Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Classic Bugs and suggestions (https://forums.graalonline.com/forums/forumdisplay.php?f=177)
-   -   Stop. (https://forums.graalonline.com/forums/showthread.php?t=69607)

maximus_asinus 12-10-2006 11:35 PM

Quote:

Originally Posted by Minoc (Post 1252097)
It's a false rumour.

It was confirmed by Kino and a few other LATs.

Rufus 12-11-2006 12:12 AM

Quote:

Originally Posted by maximus_asinus (Post 1252015)
Sorry for reviving this thread, but it has come to my attention that there is a possibility of Burger Refuge being removed perminately. If this is true, I am starting a petition to keep Burger Refuge online. Upon confirmation of this rumor, please post your account name and alias in this thread please. :)

Rufus : Rufus

(Why not make a petition thread?)

Minoc 12-11-2006 12:17 AM

Quote:

Originally Posted by maximus_asinus (Post 1252098)
It was confirmed by Kino and a few other LATs.

I doubt Storm would allow it to happen.

maximus_asinus 12-11-2006 12:27 AM

Quote:

Originally Posted by Minoc (Post 1252120)
I doubt Storm would allow it to happen.

Yeah, Storm is all about preservation, I forgot. Thats why we have this awesome overworld, and all these great quests. :whatever:

Devil 12-11-2006 12:55 AM

Remove Burger Refuge?

No wonder Classic went down the ****ter

Glefistus 02-13-2007 07:06 PM

classic is a stagnant server we need some action from the development team

Torankusu 02-13-2007 11:53 PM

no offense, but I'd rather play classic pre-2001. like, before we even had a graal 2.0 and 1.41 was the ****.

Tyhm 02-14-2007 07:30 PM

Really? I still got the files from Graal2000.
It's still a joke though - you can either use Graal2000 and Update it into another "HEY THIS ISN'T CLASSIC!", or you can try and permanently stagnate it in 2000, but either way nobody's gonna like it.

Minoc 02-14-2007 07:32 PM

Quote:

Originally Posted by Tyhm (Post 1277313)
Really? I still got the files from Graal2000.
It's still a joke though - you can either use Graal2000 and Update it into another "HEY THIS ISN'T CLASSIC!", or you can try and permanently stagnate it in 2000, but either way nobody's gonna like it.

Or simply add new content while preserving the old (which is something that hasn't been attempted so far).

Kristi 02-14-2007 09:54 PM

Quote:

Originally Posted by Minoc (Post 1277317)
Or simply add new content while preserving the old (which is something that hasn't been attempted so far).

It isn't "just preserving". You would have to go through old code, then interperate exactly what it is doing, then recode it for gs2. It is easier just to make new code, LET ALONE the old code was before some of the newer features even existed to make something better.

Put bluntly, it takes less effort to make something better then to convert the old.

maximus_asinus 02-14-2007 11:10 PM

I don't see how difficult it would be to look over the key scripts (to quests, etc), writing a timeline of how things are supposed to work (what happened, what comes next, what does this impact, etc), and then scripting these things from scratch. It maybe a little more effort from the scripting aspect, but atleast you'd have a solid base to build from.

Kristi 02-14-2007 11:19 PM

Quote:

Originally Posted by maximus_asinus (Post 1277508)
I don't see how difficult it would be to look over the key scripts (to quests, etc), writing a timeline of how things are supposed to work (what happened, what comes next, what does this impact, etc), and then scripting these things from scratch. It maybe a little more effort from the scripting aspect, but atleast you'd have a solid base to build from.

You said it exactly though, it takes a little more effort then making something from scratch in the situation.

Personal Jesus 02-15-2007 01:18 AM

Quote:

Originally Posted by Kristi (Post 1277520)
You said it exactly though, it takes a little more effort then making something from scratch in the situation.


And with a little more effort you please alot more people.

Kristi 02-15-2007 01:21 AM

Quote:

Originally Posted by Personal Jesus (Post 1277618)
And with a little more effort you please alot more people.

who says what is being made now wont please people? when it fails then ill concede to that statement.

Personal Jesus 02-15-2007 01:28 AM

Quote:

Originally Posted by Kristi (Post 1277621)
who says what is being made now wont please people? when it fails then ill concede to that statement.

You're supposed to listen to the playerbase and take their input on the server.

They want old content? You give them old content that's better than what it originally was.

Tyhm 02-15-2007 04:27 AM

Quote:

Originally Posted by Minoc (Post 1277317)
Or simply add new content while preserving the old (which is something that hasn't been attempted so far).

*shrugs* If I ever see Unixmad again, I'll try and get permission to give you the files I had. There aren't many NPCs in the old levels TO convert, so it wouldn't take terribly long - you'd spend more time editing signs than converting the bosses and weapons. If bigmaps still work, you might be able to get away with default arrows and bombs too. Baddies will be the big problem.

The trouble with Adding new content while preserving the old is geographic. If you only add new content on the Fringes of the world map, you encounter 2 problems:
1, that the new content will be Very difficult to reach, as the old map mostly put walls where the world ended (It would be changing the map to have the "Danger, baddies ahead!" sign stop blocking the mountain path north) and
2, that the new content will take a long time to get to. You make a new quest beyond the Gerudo desert, assuming they swim through the 2-tile crack that isn't walled. That's a long way from level13. Eventually at least 1 editor will say "Hey, why don't I just convert this old empty playerhouse into a warphouse like CC?" This becomes "Hey, why don't I tear out the empty houses in Mod Town and put in this castle?", and eventually "Why not remove the MoD Fort and carnival and replace them with ones that work?", all the while hoping to preserve the Feel of Graal while updating it - "surely there's nothing wrong with replacing dungeons that were broken with ones that work the way their creators intended!" And lo, Bruges' swordsman quest and tower are resurrected, with working scripts...and someone says "Hey, this isn't Classic! This was never here! Boo, BS BS!", and you wind up with (tada!) Graal2000.

