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-   -   First look at battle island dungeons (https://forums.graalonline.com/forums/showthread.php?t=77406)

BigBear3 11-27-2007 03:18 AM

Quote:

Originally Posted by Crimson2005 (Post 1355916)
1) When do you plan to add these?

2) What will be in them?

3) Will you be able to pk inside?

Nobody acknowledged this question. I'm quite curious myself. :mad:

MajinDragon 11-27-2007 06:14 PM

I'd love to see Kaimetsu Isle made into a tropical-like island, where plants and nature thrive. On land, just off main roads, could have many, fairly easy, jungle type creatures. When one ventures deeper into the thick forests, they find that the monsters become increasingly difficult and actually challenging. However, this is just the beginning, for deep within the many series of tunnels and catacombs, scattered throughout the jungle, lie undiscovered monsters and ancient civilisations which rival our own race in all aspects.

This is basically what i'd like to see Kaimetsu eventually become, i know it won't happen, and that it'll prolly just be a vast plain with chunks of potential, however used for tumbleweed to roll through...

BigBear3 11-27-2007 09:07 PM

Quote:

Originally Posted by MajinDragon (Post 1360681)
I'd love to see Kaimetsu Isle made into a tropical-like island, where plants and nature thrive. On land, just off main roads, could have many, fairly easy, jungle type creatures. When one ventures deeper into the thick forests, they find that the monsters become increasingly difficult and actually challenging. However, this is just the beginning, for deep within the many series of tunnels and catacombs, scattered throughout the jungle, lie undiscovered monsters and ancient civilisations which rival our own race in all apsects.

Bravo.

MajinDragon 11-27-2007 11:06 PM

Quote:

Originally Posted by BigBear3 (Post 1360717)
Bravo.

I was also thinking these 'ancient civilisations' could be completely unique to graal kingoms (and i don't mean lame arse bomys x_x). Originally i was thinking orcs, dwarves etc... The same old boring mithological races time and time again... It sickens me, where's the originality? Granted, there are many games that have original races, but what does graal have? Bomy's, oh no, fear teh bomy wiv it's instant death sideeffect of being alive x_x:noob::noob:

CABAL49 11-27-2007 11:59 PM

Quote:

Originally Posted by MajinDragon (Post 1360738)
Stuff about bomies and orcs and whatnot

My understanding is that bomies are aliens so they should not have been in the Graal universe untill about two hundred years mostly likely (pulling that number out of my ass) so unless they were already powerful when they got here then they shouldn't be that strong. What would help the most is a monster to replace the Bomy lord. Something people have to team up against to defeat. Bomy lords are nothing now, a level five could wipe it out, which is not exactly a bad thing, means that they have something they can kill that gives a lot of exp. But there needs to be something a lot stronger. As for new races I believe they have been discussed before. There would need to be an explination of how they got here not just "hey I'm and orc lets fight." Having special atributes to each race would not be a bad idea either but things like that are not very Kingdomish. I mean you class is not even that important after a certain amount of time after you get the right scrolls. I just think it would be cool to have an actaul Zormite race instead of just a head.

MajinDragon 11-28-2007 01:32 AM

Quote:

Originally Posted by CABAL49 (Post 1360755)
My understanding is that bomies are aliens so they should not have been in the Graal universe untill about two hundred years mostly likely (pulling that number out of my ass) so unless they were already powerful when they got here then they shouldn't be that strong. What would help the most is a monster to replace the Bomy lord. Something people have to team up against to defeat. Bomy lords are nothing now, a level five could wipe it out, which is not exactly a bad thing, means that they have something they can kill that gives a lot of exp. But there needs to be something a lot stronger. As for new races I believe they have been discussed before. There would need to be an explination of how they got here not just "hey I'm and orc lets fight." Having special atributes to each race would not be a bad idea either but things like that are not very Kingdomish. I mean you class is not even that important after a certain amount of time after you get the right scrolls. I just think it would be cool to have an actaul Zormite race instead of just a head.

Don't quote me if you're simply going to edit what i said. Why does zormite need a race? They are just a kingdom (i wonder if some are humans).
It's really sad that in all of GK, the bomy race is probably the most worked on...

Race traits are compulsary, in my eyes, an elf for example would have greater natural agility that a sluggish brute from the orc race, so naturally they'd have higher naturally evasion, yet due to their less than great physical strength, they would not be expected to deal tons of melee damage. This would be alot harder to organise if you were to create unique races as, like you stated, an in depth explanation of how they got there, why they have are passive/hostile toward us and quite a long rp story for that race. They shouldn't do anything more with bomy's, if anything, reduce the number of them littering the main land. Lords are a joke, but i guess you can't expect too much from a Lord of a super featherwheight race... With the improvement of GK beastiary, bringing newer and hopefully stronger monsters, we should see stronger lords, but not scattered around mainland but rather in more trecherous locations such as fortresses, catacombs etc. Cannot be bothered to ramble on now, i need to sleep... :asleep::asleep::asleep::asleep:

CABAL49 11-28-2007 02:51 AM

I quoted you to clarify what exactly it was that I wanted to reply to. But if you seriously have a problem with that, despite my opinions, I won't quote you. The race of Zormite are the Zormi, they are fish people. Zormite has always been populated by the Zormi. Incase you hadn't noticed I was agreeing with you, I want to have races.

Ravenblade1979 11-28-2007 07:02 PM

thought this was about battle island dungeons??

MajinDragon 11-28-2007 10:49 PM

Quote:

Originally Posted by Ravenblade1979 (Post 1361008)
thought this was about battle island dungeons??

Suggesting improvements for battle island in general. Also including dungeons/catacombs.


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