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-   -   Super Smash Brothers Style Graal Server (https://forums.graalonline.com/forums/showthread.php?t=80978)

xXziroXx 08-02-2008 01:01 AM

Quote:

Originally Posted by zokemon (Post 1410580)
I've made an isometric server.

I beat you too it by a couple of years. :p

excaliber7388 08-02-2008 05:20 AM

Obviously, you didn't do anything with it, because something original would be on the hosted list, at least.

Demisis_P2P 08-02-2008 11:03 AM

Quote:

Originally Posted by DustyPorViva (Post 1410284)
Graal runs at 20fps. Typical console games run at 60fps.

Graal has a 0.05 timeout, which is 1 second / 20 frames.
60fps = 1 second / 60 frames = ~0.015 timeout. A huge difference in accuracy... 1/3 less accurate(I think, I'm terrible at fractions, could be 2/3).

I don't think you described that correctly because fps isn't the proper term.

The 0.05 timeout doesn't affect how many frames per second you can render, doesn't it just affect loops/checks in scripts? So it would only affect reaction times (don't most reaction times average ~0.2 seconds anyway?) and detection.
And as far as hit detection, so long as you didn't have any hits/moves that lasted less than 0.05 seconds, or the possibility to move more than 3 tiles (the player's size/hitbox) in 0.05 seconds then all hits should still be detected?

xXziroXx 08-02-2008 12:01 PM

Quote:

Originally Posted by excaliber7388 (Post 1410737)
Obviously, you didn't do anything with it, because something original would be on the hosted list, at least.

If you were referring to what I said, no, I didn't. I scripted it for Raelyn who never did anything with it.

http://forums.graalonline.com/forums...ad.php?t=65539

excaliber7388 08-02-2008 03:10 PM

Should have done something with that :p

Crono 08-02-2008 03:26 PM

Quote:

Originally Posted by excaliber7388 (Post 1410434)
One guy who can cast cool spells (Maloria and all other clones)

You mean (Valikorlia and all the other clones). Maloria was a rip of Val 03/04.

xXziroXx 08-02-2008 03:33 PM

Quote:

Originally Posted by Crono (Post 1410830)
You mean (Valikorlia and all the other clones). Maloria was a rip of Val 03/04.

Maloria is associated with it by more people, though.

Crono 08-02-2008 04:34 PM

Quote:

Originally Posted by xXziroXx (Post 1410836)
Maloria is associated with it by more people, though.

Who cares? Val had a higher playerbase than Maloria ever had in it's time and I'd say Zodiac is the most associated by people these days. Regardless Maloria was a direct Val clone, thus correcting Excaliber's silly mistake.

DustyPorViva 08-02-2008 05:47 PM

Quote:

Originally Posted by Demisis_P2P (Post 1410786)
I don't think you described that correctly because fps isn't the proper term.

The 0.05 timeout doesn't affect how many frames per second you can render, doesn't it just affect loops/checks in scripts? So it would only affect reaction times (don't most reaction times average ~0.2 seconds anyway?) and detection.
And as far as hit detection, so long as you didn't have any hits/moves that lasted less than 0.05 seconds, or the possibility to move more than 3 tiles (the player's size/hitbox) in 0.05 seconds then all hits should still be detected?

I think I described it pretty accurately. Timeouts reflect how much can be processed in a second at whatever integers. The fastest being every 0.05 for Graal.

In Smash Bros., which runs at 60fps, they're processing stuff at every ~0.015 seconds. A huge difference.

Crono 08-02-2008 05:56 PM

I don't see why you guys are complaining about FPS and the actual amount of time you have to do stuff, it doesn't change the fact that you can make a SSBish kind of server and do it well if everything is well planned out in advance.

I think it's that last bit (well planed out in advance) coupled with quality manpower that's the biggest challenge on this game

DustyPorViva 08-02-2008 06:02 PM

Quote:

Originally Posted by Crono (Post 1410864)
I don't see why you guys are complaining about FPS and the actual amount of time you have to do stuff, it doesn't change the fact that you can make a SSBish kind of server and do it well if everything is well planned out in advance.

