![]() |
Quote:
Quote:
|
Quote:
Quote:
Quote:
|
Stefan/Unixmad made their money. I'm sure they would like more, but as of now it's not a big thing to them. Graal is a side project. It's not their actually job. Newer games hire 24/7 staff team members that get paid to do updates and ****.
|
Gerami just pm Stefan and see what he would like done..maybe new monsters, dungeon maps, items...etc.
Its not that people aren't trusted its just that you have to get by Bjorn with your monster or map and he has certain things he won't allow. |
Adding new content doesn't always fix things. You can't pile gold and diamonds on top of trash and except it to not stink :P
Doing this doesn't address Ed's VALID points about what's wrong or what needs to be done. |
Quote:
A trash can filled with gold and diamonds would not stink. :) |
Quote:
But hopefully I made some kind of point? Adding more content doesn't fix the things that are broken. |
I think in the past it was argued because people actually still played GK. But I really think they should wipe. Everyone level 1, no items. It might atleast give the server a couple months worth of fun before it disappears.
|
Quote:
|
Quote:
|
Quote:
|
Quote:
I personally don't care what happens, I definately wont be reupgrading, but I could see 2 differnt servers where the elitists can play by them selves, then everyone on a different server can start over. |
Quote:
|
Quote:
|
Quote:
|
Quote:
|
A reset goes the same just about every time on every server. A bunch of people who hardly play/don't play anymore clamour for a reset. Then it happens and they play for a few weeks then get bored again and the server is left with half the playerbase it had before the reset.
|
Quote:
Would be neat to see if on the classic list though. ^^ |
Quote:
|
Put Gk to classic....let Zone stay gold.
That way they could get a dev team and more staff without having to worry if a ton of things won't go through. |
Quote:
|
Quote:
Quote:
|
Quote:
|
Quote:
|
It would be nice to see two different GK servers. Then we would see if everyone wants a reset or not, lol. Everyone who wants to keep their stuff could stay on the old server, and everyone who wants a "reset" could go to the new one. Then we'll really see which has a higher playerbase.
|
Quote:
|
Quote:
Actually, they should keep both, and the one with more playerbase is the one that they focus on updating more. Eventually noone will want to play the other, but it'll be more clear- either a new start (or reset) was the better idea, or it wasn't. And if people do want to play the other- even better... I guess. |
I just don't really see this happening.
If GK goes classic, who would gain rights to manage it? I don't think Stefan would manage a classic server. |
Quote:
I don't see this happening either actually. It just seems like a nice idea. Edit: But it seems like there were 2 different ideas that came about. One was for GK to just go classic.And another idea was for 2 GK's. I can see GK just going classic if Stefan managed Zone... Who manages Zone anyways? |
Get 2K1 back.
|
Quote:
Quote:
Kingdoms -> Classic Zodiac -> Gold Zone -> No Change The playercount is very much tilted in favor of Zodiac. It has proven to be more stable, more played, and more engaging than Kingdoms has in the past few months, and I would have no objection to subscribing for Zodiac, because I like the server. Even more important, it has quite a few people running it that actually know what they're doing. |
Quote:
Zodiac breaks one of the fundamental rules of building a server that's successful in the long run. The rule that the player must never be allowed to "beat the game". Zodiac allows players to reach the point at which training becomes obsolete (we'll call it "maximum level" even though I'm aware that term isn't entirely accurate) way too easily. As a result, Zodiac players are "allowed" to stop training while they're still willing to train (even though they probably don't "want" to) and the server pretty much has to reset just to reset just so that it can "access" the remaining willingness of the players to train. 2K2 never allows the player to reach the maximum level so it doesn't have this problem (remember that maximum level means the point where training becomes obsolete, not just having a base level of 110). The best way to fully illustrate how this works is with a graph. http://img.photobucket.com/albums/v46/googi/graph.png Y-axis: Willingness of the player to train X-axis: How much the player has trained Orange Line: Willingness of the player to train Red Line: Training Willingness Threshold - the player is no longer willing to train when willingness to train drops below this point. Grey Line: Amount of training required to reach maximum level on Zodiac. Gold Line: Amount of training required to reach maximum level on 2K2. Point A: Point at which player stops training because he has reached maximum level. Point B: Point at which player stops training because he is unwilling to train even though he hasn't reached maximum level. A truly efficient server (like 2K2 and not Zodiac) pushes the players to point B by having the amount of training required to reach the maximum level be to the right of point B for every single player. Since Zodiac is not a truly efficient server, it has to reset in order to push the players to point B. (Zodiac's staff probably aren't smart enough to fully realize this, they were just lucky that this happens to be the nature of their server and thus a reset wasn't damaging). Of course, in reality, the orange line isn't a perfectly straight downward sloping line. A player's willingness to train can be increased by various factors (such as willingness to train "regenerating" over periods of time when the player doesn't train), but in the long run a straight downward sloping line pretty much matches reality. Delteria, however, I don't know jack about. |
Quote:
|
Quote:
|
Quote:
|
Quote:
Thanks for that graph. It's pretty funny- I don't think you had to do all that to explain it all, and I think it could have been explained in a much simpler way (or maybe it just seems easy once u understand it). But in all- nice presentation ^^ |
Quote:
|
No, no and NO. GK can NOT become classic. If GK becomes classic, some ***** will get management, make it too complicated, just like all of the other crappy graal servers, hire a bunch of corrupt idiots, and chase all of the cool people away, THEN more people like Ravenblade would play GK, and that would just not be fun at all.
|
Quote:
|
The current problem afaik is, that only Stefan and Björn can transfer stuff of debug to gk.
Another is, that this mudlib stuff of gk seems to be very complicated and very instable, I still renember that the npcserver on debug was constantly broken or something ^^ + I bet its hard to program. |
| All times are GMT +2. The time now is 02:05 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.