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and back then, people bought accounts for those servers, not to develop. do you know how many more players there are than developers? |
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Also, you can't really compare the "caliber" of servers of the past to the servers now, those were different times, different playercount, etc. |
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You also kind of do realize a good portion of graal's playerbase doesn't develop? That's because they're not supposed to. Graal is advertised as a game--It's this style of thinking that has made Graal's playercount fall to a fifth of what it used to be 4+ years ago. Most of the servers now suck, and not the least bit enjoyable for a new player, and people don't have to develop just to enjoy this game or even pay for it. Most of hiro's posts have been in the correct style of thinking from a consumer's point of view for graal so I am taking his side on this. Sorry if I misunderstood anything, but I am speaking out of my perception of the matter. I do happen to think the purpose of this thread has went off in a tangent. Yes I do wish I did not have to pay to help some UC servers out, but apparently this hasn't been the case for years. I'd pay the 25 yearly thing for the previously known vip package, but that doesn't exist anymore. But y'know theyre not making more money off the quality of their game, so they gotta charge more somewhere. |
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I think Stefan treats Graal as a development platform, that's what he updates it as, and he has already said he: doesn't plan on making it a full-out game; or making a lot of money from it (which I think are correlated).
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Being a "development platform", I would expect even greater emphasis on updating the tools that we need to develop, yet I've seen virtually no updates in several years.
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sounds guude
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This is what I don't really understand. These tools work just fine. You're just upset that they don't work the way you want them to. Well, you know, you deal with what you're given. If you don't like, if you can't use the tools, then don't develop. The likelihood of you stopping is nil, though, because the tools do work well enough for people to make servers. It's okay to ask for features. But, hell, you make it sound like you're being neglected; like you can't develop at all. Quote:
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It's simple really - if you don't like what there is already, then DON'T pay. |
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You don't throw the television out of your window because you don't like one show. |
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i realize that as staff and a developer you feel inclined to defend the position of power that developers have been given in graal, since they are now the main focus of CJ in terms of updates and support. but i don't see how this means that players themselves should stop being supported. why support the minority of pessimistic idealists when there could be a lot done for the majority of dedicated players? graal could still be treated as a development platform while still supporting content and updates for the players themselves, and the argument that "client updates are for players" is plain bull****, especially since that's all they're receiving, and especially since this isn't how things were done for a long time and the changing focus has obviously hurt the community of graal |
Graal hasn't been a game in and of itself since Playerworlds came out, buddy-o. When it became the responsibility of playerworld developers to make games, Graal became a development platform. How successful Graal is depends wholly on how successful each playerworld is, which further depends on the developers that work for it. Graal's success, for the most part, does not rely on frequent updates from Stefan. When developers get it in their mind that they cannot develop without frequent client updates, or frequent engine updates, then that's when quality of gameplay goes down, including the playercount. It has to be like this, because the "game" is actually each "playerworld", not the client itself. This is how it's been for a little less than a decade. It's nothing new.