I think it's that last bit (well planed out in advance) coupled with quality manpower that's the biggest challenge on this game

It's important to a game like Smash Bros...

I just think if this were to be attempted, it would be half-assed and a complete mockery of Smash Bros... and I'd end up just popping in the real game and playing anyways.

Crono 08-02-2008 06:30 PM

Quote:

Originally Posted by DustyPorViva (Post 1410867)
It's important to a game like Smash Bros...

It's important for any fighting game.

Quote:

I just think if this were to be attempted, it would be half-assed and a complete mockery of Smash Bros... and I'd end up just popping in the real game and playing anyways.
Not really, I'm sure you can have work arounds. What in particular is the problem?

DustyPorViva 08-02-2008 06:36 PM

Quote:

Originally Posted by Crono (Post 1410873)
It's important for any fighting game.



Not really, I'm sure you can have work arounds. What in particular is the problem?

I already posted... can't you imagine the amount of work(years and years of PROFESSIONAL) that goes into developing these attack sets for each character... balancing them out, developing them, fleshing them out? Then there's the characters themselves... Graal doesn't have any notable characters, let alone ~20 to use... and there are hardly any differences between them all. I mean, we could make up characters but it wouldn't be the same.

I don't even think another company could pull it off with millions of dollars, let alone some random people on Graal. I just think it would be a waste of time and productivity.

Crono 08-02-2008 11:35 PM

4 Attachment(s)
I'm not trying to pretend that Graalians will be able to practically pull such a project off, I'm saying it's still technically feasible. It would never be as thorough and polished as a professional game, but it still very possible to create such a server and have it be somewhat successful (on Graal standards I'd say a steady playerbase of around 40 would be somewhat successful). I suppose it's something that's best left as a theory, but with the right team and masterminds behind it, it could very well be pulled off.

Characters aren't really an issue. The original SSB had 8 characters plus 4 unlockables. Jigglypuff was useless and Luigi was almost Mario's clone save a few powerhits and slight differences. I'm sure we could come up with atleast 5 characters.

I mean you have:

The mighty all show no go warrior from GK.

Attachment 45468

The possibly metro Zone posterboy.
http://graalonline.com/themes/general/zoneanim.gif

The rough I GREW UP IN THE HOOD yet whiter than a ghost gangster from Era.

Attachment 45469
This is actually a real screenshot from the screenshot gallery, LOL

Fung Si Yan hailing from the lands of Classic.

Attachment 45470

The all text magician from Valikorlia.

Attachment 45471

Secret characters could be...
Pluffy
A monkey character from Delteria
A human character from Bomy Island
A bomy from Bomy Island

DustyPorViva 08-02-2008 11:46 PM

The original SSB had 8 characters. That was a long time go... people are unhappy that Brawl had like ONLY 32 characters or something.

Not to mention this is only, so you have to have even more variety, or else people will get bored quick. The original did okay for 8 characters because it was new, and you really only played with a couple other people.


As for being technically possible... perhaps it is... but I highly doubt anyone will ever execute it well enough to be played. It is something best left as a theory.

Crono 08-03-2008 12:12 AM

Does it really matter how long ago it was? It had 12 in total including the secret characters. Regardless of that small amount of characters, I still find it enjoyable. You could have each character be customizable in terms of looks and use the servers they're from to determine how they play.


Quote:

As for being technically possible... perhaps it is... but I highly doubt anyone will ever execute it well enough to be played. It is something best left as a theory.
Agreed.

Unpredlctable 08-03-2008 01:59 AM

Quote:

Originally Posted by Crono (Post 1410946)
Secret characters could be...
Pluffy
A monkey character from Delteria
A human character from Bomy Island
A bomy from Bomy Island

And me, Jack Nicholson!
http://img372.imageshack.us/img372/6...orsemenzg2.jpg

edit: wow @ RPers in Valikorlia

Demisis_P2P 08-03-2008 02:22 AM

You wouldn't even need pre-set characters.
Just continue to let players make and customize their own character, since thats one of Graal's biggest "features", lol.

