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Only add this family system if you have spare time, to me it doesn't really sound like a system which would need a script regulation badly.
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I was merely tossing the idea out there when I mentioned it in this thread, haven't really given it much of a thought. :)
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yea, i made a sketch :p
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I don't have time to deal with that kinda bull****, I'm trying my best to get a working and as lag free as possible playerworld running, without slacking with quality. So please, stay away from us unless you can be dedicated for more then a few minutes. |
nah, i just want to help people to believe in themselves ;)
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I consume a tasty salad of drama while quasi-excitedly waiting for this server to be playable.
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you shouldnt rely on just 1 person :p
i told you that |
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how did i lie? ^^ we shouldnt be talking about things like this here
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Ziro (other Ziro!): I agree you can't rely on one person, you may be horribly let down. |
Closing the server for roughly 24 hours to implement character stats (I need sleep before doing it...).
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I've made my own rule system based on AD&D edition 2, with a couple of major tweaks by myself. Only the bases have actually been added at this point, but the way I scripted it makes it **** easy to add more stuff. Anyways, logon and check it out - feedback is always nice. :) Oh and also, note that while we're under development, your character(s) will probably be deleted quite frequently due to adding some more stuff to character creation etc. Next on agenda: finishing AND releasing the combat system, now that the stat system is finally done! *cheers* |
I see good things in Mythic's future :)
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Me 2
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Today, Friday the 6th, I will release the combat system. There's only one little problem though - we want to test it in groups of 3 players or more against each other, but, we lack the man power!
So please, if you can aid us, log on the server and stay for as long as you can, and hopefully that'll give us the player count we need to debug it. |
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A very fun system lol.
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The combat system is really awesome ^^
other than the one little positioning bug i noticed at the first duel, it seems almost perfect to me :D now work more on the content and u have urself an awesome server with the most original(working) combat system in the history of graal :P |
:D
I am releasing a beta of the combat system. Right now it deals random damage between 0 and 9 whenever you attack, when I get back in a couple of hours I will implement the damage formula, THAC0 and AC. Please, try it out, and post your suggestions etc. If you find a bug, please post about it, would be great if you could explain how it occurs. To duel someone, say: /duel <charactername> For example "/duel Ziro". You have to wait for the other player to accept the duel, but if it isn't accepted within 60 seconds, it will time out and cancel the duel request. |
I'd like to see age of conan-like PVP which includes guilds building cities, castles, ship battles, and player owned houses, and sieges! :D
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I got on and you wouldn't answer me so I logged off, ziro. :(
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And... I still haven't gotten around to implementing proper damage formula etc, been **** busy. Will work on that, as well as something cheesy that I won't reveal just yet ;) |
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You know which one I mean. |
Implemented THAC0 and AC and whatever effects it have on combat, as well as the famous Critical Hit/Miss system (AD&D <3).
However, damage formula isn't fully completed, still think about how to do that one. It'll be based on AD&D edition 2, but I also want to add my own twist too it. Tough job indeed... Now, if only I could get the rest of the staff required to make this server a success... :cry: Quote:
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If he's going for cheesey I'd bet on like buster swords and the like.
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