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-   -   Suggestion Thread: Let's get down to some specifics. (https://forums.graalonline.com/forums/showthread.php?t=84678)

Rufus 03-14-2009 08:45 PM

Quote:

Originally Posted by Luda (Post 1474506)
Would be cool to see Swamp Town look more like a swamp like the one from LTTP with shallow water that is dark green, not just tall swamp grass.

Pic?

Luda 03-14-2009 08:56 PM

2 Attachment(s)
Quote:

Originally Posted by Rufus (Post 1474507)
Pic?

Woops, I meant a mixture of Misery Mire and Swamp Palace.

EDIT:BEING ABLE TO MORPH NPCS AGAIN

Luda 03-14-2009 09:24 PM

sry for double post but
cooperative quests

ff7chocoboknight2 03-14-2009 09:41 PM

Kull's Castle converted into something; like a guild fort.

DarkCloud_PK 03-14-2009 09:43 PM

Quote:

Originally Posted by ff7chocoboknight2 (Post 1474519)
Kull's Castle converted into something; like a guild fort.

I don't know if the dev team intends to eventually make that a quest again.

ff7chocoboknight2 03-14-2009 09:47 PM

Quote:

Originally Posted by maximus_asinus (Post 1474451)
I'd like it much better if it worked more like the warp ring pre NPC Server (would warp you to the last 'S' you touched?). Down the road release upgrade NPCs like 'Call Spaceship' that would give more functionality and more locations to travel to.

The warp ring already has this function. When you die you die in a "quest level" you are warped to the last save point or 'S' you've been to last.

ff7chocoboknight2 03-14-2009 09:52 PM

Quote:

Originally Posted by DarkCloud_PK (Post 1474520)
I don't know if the dev team intends to eventually make that a quest again.

I was on the Dev team. Thor says he has no plans for it.

--Sorry for double post.

DarkCloud_PK 03-14-2009 09:55 PM

Quote:

Originally Posted by ff7chocoboknight2 (Post 1474522)
The warp ring already has this function. When you die you die in a "quest level" you are warped to the last save point or 'S' you've been to last.

That's not what he's talking about.
He means the warp ring only HAD that one save point to go to, no options to go to the bank or whatever.
Then people would use Call Spaceship, which was a reward in a much later quest to get access to more places via the space ship.

ff7chocoboknight2 03-14-2009 09:58 PM

I knew what he was talking about. It has that function and more, is what I meant.

Rufus 03-14-2009 10:01 PM

Black and White Graals, I actually wrote this a long long time ago.

Quote:

One of the smaller fun aspects of Classic was the Black and White Graal's that attached themselves onto the players and gave them minor benefits such as unlimited ammo. Much like the event Flag Bearer, if the player who had the Graal died, it would release from the holder and drop for someone else to pick it up, thus the cycle continues. I would like to bring this small feature back, and some improvements to it as follows:

The mysterious Graal's will appear in a large random selection of levels, in different X and Y positions in order to make them harder to find. These levels will include both inside and overworld areas, and like the Boomerang will just be sitting there waiting to be picked up. The Graals will not appear unless the playercount is above 5, which will prevent players from taking advantage (laming) the benefits they give.

When a player has found and picked up a Graal, they will make the Glass Graal gani action, and the Graal will appear in the players inventory as *Black Graal/*White Graal. Reason for this being so the player can't remove the Graal, to be consistant with the *Glass Graal, and to just give them an overall positive feeling like they've gained a new weapon. The Graal will hover behind and stalk the player like it did previously.

The player will reap some sort of incremental benifit from the Graal they have, depending on which color it is. The Black Graal will supply it's "holder" with unlimited ammo, but while the player has it, their AP will decrease faster; The White Graal will supply it's "holder" with unlimited magic, and while the player has it their hearts will have a slow increase, raising 0.5 in a similar speed to what beds heal players at. The healing will only heal the player however, to how many hearts their AP restricts them to, and the healing will not occur if the player is paused. Like the previous, when the player has eventually died (and only when the player has died) the Graal will remain stagnant next to the player until it is picked up by it's new owner, and will delete itself from the players inventory.

Both the Black and the White Graal will have a small aesthetic change from the old Graal images, but will be consistant with the others.

While the benefits of the players having the Graal's aren't too grand, the actual main benefit is bragging rights. Showing off the fact they've got a Graal following them will occur. It's kind of like when a member of staff has a special NPC; a certain player has it, but this time you know you can get it, and can take it off the player. It's really a trivial little activity, but it will constantly keep players active as it is an on going event.

Problem Solving
- Players with 100ap will not be able to pickup the Graal, simply because they cannot die.
- If a player enters any GC level, logs off or reconnects the Graal will destroy itself and respawn in one of the random levels.
Something like that would be cool IMO.

DarkCloud_PK 03-14-2009 10:02 PM

Quote:

Originally Posted by Rufus (Post 1474532)
Black and White Graals.

Pretty easy task.
On list, might not be exactly as the essay suggests though.

ff7chocoboknight2 03-14-2009 10:03 PM

What would the Black and White Graals stand for?

MysticX2X 03-14-2009 10:04 PM

y not brown or yellow graals.

Rufus 03-14-2009 10:10 PM

Quote:

Originally Posted by DarkCloud_PK (Post 1474534)
Pretty easy task.
On list, might not be exactly as the essay suggests though.

As long as they contrast each other while providing some fitting benefit to the players I'm happy either way. It is also nice to reward exploration, so they definitely need to be in random places.

ff7chocoboknight2 03-14-2009 10:11 PM

Do you mean graalats or graals? Graal = Grail.