Everyone could just start off with melee attacks, a few empty pre-set combo slots (Like down, down, forward, punch; back, down, left, punch; etc. which is really more like a platform-fighter than SSB anyway) and 2 weapon slots. And then they can buy, train or unlock the combos and weapons to put into those slots.

I don't think frames per second will matter, loooool.

The hardest part would be making a lobby/matchmaking service.

excaliber7388 08-03-2008 03:10 AM

Secret character: Moonie.
One hit KP for al characters: Banhammer
With specials such as delete posts (would remove a players kills)

Pheonixfire 08-03-2008 04:59 AM

I'm not sure graal could do it well. I mean the basic system is done in tiny tiles, and how much difference would there be between a kick and a punch? You'd have to totally rework the basics for it to be like SSB... Ganis would need like a 5x zoom factor for the difference to be apparent. It would be very unique, however, if you did pull it off. It's definately feasable that it could be done, but could it be done well?

excaliber7388 08-03-2008 05:02 AM

Any chance the fps on graal would ever improve? :p

zokemon 08-03-2008 08:07 AM

Quote:

Originally Posted by excaliber7388 (Post 1411029)
Any chance the fps on graal would ever improve? :p

Nope. That would require changing the sleep time between script calls and would mess up a bunch of scripts, I imagine at least. Even if it did work though, it would lag like all get out. Imagine changing the fps to 50. That would mean you could have a timeout divisible by 0.02. That would make Graal lag quite a bit on slower computers (a major portion of Graal's playerbase).

Quote:

Originally Posted by xXziroXx (Post 1410669)
I beat you too it by a couple of years. :p

Actually, I made it about 4 - 5 years ago ^^.

Quote:

Originally Posted by excaliber7388 (Post 1410737)
Obviously, you didn't do anything with it, because something original would be on the hosted list, at least.

Originality requires being on the hosted list?

napo_p2p 08-03-2008 08:22 AM

Quote:

Originally Posted by zokemon (Post 1411050)
Nope. That would require changing the sleep time between script calls and would mess up a bunch of scripts, I imagine at least.

Maybe not. Generally, games are designed so that logic and rendering are separate.

But, I agree. 20 FPS is perfect for a game like Graal. Anything higher would be overkill.

excaliber7388 08-03-2008 08:30 AM

Quote:

Originally Posted by zokemon (Post 1411050)
Nope. That would require changing the sleep time between script calls and would mess up a bunch of scripts, I imagine at least. Even if it did work though, it would lag like all get out. Imagine changing the fps to 50. That would mean you could have a timeout divisible by 0.02. That would make Graal lag quite a bit on slower computers (a major portion of Graal's playerbase).

That's why you give users options ;)
Quote:

Originality requires being on the hosted list?
If it was made well enough, and was original, it would make the hosted list, at the very least.

zokemon 08-03-2008 07:58 PM

Quote:

Originally Posted by napo_p2p (Post 1411053)
Maybe not. Generally, games are designed so that logic and rendering are separate.

But, I agree. 20 FPS is perfect for a game like Graal. Anything higher would be overkill.

Yes that is true, but the reason Graal runs at 20 FPS is because the all of the scripts are run every 0.05 seconds. If you had only the rendering improved to a faster FPS, you would notice no difference as the scripts could not update positions of objects and such fast enough nor could they do more accurate checks on key presses, triggers, etc. The only thing you MIGHT see improved would be the results of the move() and shoot() functions.

Even GUIs would still be moved, resized, etc. at 20 FPS because if it was faster, there would be multiple events sent to the npcs every script-frame (finally, there's a good word for what I was trying to say earlier).

Quote:

Originally Posted by excaliber7388 (Post 1411054)
If it was made well enough, and was original, it would make the hosted list, at the very least.

You can't draw cause from correlation.

(If made well enough & original, then hosted.) != (If hosted, then made well enough & original.)

Take a class on Discreet Mathematics ;).


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