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Hmmm can eventually check if the perspective can be corrected when drawing the polygon.
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:o that would be great!
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(I've Only Read The First Page - I'm Too Lazy LOL)
Awesome Idea! Possibly Add Some Sort of Scripting Command Such As Mode7("mode7tilesetimage"); Then Use clientr.mode7 = true/false; |
Actually, the way mode7 worked on the SNES I believe, is that they created the level, and just mode7'd it, and it turned it into a 3D enviroment.
That means there would be no reason to have a special mode7 tileset. |
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clientr flags should certainly not be used for this.
Also you need more than just a single function to control it, the thing needs to have a wide range of movement: scrolling, rotating, etc. |
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