to "trusted" developers or servers. |
Can't performclick() be enabled for GuiCheckBoxCtrl's at least? That can't in any way be harmful, really.
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Also, something that's annoying on v6 with GuiTextEditSliderCtrl controls, is the way the mouse icon behaves. It currently shows a text edit pointer whenever you're inside the control, but it would be *a lot* better looking if it only did that within the text edit part (white rectangular). Over the buttons (red rectangular) it should show the default pointer icon.
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How2sound smart like u guys
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Can't get tooltips if the window isn't in focus... so I have to click the playerlist before I hover over a player, pretty annoying :/
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That function has been removed around 3 years ago, will not be added again.
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I asked about this a while back too Quote:
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I know this has been said before, but I keep having scripts breaking because of this:
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You have to preload the class (loadclass) or call a function of the object to force load, the best is to use a init() function or so.
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I'd really like to see the main window being created at the mouse fixed. That's an annoying one. Also, I noticed that Graal falsely accepts keystrokes when out of focus sometimes. A way to reproduce would be to connect to a server and, while it connects, change to another window (explorer or something else), then hit a couple keys.
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Ya, trying to open PMs is a pain in the ass when you have to open a mass, close it, open a mass, close it. So on and so forth. I talked to Tig about the new ability to position external windows via script but login 2 is broken or something.
Either way, I'd like to see this hardcoded. It was a horrible addition to RC2 and I don't know why it was ever brought to v6. |
Stefan, this is how you should solve ALL your font rendering complaints.
http://i.imgur.com/N6Bcq.png |
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Anywho, I've noticed on my server and other UC/Hosted servers once I connected I can't connect to another server, I must close Graal to do so. Serverwarp() still works though. |
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