If anything, it's those developers' faults that the playercount isn't increasing, coupled with the increased costs of upgrading an account. But if the content was worth paying for, then people would pay for it. Since developers are the content makers, as they should be on a development platform, it's their fault if people aren't upgrading their account. If upping the price means upping the quality of content, then so be it; developers need to get their asses in gear and start doing something new and worth paying for. That's not to say that prices aren't outrageous. But arguing about prices isn't going to change them, so the focus needs to shift on making the content worth paying for. To do that, Stefan does need to do some things. I have faith that he's doing them. The problem for most developers is that he's not releasing those things fast enough. I hope you're starting to understand, though, that developers are the ones who give content to the players, not GraalOnline. GraalOnline provides the client, developers provide the game. It's that simple. Whatever server it that you play, is the server you need to start demanding updates from. If you start demanding tons of content from GraalOnline, then developers are going to get short-changed, and the outcome is going to be a situation worse than what it was before you demanded the content. |
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honestly, i want any leadership and direction since we don't have any at all. it doesn't even have to be stefan, it could be any developer who's wise enough to pull it off, whatever "it" is. currently, i don't see anyone stepping forward to make a difference, nor do i see anyone from CJ stepping up to address the problem. "you people" who constantly defend the position that graal is in seem to think that graal will just magically pull itself out of the rut by some divine developing community power, while the players (who are pretty much powerless since they can't develop) complain that nothing is being done, or opt for humble indifference towards graal the sad thing is i already tried making a thread to promote a developer's circle of individuals who could brain storm a project to help revive graal, with the premise being that we were on our own and that it is our problem to solve. no one stepped forward, no one thought it would work, the thread ended up being locked because of the different topics it brought up. now when i try to advocate that CJ should take the problem and mold it into a solution, you tell me that it isn't their responsibility nor has it ever been - well then when are you of the developing community going to do something about it? you're still paying to develop but you aren't trying to save the game at all? |
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I think that's enough reason to be upset about no upgrades regarding the game itself or the tools used to create it. |
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Do I think my project is going to revive Graal? Frankly I don't care, I only care about my own server, and attempting to please whoever may play it. I have to assume the playercount will be around for when I want to release but it's not something that you can expect to get done in a month. Now.. Our current tools work, however they're extremely outdated but they can be improved in Graal v6 when developing tools will run out of Graal itself, allowing for scripted improvements, and personalization (I hope). |
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Player complain when they don't see updates? Of course they do, but just because they don't see them, doesn't mean they don't exist. All you need to have is faith in the project you're working on, and in the people working with you. Sadly a lot of projects never see their finished result, due to the majority of developers not being able to stick with things for more then a week. |
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I'm also sure that Hiro, as well as myself, is speaking out that the content produced now isn't fulfilling enough to suffice good gameplay, and if the servers' management cant help that, then CJ should at least come in with a few proposals for raising the activity. I'm always supportive of playerworlds, but lately they are lacking and I think they need to head something up. Even the premium servers are lacking. Graal itself now cannot stand unless the management of the game decides to make a few changes |
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Sooo....
my thread was hijacked =( Free-developing on servers that are staff-only? Possibly some kind of package where you purchase developer slots?? Honestly, I think it would improve Graal tremendously. As some of you have said, it is the developers job to make the game, not CJ...however, very few developers are willing to upgrade anymore, and I'm willing to bet most of Graal's money is coming in from people who PLAY the game, not people who develop. |
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Major updates/hirings: http://www.maloria.com/forumdisplay.php?f=9 Staff devlogs: http://www.maloria.com/forumdisplay.php?f=53 There are plenty of information, and people who would be interested in finding out about them can do so quite easily. |
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Look, this may come as news, but I honestly doubt that these old servers would be popular if revived. Nostalgia is best as nostalgia. What I've been trying to say this entire time is that you need to take your concerns about content to playerworld staff. There's no need to throw the baby out with the bathwater, demanding that Stefan make an amazing server to make up for (what you seem to think are) mediocre servers. Client updates are nice, but you don't play because you like the client updates. You play because you like the servers. |
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That is what this thread is about >_< I've been gathering some statistics on Era, and I've found that 1429 unique accounts have logged on in the last 7 days. 651 of those have more than 100 hours of playing time, and 505 of them were Graal# accounts. People are definitely paying to play. If CJ isn't going to be developing anymore servers, and the task is indeed left to us, then why not give us easier ways to do so (such as not requiring us to upgrade just to work on UC servers)? |
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If people no longer have to upgrade their accounts, then that stream of revenue is going to have to come from somewhere else.. meaning basic account upgrade prices are going to increase, or servers are going to be more expensive to rent, or both. For every yin, there is a yang. For ever dollar UC developers don't have to pay, regular players or server owners are going to have to pay an extra dollar. Needless to say, there are 6 servers developers can work on, without having to upgrade... if they have Lifetime Classic, anyways. Valikorlia is always looking for LATs and GATs. :) |
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Also, I'm sure there are plenty of people whose interests lie in something different than the 6 classic servers you speak of. |
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