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-   -   [Request] Crystia (https://forums.graalonline.com/forums/showthread.php?t=83109)

Inverness 12-13-2008 06:37 AM

Quote:

Originally Posted by Loriel (Post 1448893)
"google for ____ and you should find ____" is the new hyperlinking

It won't be long before we're forbidden from talking about Google.

Switch 12-13-2008 10:08 PM

Quote:

Originally Posted by Inverness (Post 1449026)
It won't be long before we're forbidden from talking about Google.

google is a word in the dictionary, therefore it shouldn't :p

Chompy 12-17-2008 06:19 PM

We've done some progress and 1vs1 player is being worked on.

I also finished the pathfinder (Might release a video showing it later) and I can say I'm quite pleased with it :)

We're excited about how this will work out, and when we get 1vs1 and maybe 2vs2 done we might let it open for some alpha testers. Will be quite interesting when I come around to making player vs npc ai though ;p

Anyways, jsut thought I would inform you guys. More information will come later :]

thesmoothcriminal 12-18-2008 03:18 AM

open some of up to the public already

Angelu 12-23-2008 02:20 AM

The Server is gone :O
Dont ask me where it is

gemini2 12-23-2008 02:55 AM

Quote:

Originally Posted by Angelu (Post 1451794)
The Server is gone :O
Dont ask me where it is

Where's the server?

Chompy 12-23-2008 03:58 PM

Quote:

Originally Posted by gemini2 (Post 1451802)
Where's the server?

We have no idea.. It just disappeared >_<

Pelikano 12-28-2008 03:11 PM

Maybe it's name changed back to DeveloperXY?

xXziroXx 12-28-2008 07:08 PM

Quote:

Originally Posted by Pelikano (Post 1452959)
Maybe it's name changed back to DeveloperXY?

Mythic Legends was Dev DeveloperXY, not Crysta. And for the record, DeveloperXY ran out after I had canceled Mythic and started hosting Maloria for 2 weeks on it, and we're now on Dev Pimmeh. I believe Crystia was originally on Dev Mursle, but changed to Dev Elk.

Chompy 12-28-2008 08:51 PM

Quote:

Originally Posted by xXziroXx (Post 1453010)
Mythic Legends was Dev DeveloperXY, not Crysta. And for the record, DeveloperXY ran out after I had canceled Mythic and started hosting Maloria for 2 weeks on it, and we're now on Dev Pimmeh. I believe Crystia was originally on Dev Mursle, but changed to Dev Elk.

Originally on dev black_prince, but yeah.

The server is now back up again thanks to Stefan ^^

Quote:

Originally Posted by Pelikano (Post 1452959)
Maybe it's name changed back to DeveloperXY?

I think you should take a look at the Graal Statistics site o.o

Tyhm 12-28-2008 09:18 PM

It looks nice.

A gender setting might be good though. Eventually. ;-D

Also, lemme know if you guys stick to Turn-based...I'm interested to see how that'll work out online, if it'll be Largely Turn-Based with a default "impatience" timer when the other player's taking too long, and if they lose their turn or if you have an AI take over their turn when they default...or if you'll allow players to Turn-based at their own pace.

xXziroXx 12-29-2008 12:29 AM

Quote:

Originally Posted by Tyhm (Post 1453037)
It looks nice.

A gender setting might be good though. Eventually. ;-D

Also, lemme know if you guys stick to Turn-based...I'm interested to see how that'll work out online, if it'll be Largely Turn-Based with a default "impatience" timer when the other player's taking too long, and if they lose their turn or if you have an AI take over their turn when they default...or if you'll allow players to Turn-based at their own pace.

ATB > all

Pelikano 12-29-2008 06:01 PM

With DeveloperXY I meant Developer(SUMRANDOMNUMBERHEREPL0X)

Chompy 12-29-2008 08:08 PM

Quote:

Originally Posted by Pelikano (Post 1453254)
With DeveloperXY I meant Developer(SUMRANDOMNUMBERHEREPL0X)

Developer## would of been more fitting in that case though.

xXziroXx 12-29-2008 08:14 PM

Quote:

Originally Posted by Chompy (Post 1453288)
Developer## would of been more fitting in that case though.

Indeed, considering there's someone with the account DeveloperXY.

Pelikano 12-30-2008 01:24 PM

I didn't know that

XD

Darklux 12-31-2008 03:26 PM

I missed crystia in wired's vaporware list.

Any proof against the thesis, that crystia is just vaporware?

Chompy 01-01-2009 05:03 AM



Player VS Player is probably next to do on my list of what to do :o

DustyPorViva 01-01-2009 05:13 AM

Hmm, is that what you needed the pathfinding help for?

Chompy 01-01-2009 05:59 AM

Quote:

Originally Posted by DustyPorViva (Post 1453797)
Hmm, is that what you needed the pathfinding help for?

