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Googi 04-18-2007 09:15 PM

Quote:

Originally Posted by Tyhm (Post 1300961)
On the plus side, that makes Graal one big game, with every PW another planet; on the downside, these planets are still competing for a limited number of players. Thus I agree it is an idea whose time has not yet come; we need a steady inflow before anyone will consent to letting a single server steal every other servers' loosely-attached players.

You still seem to think inter-server competition and server vs. global game competition is a consequence of players being some sort of "scarce resource". Let's say that there's some truly huge number of players. Let's say there's a billion players, and for some reason they're all online at once (we'll just ignore all the lag/overcrowding issues that would be associated with this). An individual player shows up. No staff member on any server cares about what server he plays. A single player is negligible because they already have tens of millions if not over a hundred million players playing the server (and there's maybe around 10-20 million playing global games). But let's go even further. Let's say that this player is somebody nobody wants on their server (though for this example we have to assume he isn't banned on any of them). Let's say that he's Viper. Even in this scenario, the servers and global games are still competing over him, because he can only play one of them at a time (interestingly, it is theoretically possible to play multiple servers at once the way things are now (though hardly anybody does it) whereas it would be truly impossible in a hubworld model). He is going to be attracted to one server (or to global games) more than the others. Competition between servers is about what the players want to do, not what the server staff want them to do.

MegaMasterX90875 04-18-2007 09:26 PM

Hubworld was dumb to me, I don't want to walk to the portal labeled Era, nor do I want to have to be harassed by others there. What would they do about all the private servers? >:/

Tyhm 04-19-2007 07:22 AM

Quote:

Originally Posted by Googi (Post 1301024)
You still seem to think inter-server competition and server vs. global game competition is a consequence of players being some sort of "scarce resource". Let's say that there's some truly huge number of players. Let's say there's a billion players, and for some reason they're all online at once (we'll just ignore all the lag/overcrowding issues that would be associated with this). An individual player shows up. No staff member on any server cares about what server he plays. A single player is negligible because they already have tens of millions if not over a hundred million players playing the server (and there's maybe around 10-20 million playing global games). But let's go even further. Let's say that this player is somebody nobody wants on their server (though for this example we have to assume he isn't banned on any of them). Let's say that he's Viper. Even in this scenario, the servers and global games are still competing over him, because he can only play one of them at a time (interestingly, it is theoretically possible to play multiple servers at once the way things are now (though hardly anybody does it) whereas it would be truly impossible in a hubworld model). He is going to be attracted to one server (or to global games) more than the others. Competition between servers is about what the players want to do, not what the server staff want them to do.

And what if the players want to hang out in a generally populated area without particular concern for who owns the server, what the server's theme is, etc? There isn't a Hallway to hang out in anymore, hasn't been for years. Then it comes down to a value judgement: is the desire of some players to move seamlessly between servers a greater good than the desire of other players to hang out between the servers? Perhaps more succinctly, when you're tired of Kingdoms and Era and Zone and Classic and [insert the name of every other conceivably-accessable server here], where do you go?
Granted, that assumes that Hubworld is such a server that nobody can disagree with/get tired of hanging out in, which is likely a logical fallacy; however, it's equally wrong to say that because Hubworld won't be Special it also won't be better than the F7 list for Anyone.

As it stands, if I want to organize a Graalympics (or other Truly Global Multi-Server Event), I have to build Another Server or host it on someone else's server (possibly directly or indirectly favoring them). The F7 Window would be the ideal place to host such events, but it isn't a Real Playerworld for no easily discernable reason.

My big objection is we're assuming that there are only two positions. If you don't want to participate in the fort wars, you just don't participate; if you want to take the shortest route between two worlds, you just Do. Arguably the hubworld could also be coded with a list that looks very much like the F7, and you can close the window to explore the server. Arguably the hubworld could just be another entry on the F7 list, though a server without any Special Treatment there would by definition become Just Another Server, much like the much-maligned Graalympus.

Really, the whole Hubworld thing stems from the memory that once there was a Definitive Graal. Graal was Classic, and the Other Worlds were Other Worlds. Maybe Classic didn't deserve its position, but if something was happening on Classic people noticed, if you said "Meet at SuperNicks at lunch" it wasn't followed by "On what server?"

