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honestly, it's developers not doing anything, and the upper tier of graal staff that are killing graal |
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You need to realize that, despite the fact that you pay to play, Graal Staff owes you nothing. People pay for development space (servers) and to be able to interact with the work of others. That, if you ask me, should be enough. Updates will come when they can. The best anyone can do is make good use of what they've got. |
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that said, how do you expect graal staff to owe us nothing? the game is in our hands, and the game is dying. when the game was in the hands of the creator, it flourished. people can pay all they want for server support and use of graal's game engine, and yes updates will eventually come. but the updates are not what we want. the servers being made are pathetic compared to what has been made in the past - and they were made with less up-to-date material no less! you're saying it's fine if the owners of their game let it die, and i agree. but if it's in our hands to do something, and we do nothing, then we are no better than the owners i made this thread because i know that we are on our own. it's been this way for awhile, and it's about time we started acting like it. we need to organize, we need to prepare, and we need to take action. don't say that people like myself, who are trying to get people who CAN do something to get into action, are the "cancer killing graal" because i'm currently doing more to "save graal" than you are - a developer! stop spouting your self-righteous bull**** and "take a step back for a moment" pessimism. if it's up to us, then lets get something done (and i mean that in the most friendly-smiling optimistic way i possibly can, because if nothing happens then ****s done, we might as well stop posting altogether) |
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now, as a developer, would you be willing to work on a project with the goal of bringing in new players? would you be willing to ask everyone and anyone you know who can help out with the project? non-developers can't lead a development charade, and all it takes is one person with the time and motivation to start making it happen if not you, then who? |
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And by the way, here's that particle editor I was talking about. Players are -very- capable of making their own tools. The problem is, even when they're made, a lot of people don't bother to share them: |
What I've previously suggested is a that a group of interested parties within the community form a sub-community whose interest & purpose is the betterment of Graal Online... in preparation for advertising...
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The code itself is shared, but few people have taken a look at it, and they really should. |
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and technically, the owners actually created the game and then warped it to work with the torque engine. that is a big feat, but in terms of actual content i will completely agree with you |
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Graals problem is no one wants to pay for a 2d game that looks like it belongs on SNES. It's 2009 and no one is going to pay what Stefan/Unix is asking for a 2d sprite based game. And no one is definitely going to use this subscription based service they have.
I honestly can only see Graal being saved by banners inserted on trials clients, or an item shop. I mean its all about perceived value, and a 2d game doesn't have the perceived value a 3d one when the only way potential players can judge it is by screen shots and an extremely limited trial service. Stefan and Unix need to get creative, perhaps rent out globel's assistance to help struggling playerworld for real world cash or so many store bought gelet. But if they cannot get new players into the game its just a matter of time till the existing ones lose interest and the final nail is put in this games coffin. |
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Pleez. :asleep: |
I've always been under the impression for a long time now that the men upstairs don't really care about projects other than their own gold servers, and the only time you get their attention is when something goes terribly wrong.
So to have to go to those extremes like that to get attention so action can be taken is sad :( |
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but again, if we have to go to the extremes, how do we get people to actually go to those extremes? |
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I didn't specify what the ads would be for (partly because its not my decision, partly because i doubt unix listens to us) but I doubt they would advertise for other games. Besides I said the ads would only be enabled on trial accounts only not p2p accounts. P2P and trials both need to exist but the trails need to be less limited in order to breathe new life into the game and attract potential future customers. No one wants to play a "mmo" thats a graveyard. Stefan and Unix have two choices, drastically change the way they are running this game and revive it. Or simply bleed the current subscribers and PW owners out of any $ they can before eventually closing the game due to a lack of a player base. |
My 2 cents:
Please play and develope for Graal if you have fun with it, don't get a headache by making weird business proposals. We know ourself that the best way to make money with Graal would be to take some successful server, stop development, making it Flash or so, and make tons of advertising (advertising for and in the game). But that wouldn't be Graal. The interesting part of Graal is that the players can take part, can submit their own graphics for heads, become FAQ, get RC, make their own server, work on interesting projects. We currently have a clear plan for Graal, that is releasing v6 in the near future to make the game run fast and bring a lot of new possibilities for players and developers. But we know that Graal will not make us rich, we are happy if the subscriptions can pay for the costs of running it. That's why we take the opportunities and try to expand into other areas, including iPhone and mobile devices where the future of computing and gaming lies, and use our experience with online game. |
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