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-   -   Mythic Legends (https://forums.graalonline.com/forums/showthread.php?t=79701)

Darklux 05-13-2008 01:30 PM

Only add this family system if you have spare time, to me it doesn't really sound like a system which would need a script regulation badly.

xXziroXx 05-13-2008 02:08 PM

I was merely tossing the idea out there when I mentioned it in this thread, haven't really given it much of a thought. :)

Quote:

Originally Posted by Darklux (Post 1390631)
Only add this family system if you have spare time, to me it doesn't really sound like a system which would need a script regulation badly.

I agree, it's definitely not something we'll work on anytime soon, but alas it might be added later on.

Quote:

Originally Posted by Elk (Post 1390630)
making tilesets yourself would be better :0

Says the guy who said he'd help then bailed after a day or two without a word. x_x

Elk 05-13-2008 03:06 PM

yea, i made a sketch :p

xXziroXx 05-13-2008 03:42 PM

Quote:

Originally Posted by Elk (Post 1390643)
yea, i made a sketch :p

You say it like it's something to be proud of; letting people believe in you and your promises, then you spit them in the face and walk away the next day. :\

I don't have time to deal with that kinda bull****, I'm trying my best to get a working and as lag free as possible playerworld running, without slacking with quality. So please, stay away from us unless you can be dedicated for more then a few minutes.

Elk 05-13-2008 04:25 PM

nah, i just want to help people to believe in themselves ;)

DrakilorP2P 05-13-2008 04:52 PM

I consume a tasty salad of drama while quasi-excitedly waiting for this server to be playable.

xXziroXx 05-13-2008 04:53 PM

Quote:

Originally Posted by Elk (Post 1390652)
nah, i just want to help people to believe in themselves ;)

Well, good job then, you fail horribly. If anything you left us in despair until we were able to get the manpower back.

Elk 05-13-2008 05:27 PM

you shouldnt rely on just 1 person :p
i told you that

xXziroXx 05-13-2008 05:31 PM

Quote:

Originally Posted by Elk (Post 1390663)
you shouldnt rely on just 1 person :p
i told you that

I wasn't relying on one person, I as relying on someone I thought was my friend. And guess what, friends don't lie to each other.

Elk 05-13-2008 06:06 PM

how did i lie? ^^ we shouldnt be talking about things like this here

Ziro_of_the_Turks 05-13-2008 06:23 PM

Quote:

Originally Posted by Elk (Post 1390667)
how did i lie? ^^ we shouldnt be talking about things like this here

I would think the only/main person who should care about this thread being thrown off-topic is him.

xXziroXx 05-13-2008 07:44 PM

Quote:

Originally Posted by Elk (Post 1390667)
how did i lie? ^^

Saying you'll help create something and then bailing is lying last time I checked.

Quote:

Originally Posted by Elk (Post 1390667)
we shouldnt be talking about things like this here

As long as we keep it related to the playerworld, and don't turn things into a drama fest, I don't see how it's not related.

cbk1994 05-13-2008 10:08 PM

Quote:

Originally Posted by Ziro_of_the_Turks (Post 1390619)
I'm a Ziro :(

Wrong Ziro, punk! ^^

Ziro (other Ziro!): I agree you can't rely on one person, you may be horribly let down.

xXziroXx 05-15-2008 04:28 AM

Closing the server for roughly 24 hours to implement character stats (I need sleep before doing it...).

smirt362 05-15-2008 12:25 PM

Quote:

Originally Posted by xXziroXx (Post 1390828)
Closing the server for roughly 24 hours to implement character stats (I need sleep before doing it...).

Contact me if you need some more testing help/small graphical things

xXziroXx 05-19-2008 03:43 AM

Quote:

Originally Posted by xXziroXx (Post 1390828)
Closing the server for roughly 24 hours to implement character stats (I need sleep before doing it...).

Server reopened. Sorry for the delay, had some major lack of time, and a bit of slacking, before I was able to implement things.

I've made my own rule system based on AD&D edition 2, with a couple of major tweaks by myself. Only the bases have actually been added at this point, but the way I scripted it makes it **** easy to add more stuff.

