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The cash shop idea is good when you first look at it, but there's several problems just from the start:
A lot of different people contribute ideas into the making of NPC(s). You have ganis, gfx, scripting, and even concept design (the guy who had the idea in the first place.) Very rarely does one developer do all the areas, so who gets what? And how would a Levels Design developer benefit? (You can't put levels in a cash shop.) |
its the job of the server manager to hand out the money to the staffs
so if i get 100 $ from the cashshop and my server has 9 staffs + the manager evryone gets 10 $ i dont care who made the graphics ganis or whatever a server is a group project faqs and gps dont count for me because a server is bad made if you need this staff positions my idea would be a lobby server where you can run around, chat and play the graal games (bomberman or whatever they are called) it needs totally new sprites so you can do things like clothes you can sell in a cashshop evry player can have his own room you can place items in like chairs tables or whatever and maybe you can earn achivements (if you play 5000 hours on un you get a UN Nerd Statue or something like this) |
It all starts with Advertising. if they aren't advertising (besides word of mouth) then how do they expect to get new clients?
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I guess the playerworlds are a bit more difficult to advertise, since its unprofessional content usually in some stage before completion. Though the idea to be involved in content creation should be attractive to many, even if its just drawing some heads or something.
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If there's anything we need on this game it's some good advertising, because god knows I'm not going to convince my friends to play a game with a yearly fee.
I thought about it actually, then realized how foolish I would actually look proposing this to someone without a Lifetime Classic Subscription. |
When advertising graal, your suppose to advertise it as a package. Since that's what graal is, a package.
There are many ways of advertising though the simplest is offering something through the internet (speaking from a game's point a view) on a top 100 MMORPG game site, or as a FPS. |
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May I ask where? |
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Google. Most of them i've see either don't promote any specific server, or they just promote the Gold servers. Here's 2. http://www.gamestats.com/objects/853/853339/ http://www.onrpg.com/MMO/Graalonline |
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So mean. lol |
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I'm personally offended by the nature of your thread.
Before you begin to promote your suggestions you first insult the reading public, indicating they're lazy. Then, in your first post you emphasize your own lack of knowledge of the current system but continue to suggest your own implimentation? I don't mean to be entirely hostile - but if your suggestions aren't well developed (which you seem to acknowledge) you should present them more as a conversation piece and less as a speach from the pulpit. Quote:
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Sure we could slap some circus together which would look like South Park - only it would be funny in the pathetic kind of way. Quote:
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As a means of personal income, I think the cash shop is a horrible idea which would only get abused. As a means as easy income for Graal Online, which would assist a healthy subscription policy, I think it's an excellent idea. Quote:
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Stephen has some points there, though I would still say one of the main focuses of graal for this era is to get some advertisements which are easily accessible and findable by future players, as well as a clean up of the community.
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I feel as though this thread has reached a head as it has put across a few things we could to do improve the general experience of Graal. Stephen has wrapped it up in a neat bundle in my opinion, and we seem to just be heading in circles otherwise. So what if we put across our ideas that pertain to actions within the community, particularly on your part and not just suggesting how everyone else should behave. I personally am working on the idea of having a monthly Graal celebration day, and coming up with a small website to promote the idea. Who knows if it will come together, but we'll see.
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I don't think there's anything wrong with what that group has in mind - ultimately the goal is to improve the quality of playerworlds and unifiy some game systems so the learning curves of the basics are very shallow... but ultimately that group could be perceived as aggressive or even hostile. The thing which concerns me about this effort is how hard it would be to maintain - I'm sure there were be a decent start, but to keep the ball rolling is nearly impossible in my opinion... I can't see it being successful in the long run. One of the main factors I could see to increase the longevity of the project is to establish very clear short term goals on an overall road map so that it's easier to track progress - to see what has been accomplished. |
You're right. I suppose you've considered this a few times before?
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Actually they make you pay them so they can get a good server and then they make other people pay to play that server. So the only really expense they have it keeping the game up and running and the website. Other than that besides developing new versions and some content everyone else makes things for them and they get payed for using it with their name for credit.
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Graal Online is a game engine. You pay to have access to the development tools and facilities needed to host your content on a broad level. So when you make a server you're paying for the hosting space, access to the game engine, and making your content public in the Graal Online community. Additionally, payments for access to the game allows the administration to create high quality officially supported content like Graal Kingdoms (this is less the case recently than it was historically) and Zone. You're not forced to develop when you subscribe your account - if you don't want to develop you can always enjoy the development efforts of other groups and players. This sort of poorly considered opinion is probably not helped by the lack official content on a broad scale, especially as of recent. Graal Online isn't a massively successful business, but it's making a profit (no need to worry about it disappearing in the immediate future). You sort of derail the conversation at hand with these vitriol statements. The greater subject is players working together across all servers to improve the quality of their content and uniformly introduce tools to help standardize their help and instructional content. Once we develop the community and game infrastructure to meet certain (currently undecided) long term goals we can more seriously consider advertisement... either officially or player supported. There's nothing wrong with being a healthy community and being a healthy community member is something to be proud of. |
If there'll be ads for Graal, they should be about how easy it is to learn GS2, make their own Levels, and get Staff.
