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O.o...
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It's just the way it works. My scripting style is 'unique'. :P
EDIT: Gah! IT worked last night somehow but when I woke up today and started to play the sword thing was back. =[ |
*bump*
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It's hard to help when your system is so 'unique' that there's no way to tell what can help and what can't. I don't think we can help you.
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Do you have a custom movement system?
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No, I don't have a custom movement system. I have few other weapons that rely on it and a few it's features. The weapons aren't so unique, I just a need a simple way to remove the sword, without using disableweapons; or disabledefmovement;
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Quote:
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I have a custom inventory system, but the way it reads weapons it needs weapons to be enabled. Also, anything is possible. Just highly improbable. ;]
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I have no idea why you'd need weapons enabled.
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Me either. Work around it.
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Why would you need weapons enabled for a custom inventory x.x
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