Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   PlayerWorlds Main Forum (https://forums.graalonline.com/forums/forumdisplay.php?f=15)
-   -   Fantasy Life (https://forums.graalonline.com/forums/showthread.php?t=81928)

Arch_Angel 09-22-2008 01:17 PM

Yea it'll all depend on how it gets when the time comes..
So what do the rest of you think about PvP on the server ? ? ?

a) PvP on GMap will be only for people who choose to be flagged in battle mode (Basically GK's method)

b) You can choose to be PvP or not, but once you are flagged as PvP you cannot get off of flag until a certain time wait.. Also, if you hit somebody will in Non-PvP, you get flagged to PvP and can't turn it off until XX amount of minutes.. (Almost like WoW style)

c) Whole server is PvP all the time. *maybe certain areas that aren't PvP areas)

d) Your opinion / idea that isn't like those stated above.

Draenin 09-29-2008 03:46 PM

Quote:

Originally Posted by Arch Angel
b) You can choose to be PvP or not, but once you are flagged as PvP you cannot get off of flag until a certain time wait.. Also, if you hit somebody will in Non-PvP, you get flagged to PvP and can't turn it off until XX amount of minutes.. (Almost like WoW style)

This is the one type of system I disapprove of when it comes to PVP. Sometimes people swipe at each other for the heck of it while in non-PVP mode just for the heck of it, or they may accidentally hit someone while killing enemies and so on. It might have worked for Zodiac, but that's because they decided to leave that on for the first few levels.

Also, keep in mind that you can still give players an optional PVP mode that only lasts for so long, somewhat like WoW's dueling system. The player has to manually engage in fighting, but it only lasts until one of the players is killed. After which they respawn in the same position with nothing lost save for perhaps honor.

Arch_Angel 09-29-2008 06:42 PM

Yea I think we have a pretty decent idea on what it'll be like now. But we are still developing tiles and such. They are turning out well, but I have been slacking a little on making them :(

Draenin 09-30-2008 08:47 PM

I don't see why people try to make the tiles first. Couldn't you just use the regular tiles and then replace them later with the .png of your custom tiles? Just addtiledef where necessary to get the job done.

Elk 09-30-2008 08:50 PM

wont be easy with custom tilesets o.o

xXziroXx 09-30-2008 09:04 PM

Quote:

Originally Posted by Draenin (Post 1427744)
I don't see why people try to make the tiles first. Couldn't you just use the regular tiles and then replace them later with the .png of your custom tiles? Just addtiledef where necessary to get the job done.

Do you even realize that there are two different tileset types, and the newest one being the most easily customizable for new servers? There's no "default" version of that one, except one that doesn't have any tiles at all on it.

Arch_Angel 10-10-2008 12:17 AM

Fl
 
Hello again. Been a while since anything has been posted here, but letting you know I'm back to being active again on Fantasy Life. I stopped for about a week or so due to a heavy schedule IRL, came back to notice none of my staff would get on anymore, so I then started to not even log on since I had nobody to work with. But now I'm just deciding to say screw not dev'ing because I feel lonely online. I'd still like to at least finish these tiles and progress the server even more. So I am now working on Fantasy Life a good bit again, and I'm also getting a new, fast computer. So It'll persuade me to be on more often :) (seeing as I have been using my moms for forever T_T )

I will be posting updates soon here, letting you know of some new development on the server. Also, will be posting a news bulletin on Graal Login sooner or later. Stop by some time! Or check out Fantasy Life's hirings.

Arch_Angel 10-10-2008 04:03 AM

Sorry for double post:

Here's a DEMO of the newer tiles made. Bottom right tiles I just finished. They will be added to and fixed up, as you can see there are some small tile errors in them. As far as that fence goes, its o.k. but regular up/down view needs edited a bit. Only tile that isn't newer is the roof on the N most of the screenie. Let some comments fly, especially on the bottom right tiles. Need opinions on those!

http://img355.imageshack.us/img355/6...ileslm4.th.pnghttp://img355.imageshack.us/images/thpix.gif

Angelu 10-10-2008 01:58 PM

redo the grass and change the color :O
it isnt fitting to the rest ^^

xXziroXx 10-10-2008 02:11 PM

Agreed with Angelu, grass stands out too much now..

Codein 10-10-2008 03:09 PM

In my opinion, the grass is FAR too detailed compared to the buildings and what not, which are pretty simplistic. Either make the grass less detailed (easy route) or give the other elements more detail (harder route). However, the route is also dependent on what your stylistic preferences are.

Draenin 10-10-2008 04:10 PM

Quote:

Originally Posted by xXziroXx
Do you even realize that there are two different tileset types, and the newest one being the most easily customizable for new servers? There's no "default" version of that one, except one that doesn't have any tiles at all on it.

Hm? Can you explain that more clearly? I still don't see why you couldn't just edit tiles individually and use them later in your completed tileset. That way you only have to make a few tiles for when you need them.

Also, those fences in the picture bother me. They're a little disproportionate, which could be a real problem later on if they're tiles and not NPCs. It's not the up / down tiles which look bad to me, it's mainly the ones going diagonal that look clunky. I just looked back at the original fence tiles for Fantasy Life, and they look tons better. They may need a tiny bit more depth, but they still don't look as awkward.

Arch_Angel 10-10-2008 08:33 PM

Drae: Yea those little ones are still on the tiles, and the oens you see there, need adjustments of course..

