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-   -   Eliminating the Sword (https://forums.graalonline.com/forums/showthread.php?t=77793)

DustyPorViva 04-12-2008 06:05 AM

O.o...

Angel_Light 04-12-2008 06:27 AM

It's just the way it works. My scripting style is 'unique'. :P

EDIT: Gah! IT worked last night somehow but when I woke up today and started to play the sword thing was back. =[

Angel_Light 04-13-2008 08:16 PM

*bump*

DustyPorViva 04-13-2008 08:27 PM

It's hard to help when your system is so 'unique' that there's no way to tell what can help and what can't. I don't think we can help you.

cbk1994 04-13-2008 08:33 PM

Do you have a custom movement system?

Angel_Light 04-14-2008 01:37 PM

No, I don't have a custom movement system. I have few other weapons that rely on it and a few it's features. The weapons aren't so unique, I just a need a simple way to remove the sword, without using disableweapons; or disabledefmovement;

xXziroXx 04-14-2008 03:44 PM

Quote:

Originally Posted by Angel_Light (Post 1385948)
No, I don't have a custom movement system. I have few other weapons that rely on it and a few it's features. The weapons aren't so unique, I just a need a simple way to remove the sword, without using disableweapons; or disabledefmovement;

Then you can't. You'll have to use disableWeapons(); and then script a custom inventory. I have a somewhat working version here, the bugs I described in the thread might be able to be "repaired" these days - some new features might've been added, I have no idea.

Angel_Light 04-15-2008 11:30 PM

I have a custom inventory system, but the way it reads weapons it needs weapons to be enabled. Also, anything is possible. Just highly improbable. ;]

DustyPorViva 04-15-2008 11:47 PM

I have no idea why you'd need weapons enabled.

xXziroXx 04-16-2008 12:22 AM

Me either. Work around it.

cbk1994 04-16-2008 02:10 AM

Why would you need weapons enabled for a custom inventory x.x


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