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Doesn't it depend on the individual? If all the kingdom item stats were equal it would help to encourage the members of that kingdom to use their own shield instead of opting for one that has better stats
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my example is when they released the KJ shield, and Samurai boots. many people came into samurai just for the events. also, how many people joined CP back in the day for the pirate shield with Str+1, when it was one of the only shields with str in it? my idea is that all the kingdom shields should have the same stats. all the kingdom helms would have the same stats, but stats that differ from the Kingdom shields an other Kingdom items. |
This is why you make equipment that is geared toward certain styles of fighting.
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how about this
take vipers idea of all kingdom items giving the same stats but adjust it a little lets say dustari and samurai..... dustari shield = str+1 kj shield = con+1 dustari helm (made up stats here) = con+2 kj helm= str+2 you would get equal stats from each kingdom just the stats are on different items get what im saying? |
That's pretty much what I just suggested.
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great minds think alike. i just stole your thoughts though so i dont really think the same lol
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Big Stats Problem Solution
since stats are so high on items why not boost item to it?
it makes everyone stronger and more reason to release powerfuller monstersa, what we should have is a lvl requirements system and stats requirement system, like pmop lvl 12 req, str 17, dex 12 something like that, gives players a goal to achiee when lvling, but of course u gotta boost the exp givaway by the monsters. IMPORTANT: Graal is a good game but nothing special compared to most other RPG's, so make it special! give this game something no other rpg has thought of, thats what gets players, thats what gets fun. and if thats too hard to do u seriously need a new staff development team, 70% of staff work is ideas and thinking, its what thinking and planning get things happening on GK. |
that was already brought up
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