Others: I also have some more building styles I want to make tonight or tomorrow. Then that'll leave us with 5-6 unique styles to add some recolors to. And at first, people liked the grass, but more recently I've been told to change it, so I will change that also as well. Any ideas on the color choice, I'll just go with a easy simple green, maybe even do it with two colors.

Codein: Style is supposed to be a mixture of things, but mainly simplistic. So I'll under-detail grass as well.

Draenin 10-11-2008 01:26 AM

Will your building tiles be stackable? (For making outside balconies and such without looking odd.) If so, that'd really work in your favor. Especially with squarish buildings.

Arch_Angel 10-11-2008 03:16 PM

Quote:

Originally Posted by Draenin (Post 1431559)
Will your building tiles be stackable? (For making outside balconies and such without looking odd.) If so, that'd really work in your favor. Especially with squarish buildings.

That's actually not a half bad Idea.. I thought of something to that extent with the roof tiles, where they can stack well and dip back down for a cool design.. I upload some concept work I am making up later to show you some of the newer ideas I have, and maybe make that balcony idea you had. :D

Draenin 10-12-2008 01:05 AM

Balconies are definitely the way to go. I'm really surprised how many one-story buildings I see on Graal servers, save for the ones that are really well-designed and have extra space on the roof. You can actually stack tons of layers onto buildings if you know how to place the tiles. It's really cool for making lots of deceptively-tall buildings.

Inverness 10-12-2008 01:19 AM

I tend to dislike tall buildings because they take up space behind the building. If the level editor had layering support this would not be a problem because the part of the building above the ground could be placed on a different layer then you could simply have a script that fades out that layer when you walk under the building.

Of course the more difficult way to do this would be to use an image. If the TDrawingPanel.saveimage() worked correctly I could make a script that would generate an image automatically based on an array of tile numbers that you can export using a button in the level editor. The code used to generate would be hashed so there are no duplicates created.

Draenin 10-12-2008 01:35 AM

Quote:

Originally Posted by Inverness
I tend to dislike tall buildings because they take up space behind the building.

It's really more useful for cliffsides or over water. It's not a technique you should use if you have lots of space that could be used in a better way.

Inverness 10-12-2008 02:00 AM

Quote:

Originally Posted by Draenin (Post 1431996)
It's really more useful for cliffsides or over water. It's not a technique you should use if you have lots of space that could be used in a better way.

Well if Stefan would implement layering support we could do that even if we didn't have space. >_<

Draenin 10-12-2008 02:06 AM

With the way Graal's level files are set up, a new level editor could probably support reading from a second set of numbers in the file which apply to what's on additional layers. I don't entirely understand why that's difficult to implement, but yes, it would be nice to see in the future.

Inverness 10-12-2008 02:25 AM

Quote:

Originally Posted by Draenin (Post 1432003)
With the way Graal's level files are set up, a new level editor could probably support reading from a second set of numbers in the file which apply to what's on additional layers. I don't entirely understand why that's difficult to implement, but yes, it would be nice to see in the future.

The current level file format already supports layers. And no its not difficult to implement, it's just that Stefan doesn't have his priorities in supporting the developers of Graal.

Arch_Angel 10-12-2008 07:55 PM

Update
 
New Snow tiles and diag building recolored to match snow.. also update some minor things on the building to make it look better.. Plan on adding doors/windows soon for it.. Frozen lake is new also :)

Image keeps getting updated
http://img357.imageshack.us/img357/2...enysnowij1.png

Arch_Angel 10-13-2008 02:51 PM

New emoticon system has been released.. Log on for the full effect, here's an example of one.

http://img402.imageshack.us/img402/7...screenyyh6.png

Tigairius 10-13-2008 05:36 PM

I really don't like new emoticon systems, but nice tiles.

Arch_Angel 10-13-2008 07:28 PM

Thanks, the new emoticon system won't stay if it's not what the players want in the future.

xAzerothx 10-13-2008 07:57 PM

I think the emoticons look cute.

Shadow5596321 10-13-2008 08:18 PM

Quote:

Originally Posted by xAzerothx (Post 1432637)
I think the emoticons look cute.

If this doesn't tell you to change it, Nothing will. :(

Arch_Angel 10-13-2008 10:07 PM

Haha, idk what to do with it yet.. I'll keep more updates posted.

Draenin 10-15-2008 06:45 AM

You might want to lift those 'crystal' tiles from your frozen lake and use them as NPCs. Otherwise you'll only be able to use them at the top of each lake.

Arch_Angel 10-15-2008 11:11 PM

Quote:

Originally Posted by Draenin (Post 1433317)
use them as NPCs.

It is already an NPC. :D

thesmoothcriminal 10-16-2008 06:16 AM

Arch Angel, hit us up with an idler rc so i can idle

Arch_Angel 10-22-2008 09:33 PM

Fantasy life is gone (well off my server)

I gave all the rights to Cell (smokeraider). I am now making more/different content for some more fun and some more scripts and a base to play with.. Maybe one of you be lucky enough to get that 'boost' I gave Cell, if the playerworld content suits you in the near future. He will be pursuing this content (tiles, and what little systems we had) on Dev smokeraider. His storyline and overall gameplay will stay as he planned, not such as Fantasy Life planned on having its.. See you all soon with new/diff content!


All times are GMT +2. The time now is 09:16 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.