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-   -   The Hit Detection Toggle (https://forums.graalonline.com/forums/showthread.php?t=84859)

ffcmike 03-30-2009 06:22 PM

Quote:

Originally Posted by -Ramirez- (Post 1479399)
Wow, the problem really isn't as big of a deal as people are making of it. Lag exists. Deal with it.

Classic, for the longest time, used the default hit detection before the NPC server existed. You NEVER heard demands for it to be rescripted in any way whatsoever. It obviously had its flaws as well, mostly the result of... *GASP* LAG! People learned to play with it, myself included.

The solution is as simple as coding something that's identical to the default in terms of operation and let the lag play out as it's GOING TO ANYWAY. The only thing wrong here is that nobody has SCRIPTED IT LIKE THE DEFAULT. Why? Don't ask me. Clearly they're superior and can "make it better", I guess.

The current Clientside HD is checking other nearby players for an attack gani like default, although not with the same distance and angle formula.

Shadow87 03-30-2009 07:34 PM

Well a lot of the reason classic does not have content that would help it, is because certain people are not fond of a lot of things. Classic is the only server with complaints like this involving HD, why is that? Isn't anyone else curious about that at all?

Rufus 03-30-2009 08:01 PM

Quote:

Originally Posted by Shadow87 (Post 1479512)
Well a lot of the reason classic does not have content that would help it, is because certain people are not fond of a lot of things. Classic is the only server with complaints like this involving HD, why is that? Isn't anyone else curious about that at all?

Because Classic is the only "classic" styled server with a custom scripted hit detection?

ffcmike 03-30-2009 08:08 PM

I've always said Classic should really have kept to Default Movement + HD once it got the NPCserver,
but there's not really much that can be done about it now.

Having another full server wipe may bring a bit of hype and signal change but with rock-bottom player morale it is a huge risk, just getting back to the point we are currently at would require several months of work, and if we didn't want to re-use current Quest related content that would still leave GC Events which are essential.

Ideally for something like this to be pushed ahead with we'd need to utilize a seperate Dev server, which Classic doesn't really have as its own property, Storm is continueing to rent his server but this is currently being used as a test bed for custom systems.
Even then it albeit in theory and not as a result of past occurances could mean that it would be harder for Development Staff to motivate themself to work.

Shadow87 03-30-2009 08:16 PM

Because they were motivated beforehand? Ive have not seen any staff with any kind of motivation for a while and if they did have some i have a feeling things would be different right now.

Secondly, Rufus, guy, do we absolutely have to have a custom scripted HD? they obviously cant make it work so why do we have to have one?

-Ramirez- 03-30-2009 08:58 PM

Quote:

Originally Posted by ffcmike (Post 1479477)
The current Clientside HD is checking other nearby players for an attack gani like default, although not with the same distance and angle formula.

You told me, so I'll assume you just said this so others could see. As I said on RC though, there's absolutely no reason for it to be different from default. I doubt anyone wants your changes. (Changes from the default, I mean.)

Shadow87 03-30-2009 09:07 PM

Well I know I just want a fair HD.

-Ramirez- 03-30-2009 09:42 PM

Quote:

Originally Posted by Shadow87 (Post 1479556)
Well I know I just want a fair HD.

It can't be MADE fair. The problem (ping times) exists outside the scope of what Graal can "fix". This mentality of thinking it CAN be fixed is the problem, and it isn't the developers' problem. They need to stop seeing it as such.

BlackSolider 03-30-2009 10:28 PM

No HD will be perfect, as not all hits will be registered and not all reaches will disappear. With people have so many different internet connections (ping times, apparently), not to mention connecting to an online game server, there will always be lag present. The best thing to do is to find/make an HD that gets misses and reaches to a minimum that the majority can agree on.

MysticX2X 03-30-2009 11:12 PM

Storm ****ed everything up when he decided to rescript this all from the information I gathered. I don't get why Classic had to script their own HD/movement even after a complete server wipe.

No HD is going to make the players happy. Clientside is fine the way it is for sparring but you need to find a different alternative on events (NOT SERVERSIDE).

-Ramirez- 03-30-2009 11:37 PM

Quote:

Originally Posted by MysticX2X (Post 1479584)
Storm ****ed everything up [...] [with] [...] a complete server wipe.

That's what you really wanted to say.

ffcmike 04-05-2009 12:48 AM

So the Poll is over now,
it seems most people agree that there shouldn't be a HD toggle,
but I will leave the decision as to whether it be removed to Night.

This doesn't mean it is the end of the issue though,
I would like to do another poll to determine which type of HD is preferred,
just I think it is necessary for the current normal Clientside HD to be given more time and useage for everyone to become familiar with, I would also like to attempt to make a more efficient Serverside HD as an attempted improvement on the current one which I don't feel was made as well as it could have been.
I would imagine the toggle being removed only once there is a solution in place that most people are content with.

xnervNATx 04-05-2009 02:19 AM

Quote:

Originally Posted by ffcmike (Post 1481046)
So the Poll is over now,
it seems most people agree that there shouldn't be a HD toggle,
but I will leave the decision as to whether it be removed to Night.

This doesn't mean it is the end of the issue though,
I would like to do another poll to determine which type of HD is preferred,
just I think it is necessary for the current normal Clientside HD to be given more time and useage for everyone to become familiar with, I would also like to attempt to make a more efficient Serverside HD as an attempted improvement on the current one which I don't feel was made as well as it could have been.
I would imagine the toggle being removed only once there is a solution in place that most people are content with.

would be good if people would actually TRY on clientside without *****ing about it when they just started to use it. not naming anyone

ffcmike 04-20-2009 12:16 PM

What are peoples thoughts on the current Clientside HD now that it's been a few weeks since it was implemented?

I don't think it's perfect but it should still be atleast a bit easier to hit laggers than previously.

Right now an entirely new in game Poll system is being worked on which will hopefully be used to put the HD issue to rest,
there will be the option for opinions to be submitted along with option votes and in this case it will be necessary.

BlackSolider 04-20-2009 01:56 PM

I don't think I should judge based on yesterdays ctfs since so many people were lagging, but sometimes it was just horrible. But then again, I don't remember much except winning most of the games I was in.

MysticX2X 04-20-2009 02:20 PM

Yesterdays CTF's were on serverside HD.

As for Clientside, not too bad. But there are far too many laggers to make events such as CTF ready for this.

xnervNATx 04-20-2009 02:21 PM

clientside is good
BUT
you should had an option that make you be able to hit huge lagger that have more than 500 ms like on clientside


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