Anyways, logon and check it out - feedback is always nice. :)


Oh and also, note that while we're under development, your character(s) will probably be deleted quite frequently due to adding some more stuff to character creation etc.

Next on agenda: finishing AND releasing the combat system, now that the stat system is finally done! *cheers*

cbk1994 05-19-2008 03:46 AM

I see good things in Mythic's future :)

Scrimps 05-19-2008 04:26 AM

Me 2

xXziroXx 06-06-2008 02:17 PM

Today, Friday the 6th, I will release the combat system. There's only one little problem though - we want to test it in groups of 3 players or more against each other, but, we lack the man power!

So please, if you can aid us, log on the server and stay for as long as you can, and hopefully that'll give us the player count we need to debug it.

Ziro_of_the_Turks 06-06-2008 03:06 PM

Quote:

Originally Posted by xXziroXx (Post 1394970)
Today, Friday the 6th, I will release the combat system. There's only one little problem though - we want to test it in groups of 3 players or more against each other, but, we lack the man power!

So please, if you can aid us, log on the server and stay for as long as you can, and hopefully that'll give us the player count we need to debug it.

i wanna play!

TheStan 06-06-2008 06:54 PM

A very fun system lol.

Vimerge 06-06-2008 06:57 PM

The combat system is really awesome ^^
other than the one little positioning bug i noticed at the first duel, it seems almost perfect to me :D
now work more on the content and u have urself an awesome server with the most original(working) combat system in the history of graal :P

xXziroXx 06-06-2008 07:11 PM

:D

I am releasing a beta of the combat system. Right now it deals random damage between 0 and 9 whenever you attack, when I get back in a couple of hours I will implement the damage formula, THAC0 and AC.

Please, try it out, and post your suggestions etc. If you find a bug, please post about it, would be great if you could explain how it occurs.


To duel someone, say:

/duel <charactername>

For example "/duel Ziro". You have to wait for the other player to accept the duel, but if it isn't accepted within 60 seconds, it will time out and cancel the duel request.

grawlgamer 06-08-2008 05:47 AM

I'd like to see age of conan-like PVP which includes guilds building cities, castles, ship battles, and player owned houses, and sieges! :D

xXziroXx 06-09-2008 01:40 AM

Quote:

Originally Posted by xXziroXx (Post 1395045)
Please, try it out, and post your suggestions etc. If you find a bug, please post about it, would be great if you could explain how it occurs.

No feedback yet, you guys make me wanna cry. :cry:

DrakilorP2P 06-09-2008 02:01 AM

Quote:

Originally Posted by xXziroXx (Post 1395616)
No feedback yet, you guys make me wanna cry. :cry:

This obviously means that the system is flawless. A stunning feat worthy of attention. Make sure not to implode too many programmers' minds due to extreme levels of perfect mathematical beauty.

grawlgamer 06-09-2008 02:06 AM

I got on and you wouldn't answer me so I logged off, ziro. :(

cbk1994 06-09-2008 02:09 AM

Quote:

Originally Posted by grawlgamer (Post 1395623)
I got on and you wouldn't answer me so I logged off, ziro. :(

A lot of the time, scripters are scripting and don't look at the little PM icon in the bottom-right of the screen. I sure don't :(

DustyPorViva 06-09-2008 02:18 AM

Quote:

Originally Posted by xXziroXx (Post 1395616)
No feedback yet, you guys make me wanna cry. :cry:

Heh, I think I've given my fair amount of input and debugging :P

Ziro_of_the_Turks 06-09-2008 10:58 AM

Quote:

Originally Posted by xXziroXx (Post 1395616)
No feedback yet, you guys make me wanna cry. :cry:

Well, I was idling for a while right after you initially mentioned something about releasing the combat system. Then I left and never come back. I was so looking forward to trying this too. Bad timing on my part I guess.



Quote:

Originally Posted by grawlgamer (Post 1395623)
I got on and you wouldn't answer me so I logged off, ziro. :(

Sorry.

xXziroXx 06-09-2008 03:05 PM

Quote:

Originally Posted by grawlgamer (Post 1395623)
I got on and you wouldn't answer me so I logged off, ziro. :(

90% of the time that I don't reply, I'm either AFK, playing a game, watching a movie or even sleeping.

