![]() |
Quote:
|
Quote:
|
Quote:
|
Global guilds fail since you can join as many as you like, as well as the dying playercount.
|
i've been meaning to open up the rommiel levels but i just haven't gotten around to it. the only reason i closed mine off was because my guild members wanted it to be like that since all the other guilds had theirs. now it doesn't really matter since the guild is eventually dead. right now i'm just working on condensing the levels and making it looking acceptable to public viewing. just minor stuff. i've already deleted all the "security systems" except for one and the guild gate and the rear entrance from the village (which is also scheduled to be renamed) are all on schedule to be removed
|
I'd remove the guildhouses of guilds below a certain activity level in the guild control panel
|
Quote:
When the activity of your invite list hits below a certain point the doors just remain open. See like this you could put people on the list that don't have a tag (your other list mates would just have to be more active). And it would be an incentive for giving out guild tags. |
To fix this problem is simple, back in the old days there was bragging rights but when all the braggers left no one cared. To promote loyalty you should only be allowed to join one global guild and be able to switch only every 6 months. This would force you to be loyal to the guild if you want to play. Next you have real estate as you know of in classic there is Venture point, there should be several of those for guilds as a base and one main castle for warring. Another thing is for ever hour you have the castle taken over each member offline or online gets 1-5 gc tickets depending on activity.
|
Quote:
about the guild switching each 6 months i approve but the castle for warring is a bad idea since we already got mod fort. about giving tickets out...that not needed lol |
Quote:
Also the GC ticket thing is not a good idea either when the classic staff are trying to fix the fact that there are too many tickets and not enough prizes. |
Yet if you read the other announcements they have a plan and effect that may take place in the near future changing that.
|
ok . add more tickets. if no one spend them you will have more people holding tons of tickets
|
we shuld hav guilds
and waring |
Quote:
ya but there like 1 guilds active on 4 |
Guild houses do not take up that much room. They are all in places where players normally wouldn't get to, like on a cliff.
I still think that Kull's Castle should be a Guild Fort... |
Quote:
|
It's not being used and why not?
|
Quote:
The fort system needs a serious revision. I hope one day that the playercount can allow for taking control over all forts rather than just one, but I don't see that happening sadly. |
Quote:
|
Mod is a once or twice a week thing, as far as I see. Not that I'm on 24/7 like some of you.
|
No one is on 24 hours a day 7 hours a week, sir.
Doesn't matter about MoD unless guild activity can rise up. Guild activity is out of Classic Management control (Unless they want to go to the extreme and doing local limited guilds), so this thread isn't going to serve it's purpose. |
Each fort should have its own theme and could maybe even be connected to the different Graal types that are situated close to them. An example would be Snow Town actually making use of one of the two types of ice tile that I've given Classic (the ice tiles used in CTF Ice or Ice Sumo) sliding around, making the floor crackable, and the ability to fall through the tiles onto the next floor down. If an elemental theme was pursued rather than just having random attributes for each, they'd feel much more consistent and different to each other. Basically what I'm suggesting is giving each fort its own settings and features, making them individually different and fun in their own way, giving people a reason to actually visit them outside of MoD.
|
I agree, also a fire based one could remove .5 hp every 5 seconds until you reach the top?
|
An elemental theme would be cool and all, but it will be all for naught if guild activity + rivalries stayed at current levels. In addition, it would be nice if we got a prize for capturing/holding forts.
|
Quote:
|
Quote:
'Offical' guild wars could be cool too in which the two highest ranking members online set the terms of victory and first guild to reach the terms wins. Like have a window open where they can set what determines victory (Kills after certain time, first guild to 500 kills, other stuff). |
If there was a larger and more solid playerbase, it might have been worthwhile to reimplement bits and pieces of Nations...
Three years ago. |
Quote:
|
LOL..nations..yahh
|
Gimme my beam sword back.
|
give me shield level 3 back! and that golden sword too
|
| All times are GMT +2. The time now is 12:47 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.