It's moot anyway though, because even if you get the levels exactly right it'll just be another server on the bottom of the playerlist, one with no newbies. And Graal was always 90% newbies, that's why PKing was such a popular pastime. You'll have a museum copy of Graal, a Nostalgia, a Silmaria.

But if you want, I'll ask. HellRaven, you're already approved by rite of inheritance but it'd be a backslide from where Classic already is. Mostly, anyway.

Kristi 02-15-2007 04:51 AM

Quote:

Originally Posted by Tyhm (Post 1277728)
*shrugs* If I ever see Unixmad again, I'll try and get permission to give you the files I had. There aren't many NPCs in the old levels TO convert, so it wouldn't take terribly long - you'd spend more time editing signs than converting the bosses and weapons. If bigmaps still work, you might be able to get away with default arrows and bombs too. Baddies will be the big problem.

The trouble with Adding new content while preserving the old is geographic. If you only add new content on the Fringes of the world map, you encounter 2 problems:
1, that the new content will be Very difficult to reach, as the old map mostly put walls where the world ended (It would be changing the map to have the "Danger, baddies ahead!" sign stop blocking the mountain path north) and
2, that the new content will take a long time to get to. You make a new quest beyond the Gerudo desert, assuming they swim through the 2-tile crack that isn't walled. That's a long way from level13. Eventually at least 1 editor will say "Hey, why don't I just convert this old empty playerhouse into a warphouse like CC?" This becomes "Hey, why don't I tear out the empty houses in Mod Town and put in this castle?", and eventually "Why not remove the MoD Fort and carnival and replace them with ones that work?", all the while hoping to preserve the Feel of Graal while updating it - "surely there's nothing wrong with replacing dungeons that were broken with ones that work the way their creators intended!" And lo, Bruges' swordsman quest and tower are resurrected, with working scripts...and someone says "Hey, this isn't Classic! This was never here! Boo, BS BS!", and you wind up with (tada!) Graal2000.

It's moot anyway though, because even if you get the levels exactly right it'll just be another server on the bottom of the playerlist, one with no newbies. And Graal was always 90% newbies, that's why PKing was such a popular pastime. You'll have a museum copy of Graal, a Nostalgia, a Silmaria.

But if you want, I'll ask. HellRaven, you're already approved by rite of inheritance but it'd be a backslide from where Classic already is. Mostly, anyway.

I wouldnt mind having your old stuff. If for any other reason, to run over it and grab some plot points. I am sure there are other things that would be useful, but i have no intention of completely putting up the old stuff. I think you can agree with me that its not the best way to go ; )

Tyhm 02-15-2007 09:47 AM

Oh heavens, if I had the server as it was when I left that woulda been shipped over years ago...sadly, after FTP got replaced with RC we started doing most of the edits online, gradually moving the process over until all I wound up with were the files emailed to me to upload...and I don't even have very many of those.

And Graal2000 had no plot points. You start on the cliff in level13, wonder what the hell's going on, either walk forward and get PKed or walk backwards and try to stay on the cliff until you're shot down, eventually learn that Master Li gives out the blood axe and Angel Clan has a heart if you can survive the PK honor-guard...

Kristi 02-15-2007 10:36 AM

Quote:

Originally Posted by Tyhm (Post 1277838)
Oh heavens, if I had the server as it was when I left that woulda been shipped over years ago...sadly, after FTP got replaced with RC we started doing most of the edits online, gradually moving the process over until all I wound up with were the files emailed to me to upload...and I don't even have very many of those.

And Graal2000 had no plot points. You start on the cliff in level13, wonder what the hell's going on, either walk forward and get PKed or walk backwards and try to stay on the cliff until you're shot down, eventually learn that Master Li gives out the blood axe and Angel Clan has a heart if you can survive the PK honor-guard...

I guess I misunderstood you. I have some older copies of the server, but it sounded like your copy was all like pristine tyhmland :p

Demisis_P2P 02-15-2007 10:46 AM

All right. Stop,
Collaborate and listen.
Ice is back with my brand new invention.
Something grabs a hold of me tightly
Flow like a harpoon daily and nightly
Will it ever stop yo I don't know
Turn off the lights and I'll glow
To the extreme I rock a mic like a vandal
Light up a stage and wax a chump like a candle
Dance, go rush to the speaker that booms
I'm killing your brain like a poisonous mushroom
Deadly, when I play a dope melody
Anything less than the best is a felony
Love it or leave it you better gain weight
You better hit bull's eye, the kid don't play
If there was a problem yo I'll solve it
Check out the hook while my DJ revolves it

Luda 02-15-2007 07:26 PM

What is your name?! Robert Van Winkle
Why did you change it?! Nothing rhymes with Winkle
AYEYEYEYEYEYEYEYEYEYE
rofl Jim Carey Vanilla Ice, Look it up on youtube :D


All times are GMT +2. The time now is 02:30 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.