DarkCloud_PK 03-14-2009 10:16 PM

Quote:

Originally Posted by Rufus (Post 1474540)
As long as they contrast each other while providing some fitting benefit to the players I'm happy either way. It is also nice to reward exploration, so they definitely need to be in random places.

Fitting benefits with good/evil themes will be there yes.
Also have to address pausing and no pk levels.

ff7chocoboknight2 03-14-2009 10:35 PM

I like Rufus's idea. These Graals would add I nice twist on PKing and exploration.

BlackSolider 03-15-2009 01:58 AM

What happened to the 4 grails/graals (red, blue, yellow, green I think) that you had to quest for? They would open the golden gate (bros house) and you would get the golden sword there.

At least, that is what it was designed for, on graal2000 at least. The problem was...they never released the golden sword, so you did those quests for nothing >:O

On the subject though, you could easily have 6-7 different graals that could be dropped/picked up 24/7, each with pros and cons. Would be pretty sweet.

xnervNATx 03-15-2009 02:14 AM

Quote:

Originally Posted by ff7chocoboknight2 (Post 1474550)
I like Rufus's idea. These Graals would add I nice twist on PKing and exploration.

exploring is a good idea tbh

ff7chocoboknight2 03-15-2009 02:30 AM

Have you looked in the pool in the room before the Gnome throne room? The Graals are still in the new story.

Remonq 03-15-2009 07:04 AM

man skyzer just owned you

xnervNATx 03-15-2009 03:06 PM

Quote:

Originally Posted by Remonq (Post 1474678)
man skyzer just owned you


how? i already knew that graal had a purpose

DarkCloud_PK 03-15-2009 10:54 PM

Any more suggestions? Please don't derail this one guys.

maximus_asinus 03-16-2009 01:11 AM

this one is sort of personal preference, but could we inforce the bomb/arrow cap? Currently we cannot get more than 99 arrows/bombs by ourselves, but with another player's help you can go over the cap by having them transfer their arrows/bombs.

also, fix the heart display for when you get hit (the number of hearts remaining appearing over your head) so it looks like it should (what you see Offline when you take damage).

I'm tired, if you don't understand what I mean, then wait for my repost tomorrow.

Oni 03-16-2009 01:26 AM

get creative and make new stuff ffs

DarkCloud_PK 03-16-2009 01:49 AM

Quote:

Originally Posted by maximus_asinus (Post 1474876)
this one is sort of personal preference, but could we inforce the bomb/arrow cap? Currently we cannot get more than 99 arrows/bombs by ourselves, but with another player's help you can go over the cap by having them transfer their arrows/bombs.

Easy fix, and just did it myself.

DarkCloud_PK 03-16-2009 01:54 AM

Quote:

Originally Posted by Oni (Post 1474884)
get creative and make new stuff ffs

What kind of new stuff do you want to see?

Oni 03-16-2009 01:54 AM

Why would you fix that? You guys need to make like quivers(quivers i think?) and bomb bags so we can eventually hold up to 999 with the max one. There needs to be more then one bomb and arrow type.

DarkCloud_PK 03-16-2009 01:58 AM

Quote:

Originally Posted by Oni (Post 1474891)
Why would you fix that?

There's a cap for a reason.

Quote:

Originally Posted by Oni (Post 1474891)
You guys need to make like quivers(quivers i think?) and bomb bags so we can eventually hold up to 999 with the max one.

I don't know about 999 but I'll add it to the list.

Quote:

Originally Posted by Oni (Post 1474891)
There needs to be more then one bomb and arrow type.

For what?

Rufus 03-16-2009 02:12 AM

Quote:

Originally Posted by Oni (Post 1474891)
Why would you fix that? You guys need to make like quivers(quivers i think?) and bomb bags so we can eventually hold up to 999 with the max one. There needs to be more then one bomb and arrow type.

We used to have these things :p

Luda 03-16-2009 02:20 AM

Could have something like Magic Fairy Fountains from Zelda that you have to find throughout the overworld (WITH NO HINTS even though someone will make a guide for it) which gives you bomb upgrades,quiver upgrades, could also shorten the magic meter and get magic upgrades oh and make a wallet that you can upgrade too.

Oni 03-16-2009 02:30 AM

Quote:

Originally Posted by DarkCloud_PK (Post 1474894)
For what?

Who doesnt want multi-shot or super bomb

DarkCloud_PK 03-16-2009 02:32 AM

Quote:

Originally Posted by Oni (Post 1474905)
Who doesnt want multi-shot or super bomb

Those used the same ammo as bows and bombs.

Oni 03-16-2009 02:44 AM

Quote:

Originally Posted by DarkCloud_PK (Post 1474906)
Those used the same ammo as bows and bombs.

???

DarkCloud_PK 03-16-2009 02:47 AM

Quote:

Originally Posted by Oni (Post 1474911)
???

Superbomb used bombs as ammo.
Superbow(multishot) used arrows for ammo.
No need for different ammo types.

Rufus 03-16-2009 03:17 AM

Quote:

Originally Posted by DarkCloud_PK (Post 1474913)
Superbomb used bombs as ammo.
Superbow(multishot) used arrows for ammo.
No need for different ammo types.

You know what he means.

DarkCloud_PK 03-16-2009 03:21 AM

Quote:

Originally Posted by Rufus (Post 1474916)
You know what he means.

To release the NPCWs?
Need quests.

Rufus 03-16-2009 03:26 AM

Quote:

Originally Posted by DarkCloud_PK (Post 1474919)
To release the NPCWs?
Need quests.

Auto Bow was purchased in Chaotica?

DarkCloud_PK 03-16-2009 04:02 AM

I don't know if the dev team plans to introduce the charging system that GTA's bow had though.

Oni 03-16-2009 04:16 AM

Forget GTA

the staff need to stop releasing halfassed old ****
get creative


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