![]() |
Quote:
|
Bomy Moon still exists? :-P
Last time I went there we were all Generic Adventurer-Heroes Namelessly Saving the World which somehow nonetheless managed to imperil itself by the time the next Generic Adventurer-Hero started the quest to slay the Constantly Reanimating Dragon... The running gag is you can either make a game where there's a plot, and everyone has to play though either the plot or a variation on the plot; or you can make a game where there's a bunch of quest-pieces, and you play through plotless variations on the quest-pieces until you're tired of Collecting the Randomly-Generated MacGuffins. There isn't a whole lot of Third Option. (The good and bad of Classic was it had some mix-and-match, with everyone playing through the plot first before entering the sandbox to do whatever. Not everyone agreed with me about that...and even then it defied suspension of disbelief that EVERYONE has to stop an earthquake in Avalon at least once...) Ooh, Reptilia ("but Dinosaurs aren't reptiles..." "well, these ones are, shh")'s already anachronistic - you should have a Time Travel Plot. No, seriously - have a quest-thread where the hero jumps into a locked-control time tunnel, goes back to The Day of Reckoning and fights alongside a bunch of shadowy, blurry fellow time-travellers (some of which are players, some of which are NPC/GaniMovies, some of THOSE are mirroring the actions of the last group - make it impossible to tell), and the hero was one of the chosen warriors of time who slayed the great evil, etcetera at the birth of the world. Then it's not inconceivable that EVERYONE was on that team - those shadows were always winking in and out, "I was the shadow that kept trying to circle strafe" "Oh that was you?!" Then you just need some Applied Phlebotinum in the form of the Risk of a Paradox to keep new players needing to hop into the time machine - "If you were one of the heroes who DID save this world, and you DON'T go back, the other heroes might have failed in their quest and it will unmake all of time!" I know City of Heroes already uses this schtick, but it's a good one, and they don't do it Exactly. They don't have a monopoly on time travel! |
Kay, about classes theres an example:
If medic and couriers have 1.5 speed / Hunter has 1 / Heavy has 0.5 If you are medic, if you pick up Heavy you will have only 0.5, and no there won't b any exp system ! And yes i want you offline work :D So codein will pick wht we need :D And if you want to try things online, you'r welcome Thym :) |
So you lose All the abilities of the old class? Weak.
|
Ewww. If they don't lose all abilities, everyone will choose all class then they will have a perfect class...
|
thats why ff5 and the fftactic games have a slot system :O
you can master evry class and learn the skills but you can only use a fixed ammount at the same time by placing one of the skills in a slot. i love squaresoft for that system |
Maybe i can do same with three slots, but i still need help for scripts... :/
|
Goddammit i just spent a half a goddamn hour writing that post! All for a percentage sign?!
Well crap. Okay, here's the jist of it: Play FF5. Or tactics. FF5 worked that each class got an Action Command like W. Magic, and a bunch of passive commands like MP+30PERCENT. Each class also had one Open Slot that they could use One other class' command in. [then there was the Suppin class which had all the passive commands plus 3 slots for active, but you probably don't want dino-riding heavy-weapon heavy-armor lightning-fast medics on your sever] If you do that in this, you'll need to work out like Barbarians start with the Berzerk (Melee barrage) command in the S slot and can use the locked Speed +1, Speed +2, HP+10PERCENT, and Light Armor commands, and once they've unlocked all those (by killing enough dinosaurs naturally!) they can gain access to Field Dressing (a second command for the D spot), Ride (ditto), HP +20PERCENT/30PERCENT/40PERCENT/50PERCENT (these all upgrade each other, so it's not a total of +150PERCENT!), etc. Then you have the Heavies start out with Autofire (Ranged Barrage) command in the S slot, locked Light Armor/Medium Armor/heavy Armor/Light Weapons/medium weapons/heavy weapons; then they can gain Drag by Tail (D), etc. The joy of all this JP hunting is that if there's no Ultimate Class, everyone has to pick one to stay in (like Tactics and Disgaea), but they're gonna want to max out every class before they settle on one so their JP won't go to waste. So you'll have a server full of dino-riding Heavies and tail-dragging Barbarians, and maybe even a few straight up dino-riding barbarians. So, draw out which class abilities they should get first, how many dinos they need to kill to unlock each one, which ones they get for free and which ones have to fight for the S and D button. Then it'll be trivial to script a system NPC to actually DO it. GOD THIS FORUM IS DUMB.PERCENTPERCENTPERCENT. |
% doesnt work? haha
|
You know, I can type % no problem right up until I've got a big post, then it gives me crap. Off topic, anyway....
|
addin to that offtopic but yeah percent doesn't work along time ago when I was quoting something from an email I had to go through and delete every single percent sign and there were like 30, Why doesn't it work when theres a lot of them anyone know?
|
New thread is Area Z the zombies project go check !
|
| All times are GMT +2. The time now is 01:10 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.