Because that is what makes Graal unique. |
Stephen I get what you are saying but one other point it that if you log on to Graalonline you see content with Graalonlines name stamped to it not the creators. If you want to see who helped develop part of it you can go on Graal wiki but not to many players go there or even know about it. And if, if you even go there it only usually shows the manager the creator and few others who helped not the hundreds who made it what it is. All I am saying is that no one really gets credit for work other than Graal, see when you make furniture for a brand, you usually get your name up there not the people who actually make it but the people who designed it. Now some other places do the opposite they just have the brand name with no credit because the person who made it belongs to a company but they get payed instead of them paying the company.
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They're not actively trying to take credit, or silence the credit being given. They're not responsible for the decisions that managers make so long as they're ethically acceptable and within the rules of conduct. I don't see why anyone would try to put the responsibility on Graal Online either. You have to understand that most playerworlds and even some Gold content is managed by young people who have very little experience working with large groups which is healthy & sustainable for the long term. They're the ones who decide to give credit - but I know it would really distract from the quality of gameplay if I started seeing everyone's signature on every little graphic and level... Besides, you have to wonder what sort of person works solely for credit - to be recognized. Credit doesn't have the same motivation for quality and longevity - people have to have a passion for them individually, they're the ones who actually earn their credit... without writing their signature on every piece or demanding their namesake on a list. You look at Alarid, for example. His graphics are beautiful and recognized. He has a passion for quality - not for credit. This is the second time you've changed the subject of this thread - and I think the initial topic of the thread is very important. I'm sorry to scold, but I don't feel you're being very considerate. |
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Why wouldn't you advertise the game? Most people like playing games, they just don't want to hop in the boat right away and start developing. |
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Rarely does any management take the exact specifics of another's idea and implement it. I realized that and decided that being brief and promoting thought and bringing a few new ideas to the table was the best course of action (how many threads do we have where players think they know EVERYTHING and decide to write an essay on it? Too many.) I also cannot help if the smallest little thing will offend you. |
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Any person really interested in helping Graal will have to work first in a large group discussion to help finalize goals for the "development path". The reading and writing which will go into that alone will likely amount to a small essay on each person's part. After the goals are finalized by the group each smaller unit will have to return to their respective servers and try to obtain each goal for themselves, tirelessly developing over a period of time agreed on by the group as a whole. It's disappointing that a person interested in helping would suddenly lose all interest when faced with the reality of the effort, especially since you have superseded the whole communal problem for what appears to be personal insult. |
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If you are speaking about kownsoldier, it was a warning to the readers of the thread, not an insult. Since you're such an avid follower of only posting about the original post's topic, why are you so determined to point out every little thing imaginable like a little girl with her feelings hurt? But if you're not, then I'm not sure I understand what you're getting at. I AM interested in helping. I stated in the original post that if someone wanted details to forum PM me. If you're referring to the website section in my original post, I stated that it was partially flaming. Mostly just my opinion, but a majority agree with it. It gives a wrong first impression to new comers, I've tested it. Where exactly are YOUR ideas? I didn't see them so much as I saw whiny criticism about a majority of the posts in the thread... |
LOL, D**N.
burn baby, burn. |
A little harsh.
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This is the second time you have taken the thread off topic to personally attack an individual - first was unknownsoldier, and now me. The difference is that I have been actively participating in the thread. I have been researching the concept for nearly a year now and you can find my conversations about it in three threads - which I can link to later if you can't find them. Quote:
I've also said that it would be nearly impossible to arrange and very unlikely to succeed - because people are so easily insulted, ignoring the long term goals for their own immediate feelings. |
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A few ideas to promote growth?
Graal have to work with what it allready have! How about starting to focus on the UC Servers! The News Admin might help but the problem is really on the Graal people. Everyone says that Stefan should do this and that, but Graal is really depending on their players to make new content on the servers. Constantly updating Graal Servers with new features. The problem is, no one wants to work, sacrifice their own time, to help a UC server. Which means Graal is stuck. No new servers are comming. |
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They allready "manage" 2 servers, isn't it up to US to work together and release and update new servers? Graal will do the rest of the job. This is how Graal is now, it really consist of playerworlds made by the players. |
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