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Step one would be to go back to the old registration when you picked your account name and disable this graal######################## garbage.
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Please report bugs with community name on RC or similar (may be someone could assemble all problems with it so that I can fix it one batch).
I don't see the problem with handling community names for scripters except when converting very old scripts. If you want to show someones name it's usually not identical to the account name (most of the time it's the nick name). So it's your choice if you display the nick name or community name. You should identify people with their account name, but never show the account name. You should show the nick name of the player, or in rare cases the community name if you don't want that they modify it all the time. A lot of systems are based on using a different identification than the current player name. The original idea was to directly use the computer id (like for guests) but that can change so it's better to use some other number. |
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Before, we didn't have to worry about this because players were perfectly happy with using their account name as an identifier. There are also problems with RC (problems that you could easily fix) such as when you try to open the attributes of a community name, they appear blank. The same thing happens for comments, rights, etc. Besides that, there's no way to find someone's account name via profiles unless the server has opted to add it to profilevars=, like a few servers (including Era) have. This is especially a problem since there is an existing glitch which causes players to have no community name (shows as '0' in profile), which can also mess with a lot of scripts. There are also other reasons why community names are disliked, which are outlined in this thread (which is based less on the developer's experience and more on the players, which should be especially important to you), as well as the one we're in now. |
The thing is that you don't need to display the account name, I don't see problems with this on Zone. Why do players need to know the account name of someone else via profile?
Like I've said before, if there are really problems with community names that make administration harder then please let me know. |
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I even once heard people complaining about the function being too long, z_Z. |
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I only see problems with very old scripts, e.g. you make a bank and remember the amount stored with accountname=amount (or you remember the members of a gang or so), and then when you want to display all accounts to a player then you don't know the nick name or community name. For that case it's better to remember more information about the player (amount, nickname, last bank usage time etc.). The community name is more like a registered nick name which enables you to use '*Stefan' as nick name. |
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not to mention they just suck compared having a lifetime classic account, not only in how long the account lasts, but also in the eyes of the community. people get made fun of for having graal#### accounts because it means they are newbies who started after lifetime's were taken away |
Well thats a problem of the community not of the community names. Normally it shouldn't show the account name of other people anyway if they have choosen a community name.
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Well for that you can use the command /global communityname <account or community name>
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Also, please respond to my PM. |
Make it so a player can't set their commuity name as Graal######? ^^
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Also, if you're using a new account and you just say '/openrights' in RC (last time I checked), it doesn't work, where as if you're using an old account, it'll open your own rights. |
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for instance, why do you let players change their community names? why not have the community name become the account name? if the account isn't be used after a period of time, then the name they chose can be recycled back into the system for someone else to choose, which can revert the account back to the email it used originally. if graal treats the community names the sameway it treats lifetime classic accounts, then it can all be solved. if the account doesn't have a community name, the account name can be the email - which is much easier to sort out rather than a string of numbers. the only trouble it would cause the staff would be in recycling and changing the community names for new accounts, but you guys are already doing that. another option added onto this idea could be the option of purchasing (for more money of course) a stable community name, one that won't get recycled if the account isn't being used after a period of time |
You should be able to use community names in server options.
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That's why I never use communtiy names in DB NPCS either |
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I fully agree with Stefan that clients should never have to view account name of other players, but I also think that RC commands should be account specific and not having to deal with community names.
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I'd rather let people view my account name then have to be known as Graal47289729847.
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