Quote:

Originally Posted by Ziro_of_the_Turks (Post 1395692)
Sorry.

I laugh my ass off every time something like this happens. :D




And... I still haven't gotten around to implementing proper damage formula etc, been **** busy. Will work on that, as well as something cheesy that I won't reveal just yet ;)

Ziro_of_the_Turks 06-09-2008 10:50 PM

Quote:

Originally Posted by xXziroXx (Post 1395713)
as well as something cheesy that I won't reveal just yet ;)

THE VICTORY THEME!

You know which one I mean.

xXziroXx 06-12-2008 05:49 PM

Implemented THAC0 and AC and whatever effects it have on combat, as well as the famous Critical Hit/Miss system (AD&D <3).

However, damage formula isn't fully completed, still think about how to do that one. It'll be based on AD&D edition 2, but I also want to add my own twist too it. Tough job indeed...

Now, if only I could get the rest of the staff required to make this server a success... :cry:


Quote:

Originally Posted by Ziro_of_the_Turks (Post 1395940)
THE VICTORY THEME!

Aye, it would be nice, but I think that's copyrighted.

DrakilorP2P 06-12-2008 10:01 PM

Quote:

Originally Posted by xXziroXx (Post 1396529)
Implemented THAC0 and AC and whatever effects it have on combat, as well as the famous Critical Hit/Miss system (AD&D <3).

However, damage formula isn't fully completed, still think about how to do that one. It'll be based on AD&D edition 2, but I also want to add my own twist too it. Tough job indeed...

Why don't you just copy an existing system straight off? It saves a lot of trouble and it's probably already tested for balance.

Quote:

Originally Posted by xXziroXx (Post 1396529)
Aye, it would be nice, but I think that's copyrighted.

That shouldn't be a problem unless it's obvious that used their material. Tetris clones aren't copyright violations.

cbk1994 06-12-2008 10:04 PM

Quote:

Originally Posted by xXziroXx (Post 1396529)
Aye, it would be nice, but I think that's copyrighted.

This is Graal; it would fit nicely.

xXziroXx 06-13-2008 12:02 AM

Quote:

Originally Posted by DrakilorP2P (Post 1396621)
Why don't you just copy an existing system straight off? It saves a lot of trouble and it's probably already tested for balance.

Why take someone else's work when making your own is so much more satisfying?


Quote:

Originally Posted by DrakilorP2P (Post 1396621)
That shouldn't be a problem unless it's obvious that used their material. Tetris clones aren't copyright violations.

We're talking about THE victory theme here. Quite sure it's obvious it's a rip off. x_x

DrakilorP2P 06-13-2008 01:17 AM

Quote:

Originally Posted by xXziroXx (Post 1396646)
Why take someone else's work when making your own is so much more satisfying?

Because it really helps to have clear documentation. Before writing a system, it's useful to know exactly what's expected of it. When documentation exists, the programmer can read about the general idea as well as any atypical uses it will be required to face. It prevents unnecessary refactorings later on.

anubis_wing 06-13-2008 02:13 AM

If he's going for cheesey I'd bet on like buster swords and the like.

xXziroXx 06-13-2008 02:30 PM

Quote:

Originally Posted by DrakilorP2P (Post 1396670)
Because it really helps to have clear documentation. Before writing a system, it's useful to know exactly what's expected of it. When documentation exists, the programmer can read about the general idea as well as any atypical uses it will be required to face. It prevents unnecessary refactorings later on.

I think you've missed the point of me trying to make a Final Fantasy wannabe fighting system combined with AD&D rules. In AD&D, characters have up to 170ish max health at higher levels, while in most Final Fantasy's it go up to 9999. Tweaking is bound to happen.

DrakilorP2P 06-14-2008 12:32 AM

Quote:

Originally Posted by xXziroXx (Post 1396772)
I think you've missed the point of me trying to make a Final Fantasy wannabe fighting system combined with AD&D rules. In AD&D, characters have up to 170ish max health at higher levels, while in most Final Fantasy's it go up to 9999. Tweaking is bound to happen.

There's a freely available ruleset based on the Final Fantasy series which isn't afraid of large numbers like AD&D is.


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