Maybe I'm just upset nobody plays Classic anymore, maybe I'm just upset newbies get thrown to the wolves, maybe I'm just upset the general playercount's in the doubledigits, I dunno.

Quote:

Originally Posted by MegaMasterX90875 (Post 1301028)
Hubworld was dumb to me, I don't want to walk to the portal labeled Era, nor do I want to have to be harassed by others there. What would they do about all the private servers? >:/

Stargate, just like on Classic. When you get established, you get a permanent doorway.

Inspiration 04-20-2007 04:16 AM

Simple solution:

All trials end up in hubworld every time they log in.

P2P accounts can choose if they want to auto-log into hubworld first, or be given the server list to choose from.

Shotoo2 04-20-2007 07:08 AM

Quote:

Originally Posted by MegaMasterX90875 (Post 1301028)
Hubworld was dumb to me, I don't want to walk to the portal labeled Era, nor do I want to have to be harassed by others there.

I can guarantee that 95% of Era players would agree with you.

Personal Jesus 04-20-2007 06:56 PM

Quote:

Originally Posted by Shotoo2 (Post 1301331)
I can guarantee that 95% of Era players would agree with you.

Agreed.

Tyhm 04-21-2007 01:51 AM

Quote:

Originally Posted by Inspiration (Post 1301300)
Simple solution:

All trials end up in hubworld every time they log in.

P2P accounts can choose if they want to auto-log into hubworld first, or be given the server list to choose from.

's a good answer. 's kinda what I was getting at too: If you go from Hubworld to Classic, Classic is where you'll log on next time you restart. If you leave Classic for Era, Era's where you'll be next time. The only point of contention (seems to be) whether F7 should bring up the Serverlist as it is, with a little list-let of flash games off to the side and an announcement bar for games on various servers etc., or if it should warp you to the Hubworld. Or if it should be optional; I don't see enough serverhopping that I concieve it'd be an issue to walk two or three levels to the Era gate from the Classic gate "Every Time!" you log from one server to another...
Plus I think it'd be cool to see the stampede of people running out of the Classic gate towards the Era gate and vice versa...if there was a Hubworld and I was a global Eventer (or even a local eventer) I'd want to start it off with a series of Events on various worlds in rapid succession just to get everyone stampeding and trying out these worlds...but that's me, and I'm evil.

Stromstedt 04-21-2007 04:17 AM

I'm trying to imagine what it would be like:

Player #1: Hey, want to play on GK?
Player #2: Yeah, sure but let me walk there.. GK is on the other side of the hubworld from Unholy Nation!
Player #1: Okie dokey!
*30 minutes passes by*
Player #1: Hey, I thought you were coming!
Player #2: I was, but I had to walk across the hubworld
Player #1: Oh, okay, I understand.. Sometimes that hubworld can be laggy, everyone tends to idle there!

HoudiniMan 04-21-2007 07:45 AM

Not every game insist on putting warp points super far away from each other *coughwowcough*

zokemon 04-21-2007 08:51 AM

Oh come on, you could fit every server on 4 levels or so >_>

Tyhm 04-21-2007 09:31 AM

I'm not terribly familiar with lag preventing overworld movement on Graal.....

DustyPorViva 04-21-2007 11:12 AM

The only problem I can see is...
the more you try to compact the server warps to prevent walking a distance from one server to another, the more you're going to crowd people in a smaller area, resulting in lag. If you try to spread the warps out to disperse groups of people, the longer the walk will be from one server to the other.

Tyhm 04-21-2007 08:32 PM

True...plus people will inevitably be upset that they don't know which of the 12 warps is Kingdoms, thus which direction to walk in to reach it. They won't read signs, or wait for icons to download even if it had a "Crown->" icon...so they'd have to ask and rely on the kindness of people who already answered that question like a million times...

Draenin 04-21-2007 08:48 PM

Will the bug with msvcr80.dll be fixed? Because as of right now, I can't view links or take alt + 2 screenshots without the client crashing.


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