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Because if all players looked the same for one reason or another the outfit saver would become useless. |
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If everyone looked exactly the same in a multiplayer game, it's obvious that the game would become a failure. :oo:
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In my idea of an economy, I would be against it because hats would serve no gameplay purpose. They're only eye-candy. If hats had gameplay value such as giving you special magic abilities or so (such as the masks in TLoZ: Majora's Mask), then they could be included in economy because they have value. |
If you two keep going back and forth without budging, Darlene might just close this thread because she hates when people do that!
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The outfit saver on Era is not produced because a unit is created magically by script. It is not exchanged because there is no reason why anyone would exchange such a thing as it has no gameplay value. And, it is not distributed because no company in Era makes them, and because of my first point. For an item such as a sword in my economy, it would be produced using component items. It would have to be distributed from the company making it to a store for it to be sold. People could exchange the item because it has a gameplay value other than looking pretty. And consumption would be its utilization. On EVE, you can make money by mining minerals and selling them to those that need them to make items. You can make money buying minerals and producing an item from them and selling it. You can make money buying items and moving them to another location that needs them. Do such things exist on Era? I'm tired of arguing about this because you're simply lacking a basic understanding and I don't feel like teaching it to you. |
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To reiterate the initial point though, you claimed it should not be a part of the economy, I have stated why it is. Regardless of how bad Era's economy is, it is still a part of the economy and so my point still stands. |
If such a system were to be created, servers could easily chose whether or not to allow hats be set with this system by it having the server option operate as follows:
globaltailorsystemmode = 1/2/3
...or if the system were to be built the way Ziro suggested.... PHP Code:
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(@ "-GlobalTailor").disable(); (@ "-GlobalTailor").disablehats(); (@ "-GlobalTailor").enable(); (@ "-GlobalTailor").enablehats(); |
Inverness sounds like he plays a lot of Shooter :O
choose your Skin, choose your Team, buy your Weapons and gogogo XD There are Games called Second Life and other "MMOG" where the point of the Gameplay is to get money and buy visual things for it like clothes hats or whatever and they dont have any effect. Before you say Rufus know nothing about game development think your own about what Gameplay is... In the end Gameplay is to do something and to get a Reward for it. This Reward can be a new Cutscene, a NPC who says "Thank You", a new Weapon and yes even the fact that you got Money to buy new visual things... To the Topic: I have nothing against the System if evry Server can disable it without any reason... |
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Hats and style-savers are luxury items, and luxury items are a major part of most economies. :oo:
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Sure, tailor systems are part of some economies but I think servers that do so can suffer this very minor blow. It's not gonna cause a global economic crash or anything. |
iam sure there are people out there who dont like your style changer thing (the style of it or whatever)
but if they have no reason to not use it you will force this people to do i have the same prob with this taskbar we arent allowed to disable it but it is ugly and if you resize it you have this arrow on the screen let stefan add something on login where you can set your style (like in the old version) so you have it on the first time you connect to a server |
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It doesn't matter if its a bad economy or a good economy, an economy is an economy. If you can exchange your event coins with other players for goods on a playerworld then they're part of the economy. If you deny event coints as being part of the economy then you'd also have to deny rupees, because both serve the same role atleast on UN. Now whether event coins should be part of an economy is a different issue which, for the record, I stand against. |
Lmao this is still going on? Man I stopped when Inverness IM'd me crying about replying, so please guys stop responding! He's wrong, you know he's wrong, I know he's wrong, and apparently nothing that is said is going to open his eyes.
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Don't know why ya'll are still arguing about it. When someone says in-game economy I'm going to think EVE and ya'll are going to think Graal. That's not going to change. So ya'll are just going to have to accept it as one of my quirks. |
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