Kinda :p I couldn't use the pure concept of the A* method though, so I had to modify it a bit :]

Codein 01-01-2009 02:36 PM

Wow, that's nice :D

Rufus 01-01-2009 05:02 PM

I don't know if it's just because it's Jan 1st, but the transition between selecting a place to move and the screen going back onto your character really started to mess with my eyes. You might want to try and improve that transition somehow and maybe reduce the opacity of the grid, but other than that it looks cute.

Chompy 01-01-2009 05:06 PM

Quote:

Originally Posted by Rufus (Post 1453865)
I don't know if it's just because it's Jan 1st, but the transition between selecting a place to move and the screen going back onto your character really started to mess with my eyes. You might want to try and improve that transition somehow and maybe reduce the opacity of the grid, but other than that it looks cool.

Yeah, the change of focus happens quite sudden. I'll fix a transition and do something about the opaque :]

Rufus 01-01-2009 05:41 PM

Quote:

Originally Posted by Chompy (Post 1453866)
Yeah, the change of focus happens quite sudden. I'll fix a transition and do something about the opaque :]

I also suggest making the grid more checkerboard rather than a solid color, it looks better aesthetically.

Chompy 01-01-2009 06:47 PM

Quote:

Originally Posted by Rufus (Post 1453870)
I also suggest making the grid more checkerboard rather than a solid color, it looks better aesthetically.

Hmm, that should be a easy fix, making odd numbers one color and the others a different one

Tyhm 01-01-2009 07:57 PM

Defend/Counterattack/Ready Attack is always fun...particularly when you can represent it graphically. "You can walk right past this guy, but he's gonna interrupt you with a sword on step #5..."

DustyPorViva 01-01-2009 07:58 PM

Maybe have the opacity of each space lower the farther the distance?

Chompy 01-01-2009 11:04 PM

:] Kinda hard to see the opacity though, but yeah, it's there


Rufus 01-01-2009 11:05 PM

Much much better :)

DustyPorViva 01-01-2009 11:40 PM

Screenshot?

Chompy 01-02-2009 02:26 AM

3 Attachment(s)
Quote:

Originally Posted by dustyporviva (Post 1453918)
screenshot?

(shows fading at distance, could probably fix the opacity around if anyone have any ideas (less or more alpha/trans?))
Attachment 46971Attachment 46972

(Tried the checkerboard thing :p)
Attachment 46973

DustyPorViva 01-02-2009 03:07 AM

Should up the jump in transparency to something like...

1-((x/y)*.75)

x being the the respective distance number, and y being the max distance possible.

Rufus 01-02-2009 03:09 AM

I like the last screenshot the best, but that'd probably be because it includes everything I suggested :blush:

Chompy 01-03-2009 06:18 AM

3 Attachment(s)
Quote:

Originally Posted by DustyPorViva (Post 1453965)
Should up the jump in transparency to something like...

1-((x/y)*.75)

x being the the respective distance number, and y being the max distance possible.

1-((x/y)*0.75)
Attachment 46975

1-((x/y)*0.6)
Attachment 46976

1-((x/y)*0.5)
Attachment 46977

konidias 01-27-2009 12:55 AM

Just a little opinion here. Looks good but I think it might look better without numbers in every square. Why not just show the squares and have one number represented somewhere that shows how many steps it will take?

Chompy 01-27-2009 01:00 AM

Quote:

Originally Posted by konidias (Post 1460329)
Just a little opinion here. Looks good but I think it might look better without numbers in every square. Why not just show the squares and have one number represented somewhere that shows how many steps it will take?

Could probably be done. Crystia is kinda on a hold of now, so I do stuff in my sparetime on there (Mainly working on the tactics engine).

I'll see if I can do something about that though (and the numbers are mostly for debugging). How the path finder works, is that it will it use that number you choose as how many steps it will max take. If you choose a square with number 8, it will find a path with max 8 steps. The path finder is quite flexible, because at the moment it only moves in 4 directions, but it could easily be done to make it work in 8 directions (Thus creating even shorter and faster paths..).

zibou 01-27-2009 03:49 PM

I heard Crystia died because some staffs were leaving :O !

Chompy 01-27-2009 03:57 PM

Quote:

Originally Posted by zibou (Post 1460447)
I heard Crystia died because some staffs were leaving :O !

You heard? Well, you should get the stuff you hear confirmed first.

Crystia is put on hold: Lack of staff.

Codein 01-27-2009 04:02 PM

Ah, so Elk finally took a dump on you guys?

zibou 01-27-2009 04:17 PM

Quote:

Originally Posted by Chompy (Post 1460449)
You heard? Well, you should get the stuff you hear confirmed first.

Crystia is put on hold: Lack of staff.

Why do you think im asking there ? X_x


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