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These are some things that I have to comment on, I pretty much agree with the rest.
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Is it imperative that all servers must use the same staff system and hierarchy?
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Before I rip into this - good job on the rules (for the most part), particularly Reviving a Playerworld Project and the catchall disclaimer.
But- 1) Limiting the Level4 RCs, etcetera - this falls under Advice. It's a good idea to limit the number of people that could sabotage your world; the PWA reserves the right to refuse to fix things if you're dumb, but I don't think the PWA's got the time or energy to go around deleting servers in anticipation of that stupidity. 2) Maybe say not "All your files are belong to us", but rather "We will protect the copyright/intellectual property rights for your files as long as your server is hosted. If for whatever reason your server is no longer using said files, they become fair use for whatever other Graal server chooses to use them." Something like that, put a positive spin on saying the same thing. 3) Live Updates - it's gonna happen, and it's just fuzzy enough to cause problems. I'd suggest "If you update a level with players in it, you are responsible for solving any conflicts arising from that - pulling players out of walls, etc. - before logging off." Which is not to say the players that logged off there are any safer... 4) Nitpicking: "And if they are not followed some corrective actions include:" Really, my only big gripes with it are that the same issues I have had, I still have - "It's my playerworld, I paid for it, I do what I want" vs "I paid $100 to GIVE Unixmad a server?". But perhaps that's beyond the pale. |
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The problem with your analogy is this is NOT the IT world, and the Staff members on a server do not recieve pay for their work. Things have to be a little different. Quote:
You could have angry players yes because stefan can not get a quick backup, but instead of making tons of rules about it, simply make a clause in the playerworld registeration -> "We are not responsible for your playerworld content and backups that you do not keep on your own and make no immediate effort to restore them if they are lost" or something like that. Also what I was saying about players mistakes making money, players will more likely give their money out to something that is a bit more relaxed, then having books and books of rules to follow. Some of them seem a bit overbearing and are only meant to control the way someone wants to run their server. |
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(no malicious scripts), and it must have availability (no deleted content/dead npcservers). Nobody has any kind of IT title, but the work is definitely there. You are right, people don't receive pay, which is even less reason for them to behave. Quote:
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I think you should end the conversation about the uploading your work and Graal owning it topic.
It's never going to change, so don't waste your time. |
The "live" thing needs to be re-written apparently, but it was trying to imply this:
LATMan gets a folder /levels/staff/LATMan that he can access and upload work to, and LATAdminMan or ManagerMan can move completed levels to /levels/overworld/lollerbar/ This way the entire LAT team doesn't need to have rw rights to /overworld/* which could result in planted scripts, deletions, etc. and just isn't necessary to work. I suppose I chose "live" meaning if the level were deleted it would disrupt gameplay, such as if LATMan blows a gasket and quits, deletes everything he can (his folder), and logs off... the playable server is still fine. As for the rights, I have yet to see anybody make a solid argument why they would need more than 2 level 4 RCs and 3 level 3 RCs if everybody is doing their jobs. |
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For example in the "Live" world example Houdini made, just because your level is in overworld/testlevels/LATMan dosent mean LATMan cant make malicious scripts on his testlevels and in the end, disrupt gameplay anyways. Its a risk you have to take, so why make it seem like you are trying to control paying customers choices when one way or another, something could happen? Quote:
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No one here right now can say for sure exactily how long any kind of customer service might take, and that should be a priority over writing some new rules. Quote:
Its just a matter of making sure that they are written so players dont say "Well, for 100 dollars a year I can have a ton of people try to control my content and what i do online, while i have to also upgrade accounts to get people to work on my server, or for 100 or so dollars forever, I could try to experiment with the Torque 2d engine" |
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That's being worked on :P
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OH yes, you can actually gather I talk on behalf of them.
I'm just saying myself and Houdini were talking about this last night and were trying to work on something to put forth to the directors to get them on the damn ball. |
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I think some other people are also qualified to help come up with ideas and stuff. I am just suggesting they try new things with new people, thats all. |
I don't disagree with you at all Andy.
Lack of commucation with all parties on this subject is a major problem, and destructive within itself. |
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If said server ever makes it to classic, then there is a problem right there. |
No one commented on my post. :cry:
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Anyway, I got it |
So far we haven't really made any headway people...
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Personally I don't see the need for limiting certain access levels or editing of rights to a certain person or a certain number of people. As long as a reasonable level of account security is maintained, there's no reason to impose such limits. Whether or not something can feasibly be accomplished with this number of RCs or that number of RCs is irrelevant; in the end, it's up to the people in charge of the playerworld to deal with staffing issues, etc.
I realize that the intention of these limits is to eliminate some of the power abuse issues/removal of levels due to uncontentedness with whatever/destruction of playerworlds/etc, however, being selective about who is hired and carefully picking and choosing who gets access to what will accomplish that just as effectively, and, in the end, if someone is ill-placed in a particular position or abuses rights that they weren't trustworthy enough to receive in the first place, that too falls back to the playerworld management and a seriously needed adjustment in the hiring/consideration process. *** EDIT: This is not to say that I condone 50 level 4 RCs or everyone on the playerworld having the ability to reset attributes or anything of the sort, I just think that, within reason, staffing issues should be decided by the people in charge of the staff. |
- but if they don't follow HoudiniMan's recommendations (and they DO give everyone reset powers), they're on their own and he's under no obligation to help them.
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It's like me saying "ok kids its recommended to wear safety glasses here but if you get chemicals in your eyes IM NOT HELPING U NOOB LOL OWNED!!" |
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Myself and many others i'm sure consider that statement about the limit of L4RC advice only.
In my opinion if the Owner wants to be retarded and give L4RCs to untrustworthy people then its his/her problem. |
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Private worlds, I believe, should be able to hand out level 4s like candy if that works for them - but Classic worlds can work just fine with the limit unless there is an problem with inactive admins. However, that clearly illustrates staffing problems causing woe, not level of rights. I hope that the added pressure caused by not having a convenient replacement for inactive admins will keep admins dedicated, and when they are not performing well enough, will cause them to be replaced by somebody who can/will. So far nobody has demonstrated how this would cause a server to be hampered in operation. If somebody has a valid reason a classic server couldn't run well with the limit in place, we can certainly discuss changing the limit. |
Secondarily, if anybody has wording suggestions to make any rule less wordy, while still conveying the idea clearly, please post them!
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Would it hamper operation? Probably nothing major. But, remember, not everyone is on graal 24/7. Just because a manager is only actively on RC around (let's say...) 15-20 hours a week doesn't mean they deserve a demotion. That leaves 148-153 hours in a week in which someone could possibly need something from that person. I'm not sure what the limit is, but by limiting the number of high-level RCs, you are limiting the chances and percetages that a person that is needed will be on. Can someone just wait? Absolutely. However, is this "hampering operation"? Yes, it is. Obviously, there is a very fine line when it comes to this, and no matter what you say or do, there are going to be servers who mess up and give someone irresponsible high-level RC rights. However, these mess-ups are very commonly easily fixed, and they are your job to do so. Not to mention, even when you limit high-level RCs, they can still be given to irresponsible people. You aren't completely preventing anything, just lowering percentages. Precautions are good, but over-doing it for reasons that aren't 100% necessary can be just as negative as the negative things the precautions try to prevent. |
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The limit isn't so much about being cautious, but because they aren't needed. If they are frequently the cause of abuse, attacks, etc - and not needed - why allow them? That's a few good reasons to limit them and nobody has provided a reason you would need more than 2 level 4 RCs on a classic world. |
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